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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
The worst possible feature in this game is the corruption
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well if you don't like it don't play it. there are plenty of people here who do like the PvP behind ashes and if you don't just play something else
Ok. to your question. if you can fight people anywhere in the open world then that's open-world PvP. Also my point was about new people making threads for things we have discussed for two years now.
Do you want open world PvP without any punishing mechanic for the one initiating PvP against an unwilling target or do you want another mechanic that replaces corruption?
I'm not against OW pvp existing but i (for personal reasons) want it limited and not 100% free.
I cannot stand the games where a max lvl player just strolls into a beginners area and slaugthers everyone (without consequenzes). And to be honest I see all of the examples you gave above somewhat similiar.
-someone else farming where you are farming is by no means a reason to kill that player. I have played many non pvp games and it was always possible to find arrangments with other players. If you want to kill them simply so that all is yours then corruption/a bounty/another mechanic should be expected.
-Taunting you to make you flag yourself. There are very few things I can immaging that would make me angry in a game (some exist of course) and while I am fast to blow a fuse a "yo Momma is..." joke will probably not lead to something like that. Killstealing if it exists in this game, maybe thought again there are ways to arrange yourself with other players. Some things they could do to be annoying is flashing their animations to make you unable to see but some games have options for that (FF14 had an option to only see your or your groups skill effects that helped with situations like that).
While I agree that making OW pvp extremly punishing will deter some players, making it 100% without any consiquences will deter even more.
I actually find the corruption system problematic as it puts an ambushed player into the situation where they are damaged and probably on cooldowns and then have to decide to just drop dead to "punish" their opponent or fight an opponent that has the advantage and probably let him get away with it.
Ikcen, there might be a missunderstanding and I'm not sure if I expressed myself badly or if you have not read my first sentence very well (english is not my first language so it could be either).
I did not state that you are a OWpvp noob, I said that I'm a noob and I stated such because you accused others that disagreed with you were accused (by you) of beeing noobs.
That said I find it weird that you focus on the first part and even feel the need to bring up things that I could not even know (so they could have no influence on my past comment) nor can I verify them (so they contribute very little to any discussion).
In both L2 and BDO, there were so few valid farming locations that these spots were actually of value. They were what most 1v1 (or even small group) PvP was about.
There is no reason at all to assume that will be the case in Ashes - if anything we should assume there will be more valid farming locations than there will be people wanting to farm. The world is big, the population is capped at any given point, and there is more to do in Ashes than just mindlessly farming mobs (unlike other games).
As soon as you make that above assumption, the issues with the corruption system that have been presented simply fall away.
Suddenly, the corruption system becomes a system where you can attack a player you know has an inventory full of raw materials in order to make a profit, or where you can attack a player that you just don't like for what ever reason. In both cases there will be a penalty, but it is one you can judge to be worthwhile beforehand.
There absolutely is a penalty to the corruption system, but the penalties of item loss and stat degradation don't happen after just one kill (possibly after killing one player of a significantly lower level though).
Ashes isn't about small groups of players fighting between themselves. Open PvP exists, but not as the main PvP attraction - or in the case of some other so called PvP games, the only PvP attraction.
It's okay to be a pussy, I will just take all your stuff.
It seems like you do not understand how it works, if you play like a pussy you lose 100% of your stuff.. If you fight back you only lose 50% of your stuff.
You also need to factor in the mobs that people will want to farm. In BDO this is a pretty limited selection. In AoC the design philosophy is to make mob/gatherable drops relevant throughout the economy, so a much wider variety of mobs becomes relevant; possibly every mob becomes relevant to farming.
Doesn't matter how popular the game is, this cap will remain.
Both BDO and L2 have smaller maps than Intrepid have stated Ashes will have. Significantly smaller, in fact.
BDO is around 60 square miles (the developers haven't actually released the size, as it does not compare favorably to many other MMO's out there). This is in comparison to vanilla WoW at 80 square miles. I can't find an estimate for Lineage 2, but every comment I have found has said it seems smaller than WoW, perhaps on par with BDO.
Verra will be 480 square miles, for comparison.
Additionally, there is a difference in philosophy between how the games are developed.
Both Pearl Abyss and NCSoft look at PvE content in those two games as secondary. BDO specifically doesn't even have PvE content at the level cap. The mobs players fight over were actually put in place to be the last little bit of leveling content - but since they are the highest level solo mobs in the game, they are the only thing for level capped players to farm for profit.
