Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I had imagined it as a class built around banner mechanics, but that may be the case!
Me, personally, would like a melee bard class. Or any bard that doesn't jump around playing an instrument, wich is pretty anticlimactic to me.
So, probably tellsword or trickster, whatever has the coolest flavour.
Fighter Bard sounds like a Dervish. Maybe that?
After a while I will add in a Rouge and a Summoner that will be more for performing specific tasks rather than most gameplay. I doubt that I will ever level more than that.
You could play any bard as a melee dps if you wanted to. Just put some talentpoints into weaponskills. ;D
So in Ashes of Creation, it'll most likely be a Class based in the Summoner Archetype. (First picks would be Necromancer, followed by Beastmaster).
But......
There is also something strangely appealing to me... crawling out of the deep dark recesses of my mind that makes me curious about "CULTIST" (Rogue/Cleric). It just has this creepy-weird vibe to it. I like it.....
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
Or weaponmaster / spellsword if the crafting system turns out to be so good that I can't resist wielding the swords I've crafted.
Go the one true way: melee archmage with mage augmented weaponskills!
Craft special gear with perfect mage stats, like a two handed sword with high mentality for the added fire augmentation for example.
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Interesting idea on the poisonous pet , it would be great if the rogue second archetype could augment the pets to switch position with shadowmancer.
Yet, I don't think Dev will allow second archetype to augment the main archetype too far off from original skill effect . What i speculated will be change in damage type (physical, holy, fire etc.), Delay or instant, Single Targeting or AoE, range of attack, single strike or multiple, blockable or critical hit and etc minor tweaks in the main achetype skills tree.
Dropping points into certain skills I could see being simply adding another blade/strike to an ability. 1 point = 1 spectral blade. From the example above being you use an fighter ability to swing down hard with your sword in main hand for 150% damage on strike, 3 points in that ability and that strike would be echoed with 3 spectral blade doing 50% or so of the original damage if they hit.
there are crowd control skills
We don't have much info on the fighter yet... but if I were to theory craft on how some of these classes might go:
1. Dreadnought - increased damage mitigation... matching good DPS with good survivability.
2. Blade Dancer - Being a front line warrior who buffs those fighting around them?
Those are my top 2 that interest me the most. As for my weapon, I'm either going with a 2-hand sword or a halberd. Heavy armor - Kaelar.
“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.”
― G.K. Chesterton
If not that then i will go for Predator.
I hope news on classes will be released soon