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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Yes he has and that is why the forums exist and more so my post. This is for people to discuss potential other ways to be bad. Maybe a dev will see it and see an idea or clarify something. It is all a discussion. I appreciate your input good sir/ma'am. Corruption in itself has been addressed as other topics and addressing them with potential changes is a harmless thing to discuss and have a thought process to build a discussion that may lead to a great innovative idea. You can't have good ideas if you don't talk
Now that is some creative thinking! I don't personally like the entire direction but I do agree it is a fun thought and something I would love to discuss further.
I think the big hang-up here are the people laser-focused on the terms. You can say corruption but let's just say bad guy. So I become bad by a completely fair means, NOT by being a dick player-killing lowbies or griefing or anything like that. So I am a bad guy now, I get to show off that I am indeed that type of player that won't hesitate to defend myself and I go for the kills, but now what? There is so much potential for the bounty system to be fun on top of what is serves currently. There have been some dame good ideas above.
I just want more open discussion for more things bad guys can do to cause that risk-reward for the good guys. The corruption system can work as a passive deterrent for the griefers and with a little tweaking, there could be a secondary system to allow the grey area for good bad guys lol.
Ganking should always be rewarded when you do it on guilds you're in war with.
1. You don't get corrupted.
2. You hate them. Killing them will give you satisfaction.
3. You stop them from progressing.
4. Maybe some guild points as reward or something?
Perhaps there could be an unique and limited corrupted guild or faction where a FEW limited amount of players who achieved something (even using rng) or whatever, can be invited to join and do "bad things" without being so penalized.
That would be really interesting and because it being very limited wouldn't be so annoying for many players as "all people having carte blanche to do whatever they want". Adding an interesting layer of concern without beeing too much and at the same time allowing bad minded players to have chance if they try, but not all of them.
Its never senseless, as I said you kill them at a boss or in a dungeon. You don't need the devs to give you a specific map or pvp mode to make guild wars meaningful.
Whelp what part of it would you like to discuss further? I am here, bored at work, and ready to discuss!
Thats cool, but won't you be able to war a guild outside of that pvp mode?
Your guild declares war on another guild by ingame guild war declaration panel. If the guild accepts the war, you can kill any members of that guild without going red.
you didn't need the enemy to accept your declaration in L2. I wouldn't expect it to be any different here
I'm surprised this thread is still going on haha, I don't think this idea - will be handled better than UO's system, and if that's not the route they're going, is what it is. Lifestyle(with consequences) <- better in my view vs punishment <- what the system actually is presently. The problem with UO's style of pvp in this kind of game world, variable node progression - cities that aren't static, it'd be hard to have dedicated pvp friendly areas, and it'd be limiting to have nodes where corrupted players couldn't go, although it could be up to the mayor/node owners to decide if they allowed "corrupted players"I guess, in any event, good luck with the continued thread haha was just checking back in.
I have a bit of confusion over the bounty hunter system, as it will have a progression but you can't bounty hunt players that aren't red, that means you can't play as a bounty hunter unless there are griefers in the area... just seems strange to me
some ideas I think could be cool:
If there was an opposing faction to bounty hunters such as bandits who have events to raid villages, disrupt supply chains, kidnap rich NPC nobles, etc. You make people who are playing in these events targets for bounty hunters. This way you can have a villain type role that isn't related to greifing and have an incentive for more random pvp happening.
religious faction wars, so that say a religion worships corruption (the in game lore corruption not player corruption) and wants to spread it you can have players spread corruption by placing totems in the area and patrons of the opposing religion could have quests to destroy the totems.
NPC supply routes with ships on the ocean so that the pirates life can be an option for players.
I really support the notion of opposing factions partaking events to control objectives that give their members some sort of benefit.
Say like the thieves guild wants to have a hideout at a port, but that would effect the merchants guild in that port so they have a quest to try and stop that happening.
I guess my point is that people playing villain roles should have an outlet that doesn't relate to greifing other players and promotes consensual pvp and has some sort of consequence.
If Steven continues to go the direction of L2 for his PVP model, no one is going to want to go red. Nonetheless, players will go red. They will kill people on principle if someone offends them or due to over-emotional response... read: triggered. This in spite of the high risk of having a chance to drop some of your equipped items and what you have in your inventory.
You will not have bands of players running through zones PKing everyone, ain't gonna happen.
In Lineage II, red players were EXTREMELY restricted. You could not interact with most NPCs. Guards posted at the entrances and throughout towns were aggro to red players. You could not use gatekeepers for fast travel.
You are 100% wrong in this statement. The Caravan is not about being Greedy. It's a necessity. If you can only carry X amount of goods, say 100, and you have to travel some distances to get Y Goods, then it's not very efficient and would actually kill the game to have players spend all their time going from point A to B. You can get a Mule out, which will allow you to carry 1000 of X goods, plus the 100 you can carry and it takes some risk as you can have your Mule killed and potentially lose most of that stuff.
It's about balancing the economy. It's not about Greed. It's also about offering up another Open World PvP system for players to compete and interact. Remember, you have 3 choices. You can ignore the Caravan, you can defend or attack it. It's not just about attacking another player. There is reward for the defenders too that the game gives, not the caravan owner to promote its defense. Players can also hire additional defense.
Since this is a group based game, that caravan may not be just 1 players goods, but the collection of various members. It's not going to be very likely that you will find just 1 player running a caravan for that reason. Also the time invested in filling a caravan is going to be great. You are in effect robbing a person of their time, not just their goods and we all pay the same $15/m
If through your actions you make enough people feel they are not getting their value, then they stop playing. That reduces the population and then you only have people like you to attack and I know how much whining that will cause.
Yes, there are some good and fun ideas, most of them are mine, on ways to let you play a bad guy and still make PKing for no reason punishing. I think your way of stating things is making it very clear to all of us that even if those ideas were a reality in the game, you would still seek to Pk and grief other players which doesn't make you a bad guy. It makes you a A-Hole if that is what you actually plan to do.
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You are just adorable lol. I am not sure why you feel the need to win a pissing contest but if you need it that bad then I can give you that. However, you cannot cherry-pick parts of the caravan system to fit your argument when it is convenient. The caravan system allows players to take loot/rewards and bring them to another node to gain higher payouts, thus a greedy system that openly allows players to attack. So... yea...
Just want to leave that there, everything is fine, I don't need to argue over a thread I created, in which I am enjoying the conversation. You can contribute or just be overlooked, no room for petty ego for the sheer sake of trying to one up others in a topic based on creative and hypothetic ideas lol.
It is def an idea, I think the system of creating a sub-faction would work better with religion imo
Actually this topic is now spread out over 4 threads, this is just the one with the numbers ALSO a streamer apparently was reading through this thread and giving ideas, it was some guy who is Tim but not Timthetatman. I haven't watched the VOD yet.
VERY interesting take!!! I love this idea. It's an easier way to say bad guy without being associated with griefing.
I think the religion system could be much simpler with a good and bad flag as for the pirate thing, it has been said that there will be a caravan system for ships and more to come when they go over everything you can do with that type of gameplay.
another very interesting idea!!!!!
Couldn't agree more!!!!