Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I hate mages.
So now i am a man with a mission.
Not only does it sound badass, but I can imagine with how nice tank is already looking, getting skills from rogue for evasive group buffs or even things like a group stealth. Skills based around hiding other players and increasing evasion stats to survive makes an incredible support option for ambushing or defending caravans. A tank that protects with deception, hiding your party and telling the person with the loot to split away. Lying in wait with 1 person as they walk with the caravan and then as soon as it's attacked, 5 people pop out and obliterate them. Going into the middle of a castle siege and bringing a group of fighters into stealth across into enemy lines or hiding a group that's under suppression of mage skills.
Could even have a big barrier they can setup you can't see that blocks ranged attacks. Or maybe create an area of effect spot that stealths anyone who enters it, leading people to waste attacks on it when it's empty or people using it to actually hide from aimed attacks. The dash tanks get could stealth them or increase evasion rate. I just think of the concept as something perfect for a leader or someone wanting to both protect and offer offensive support to a group while still being able to tank if by themselves.
“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.”
― G.K. Chesterton
They could be awesome and I hope they are; if they turn into lame versions of wizards (like in other games), then naa.. I don't want to toss "music" like another caster would toss a "fireball". That isn't a bard in my mind.
Can't say before I see all the skills, augments, gear, buffs, de-buffs etc. All I know thus far is I am rolling a Dwarf
Bard/Tank or Bard/Fighter maybe.
Rogue/Ranger with full attackspeed build, because Rogues go brrrrrt.
“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.”
― G.K. Chesterton
Beastmaster?
Gunslinger! Royalguard! Swordmaster! Trickster!
the four styles lived in harmony but that all changed when Virgil attacked
Seems more like a BM hunter from WoW with way more options. Intriguing to be sure so I might have to try that one out.
Now what seems appealing to me currently are the mage+tank(Spellstone) and tank+mage(Spellshield) other that I find interesting are cleric+fighter(Templar) and tank+summoner(Keeper).
In other games I usually play something that can support my team and if possible be a little tanky. Also I like magic so if I can find a combination of those in one of the classes I will probably pick that.