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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
The worst possible feature in this game is the corruption

I can tell now, the corruption feature is completely broken. Let say, and it is a common case, some player kills another who grief and ks the mobs. Now let see how that PK penalty will work. The player who is flagged have the choice to die, or to die multiple times. So in fact the player who griefs wins. I saw exactly the same feature in many games - L2 after GoD, L2 Classic, BDO and etc. In every game the result was death of OW PvP. Many players left cause they feel frustrated they cannot protect from griefers. And above all some players do intentional griefing. I call that feature the gank of the loser. And if this thing exists here, I will simply not play AOC, as I already played BDO - good looking, but terrible game.
If you want to reduce the ganking, this is not the way to do it. There are multiple different mechanisms, that will not be exploited so much.
One simple exploit - I want a boss, or mobs, or anything in the game for OW PvE. What I have to do is to let another player, or players to gank me, so to insult them, or to ks, or to grief. Then I will take what I want, as when they PK me, they lost the case.
One possible way to reduce the ganking is a similar karma system - so the PKer is flagged for 5-10 min, but he accumulates PKs. And he needs to clean them by doing things that brings him exp and ingame money, for free. So 1 - 3 PKs random - 1-3 hour grind. 4-6 PKs - random 2-6 hours grind. Also loss of fighting abilities/items if the character has/dies with 6PKs and more.
If you want to reduce the ganking, this is not the way to do it. There are multiple different mechanisms, that will not be exploited so much.
One simple exploit - I want a boss, or mobs, or anything in the game for OW PvE. What I have to do is to let another player, or players to gank me, so to insult them, or to ks, or to grief. Then I will take what I want, as when they PK me, they lost the case.
One possible way to reduce the ganking is a similar karma system - so the PKer is flagged for 5-10 min, but he accumulates PKs. And he needs to clean them by doing things that brings him exp and ingame money, for free. So 1 - 3 PKs random - 1-3 hour grind. 4-6 PKs - random 2-6 hours grind. Also loss of fighting abilities/items if the character has/dies with 6PKs and more.
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Comments
You are free to attack any player you want in the world.
Attacking someone does not give you corruption
So, if you attack someone and you lose, you die and you get a 50% death penalty
If you attack someone and you win:
If they fought back, they were a combatant and they take a 50% death penalty and you get no corruption
If they didn't fight back, they were non-combatant and they take a 100% death penalty and you do get corruption
Now, this entire concept that you "own" the mobs, you don't. The mobs are out there in the free world. Unless your guild owns a castle, technically no land belongs do you. The mobs are free game, from the lowliest chicken to the mightiest dragon, every mob is fair game and fair claim.
So I'm going to start from the position that you didn't actually understand the corruption system.
Moving on from that, they do not want senseless and random killing. They want meaningful PvP. That's why they have the Areans, Node Sieges, Node Wars, Guild Wars, Castle Sieges, the Enemy of the State Mechanic and most importantly the Caravan System. There is going to be more than enough meaningful PvP to be had that you don't need to worry about killing the guy grinding on mobs near you, or the guy picking flowers. Its a big world. Go somewhere else.
Finally your simple exploit, it doesn't work. They don't need to kill you. Why would they kill you?
If they did Kill you, you are dead, you have to respawn, you have to travel back.
You might want to get educated on the systems before you just spout randomness about the system. You actually have to understand it before you critique it.
Someone more knowledgeable can correct me but that is how i understand it
It's okay to be a pussy, I will just take all your stuff.
Why do you have to leave? You can stay and get some mobs rather than leave and get none.
But according to the title the issue is with corruption so let's take a closer look at that. Player A attacks Player B, but Player B doesn't fight back and instead let's themselves die. Player A is now corrupted. If Player B was "KSing" and taunting player in order to get Player A to turn corrupted I'm not sure where the benefit lies with Player B? They can now call for reinforcements to kill Player A without becoming corrupted themselves? If that's what they wanted then they could've done that from the beginning without letting themselves die anyways.
I mean from the link you posted yourself this image sums up how a person gains corruption in general:
Unless I'm misunderstanding this doesn't seem like BDO's system (I played it too and dealt with all that hot mess)
Also, this. Except the part about lowly chickens. If you touch my precious bebe birds I'll slaughter you all.
Sure, when a person comes into the same spot you're grinding it can be annoying, but you don't own that spot. If you want to risk getting corruption or combat status because you don't want to/can't share a zone that's on you. Not the game.
I'm not sure how someone would "exploit" the system? The only way a person would become corrupted is if they attack AND KILL a person who is not attacking. If Player B has been trolling Player A and also doesn't attack back either Player B is making a choice at that point to become corrupted, which puts the fault on Player B. If I were being attacked by a "griefer" or "troll" and they obviously weren't fighting back I would just retain my combatant status and let them live as they clearly are trying to troll you into killing them.
