Greetings, glorious testers!
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Players can always create challenges that cannot be successfully completed solo, if that's what they want.
Seems like people should not have much of a problem making friends with other players in their Node who play at the same time and like to do the same things. And, we should know where their housing/freeholds are - which means finding a group (or other player characters to hang out with outside of a group) should be pretty easy.
While you don't have to join a group to participate in a siege or defend a town from a monster horde attack, it's also not possible to be successful in those activities without help from other players.
Some people like to play solo and enjoy the fun of the game in solo. Accepting the challenge of the game means that the ability of solo players will also be very strong. If you want to achieve solo, why not make the monster stronger? When a monster becomes powerful, only players with strong enough fighting skills can challenge it solo, while ordinary players cannot challenge and can only team up. In the AOC game, I saw the shadow of Sword Art Online animation. Solo is great in Sword Art Online. Monsters are very powerful. If weak players go to solo, it will be very difficult and even death. Although solo players can play it solo, But it will not be so easy and challenging, which inspires players' challenge. In the 3A game, most players only want to slowly experience the challenging game, increase the difficulty of the game to the highest level, feel the fighting performance of the game, and get fun from the postgraduate entrance examination. Monsters in AOC should be strong and weak, making the wild a dangerous place. Even if the level and equipment are top-notch, they cannot challenge one or more elite monsters solo instead of unbridled blows. Kill, lose the fun of the game
This is my exact thoughts. No need to retype it.
So, +1 for: solo players should be able to grind out levels to level cap. Group challenges should not be adjusted for solo players. The best gear should be locked behind difficult group content.