Ashes is designing the game with an actual PvE end game (even if they are not calling it end game).
This means there is actual intent to provide real content for players at the level cap on a continual basis, so there is no need to fight over scraps left over from the leveling process (this is what caused me to leave BDO).
The notion that there will be one area of mobs to fight that are worth it in Ashes is completely false, and can only be held by someone that has assumed the game will be BDO with a few subtle changes, rather than by someone that has looked at the game as a whole, and the stated intent the developers have behind some of their decisions.
So lets not assume there will be competition for every farming spot. In fact, with the way Intrepid are doing dynamic content, we should not even assume there will be farming spots.
Just because it is possible to have more players on a server, doesn't mean that is what every game should do. Ashes is as much about the community you are playing with, and the larger that community is, the less significant an individual player is.
By limiting the number of players on a server, Intrepid are also increasing the importance of each individual player, and also ensuring that the relationships you form with people on your server will actually mean something.
This also expands to PvP. In Ashes, if you piss off enough people on your server, you can't just go to a different server. With only 10,000 players concurrently, you don't even need to piss off that many people before you start finding it hard to get group invites or find people to trade with. This is actually more of a deterrent to PvP than the corruption system is, because this has the potential of actual permanent loss - whereas if you lose an item due to corruption you can simply buy another item to replace it. If you note, you'll see that I said that when you get to the level cap. Yes, there are mobs to grind on all the way to that level cap, but once you get there, these mobs cease to continue. The only mobs that are worth killing at the level cap are the mobs that were put in the game by the developers as the last mobs to kill in that grind to the level cap. They were not intended to be killed by players at that level cap, which is why there are so few of them. Just because the developers put a PvE grind in to their game, that doesn't mean they expect PvE in that game to be meaningful at the level cap - and certainly doesn't mean that they expect that content to be the primary content of a player at the level cap.
I think you need to read the wiki again (all of it) with the understanding that this game is not BDO, Lineage 2 or Albion.
If there isn't enough PvE content for players to be 90% sure there will be PvE content for them to participate in every time they log in, then players will log in assuming that there is no PvE content for them to participate in.
In the case of BDO, players logged in to kill content that was supposed to be there for leveling purposes because there was nothing better for them to kill.
BDO PvE content (which is to say, leveling content) is not sophisticated - it is actually kind of simple. If BDO, Lineage and Albion are your only other comparisons though, I can see why you could think that BDO leveling content is sophisticated. The two EQ games, LotRO, Conan, DDO, SWTOR, Archeage, WAR, FFXI, FFXIV, Aion, Rift, TERA, DCUO, DAOC, Wiz101, SWG, STO, NWO and Runescape are - off the top of my head - some MMO's that have more "sophisticated" PvE leveling content than those three games you are talking about.
Even WoW's content is more sophisticated than BDO's.
Leveling content in BDO exists simply to encourage people to pay Pearl Abyss more money. If you don't see that, you should probably question everything you think you know about MMO's.
I am completely unsure how any of what you posted relates to server populations and your insistence that 10,000 is somehow both too small and too large.
Sure the corruption works, I'd be corrupted for doing so and most likely get hunted down by bounty hunters later.. You ONLY lose the 50% if you fight back, if you don't, you lose 100%.. I'd rather defend myself and keep half my earnings. The idea is to promote PvP. They want PvP go be included in the game. If you're too scared to deal with that, then it's clearly you who is in the wrong forum. 🤷🏼♂️
You can have what ever AI behind a mob that you like, but if the tuning the the mob makes them so easy that the AI isn't even noticed, then for all intents and purposes, that AI isn't there.
That said, the "AI" behind the mobs in BDO wasn't AI, it was just a simple script.
Further, it was almost impossible to get below about 75% health from equal level PvE content in BDO. If you avoid PvP in BDO, you won't die. Why would I include Ultima?
If the ecosystem that Ultima Online had designed actually worked as the developers intended, then it could fit on that list. But as it was designed, it fits in to the same group as BDO in that sure, it may have a sophisticated system, but the game is designed in a way where that system isn't even noticed by players. Players wouldn't even know it would have been there if the developers didn't talk about it.
This is the point of most open world bosses in games with open PvP. They are not PvE content so much as things to PvP over.
I also assume you put one too many zeros in that number, as 3,000 players was the server cap on Lineage 2 back when Antharas was new content. You didn't have everyone on the server at the time taking on the one encounter.