The only benefit of intentionally griefing someone is to make them become corrupted so that way they can drop items and such the next time you kill them. Even if someone flags themselves as a combatant the worst that could happen is the die and lose some exp and durability. If the griefer kills them again they can just remain as a non-combatant knowing that Player A is a troll causing Player A to become corrupted.
And as for having 1v1 in an MMO there are a lot of ways to play the game. I mean there are whole competitions and contests of 1v1 in MMO's. Just because there are a lot of people doesn't mean everyone likes to play in groups. Some people prefer to be stealthy and find unwilling victims or go bounty hunting. An MMO means massively multiplayer so there will be a massive amount of ways that all of those people play the same game.
Again, a player does not own a spot. If someone else comes to grind in that spot you can either deal with it, aka "sharing", or you can fight them for it. The only way it negatively impacts you is if you kill them and they don't fight back, but again all you have to do is stop fighting them and leave yourself as a "combatant" rather than corrupted.
I think I'm getting confused on how someone would "troll" a person into becoming corrupted. It seems like a very specific and rare situation that this would happen.
Corruption works
/thread
If the corruption system is so bad, please, oh game developer, what system have you created to stop griefing? And in what game can we find it so we can see how it is?
In games without PvP, you can't do anything. In Ashes, this is an option - but so is killing that player and taking the hit in corruption, if that player doesn't fight back.
The problem here isn't with the corruption system, it is with your assumption that PvP should be used to sort out minor issues like this - when in fact it shouldn't.
If you start to think of non-PvP ways of dealing with these situations, then you'll soon see that there is nothing wrong with the corruption system.
If you get angry from strangers talking smack or being annoying that's on you. I've played enough games and dealt with enough internet trolls to know how to ignore people. If people act like trolls that's fine, it won't bother me. If people make comments that break TOS I'll just report it and continue to play. Not everyone is going to start fighting because people called them names.
And I don't imagine AOC to be an empty game? But with how big the map is and with how much the development team will be monitoring the game I HIGHLY doubt that (excluding launch day) there will ever be "queues for hours" because that's less about popularity and more about server management at that point. And if there is competition for "every" mob that is once again server management.
I've already said I don't let kill stealing bother me a couple of times already. I've dealt with it a ton in other games. I'll either ask the person if they are there for a quest or to grind and if I need to I'll just move to another spot. It's not a big deal to me.
And not sure what makes you think I don't have experience with a corruption system? Literally said earlier I used to play Black Desert, and yes I know all about their issues. But even the article you posted gave alternatives to deal with griefers.
These are my thoughts and this is how I play games. So please stop making assumptions about peoples play styles or history.
Nobody cares to grief you. Get off your high horse.
Behavior like this in adults is, well, odd.
If you don't know my mother, yet find reason to make comments about her, why would that bother me? You are clearly attempting to get a reaction from me, and I stopped letting people goad this kind of thing out of me back when I was about 13.
If you started saying things along these lines, I'm far more likely to learn where you have your freehold, siege that node and make sure to rampage through and destroy that freehold of yours when we win that siege.
Then I'd make a point of ensuring that the node you are in is unable to level up, limiting your options for housing and services. Having a guild that is always looking for things to do together, this kind of thing is easy.
I'd also make a point of finding out if you hire people to protect your caravans, or if you are in a guild that helps you. Then I'd find a likely target and offer them a good amount of coin to keep me informed on when and where you are running caravans so I can be sure to always raid them.
Lastly, I'd make a point of remaining at war with your guild and let them know that this is how things will be as long as you are a member. if my guild has declared war against your guild, we are able to kill each other without worrying about corruption at all, and that is exactly what we will do.
See, the problem here is people thinking open PvP is in the game to solve issues.
It isn't.
The game has much deeper systems than open PvP, much better ways to solve issues, and much better ways to hurt people that act up in game.
I will be able to do all of the above to you with you being completely unable to retaliate in any way - hell, you wouldn't even necessarily know someone was behind it all.
Research and explore other spots where this happens less (the world is big), get more people to increase my party kill speed, go do other content and come back later, or just continue killing less mobs if that still fulfils my gathering/questing needs. It's not the end of the world; there are options.
Seriously? Are you 12?
Sure thing. Here's a few examples:
Nope. I don't know you. Say anything about my mother that you like. It doesn't mean anything.
Again, nope. Game will have a huge map so plenty of places to go do content.
Again, wrong. I have experience with similar systems. I do not see how this will be a problem for people who think before rushing around killing anyone near them.
And here is an example in the very post asking where you made assumptions about people xD
I'm not. I have emotions and feelings, but I'm not going to let a troll make me upset.
I have already answered this twice. Please refer to my previous replies for my answer.
why not use the forum search and find out yourself. I mean it's pretty easy to do.