bloodprophet wrote: »
Lot's of great comments in this thread. But I gotta ask the question for all those that think solo play in an MMORPG is good and should be encouraged.
Whats the point? Why spend time and money playing a online Multiplayer game only to shun all the other players as best as possible?
There are a lot of single player RPG's out there that seem like they would be more to you liking.
In the end it is your $15 but I am curious as to why?
georgeblack wrote: »
We want the solo to be challenging and engaging. Not a single player rpg game.
Mmorpgs are about players playing together or against online in the same environment.
ezenkrul87 wrote: »
Last time I checked this is a massively multi-player online game or did it change?
frite707 wrote: »
I, for one, prefer to be lone wolf. I honestly feel like there should be no detriment to playing solo in terms of "how far should a lone wolf be able to go?". In fact, I believe that playing solo should be provided with some sort of benefit as to not be bullied out by other players or groups.
sarevok wrote: »
This particular topic is always difficult to quickly put into words a proper solution. I would really need to have more information about the game and its systems that I would not be privy to so I could build a flow chart to express the trail of thought.
Goal: To become the strongest player I can through skills and gear while enjoying the time invested into the game. Have fun while being the best.
All players must be able to pursue this goal in some shape or form that is enjoyable and challenging.
rohkai wrote: »
I enjoy solo play just as much as group play. It really just comes down to my mood that day. Sometimes I just want to go crawling through a solo, instanced delve/dungeon to challenge myself, and get loot. Said loot could just be to replenish my coffers with gold, it could be to get better equipment for my character, or gather rare resources for my crafting addiction. Other times I want to go into a zone that is a little too hard to do alone, and just meet random new friends along the way. Don't forget the giant puzzles please. I loved that part of DDO.
How far should solo progression go? I think it should be an avenue for the Hybrid/Jack of all trades players to get the very best possible equipment for that type of build. It should NOT have rewards to progress top tier raiding rolls like healer, tank, DPS, ect.
nestharus wrote: »
dygz, while it is true that players have always been able to reach level cap without grouping in MMOs, the old MMOs weren't designed to allow that. People found ways around the designs to do it. More of trying, at any cost, to figure out how to solo rather than play the game the way it was designed and intended to be played.