Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I think this was the best idea of the thread.
I beg to differ with this. At least in TBC being a healer sucks. You need gold for everything, but farming is a pita.
Basically this made me not play the game and just raid log. I don't feel like leveling an alt either, so I stopped playing and got FF14.
Alts are not for everyone, as long as I can solo with my cleric or tank and be able to farm soloable stuff I'm good.
Either you deal with weekly respecs or level and alt just to farm, while other classes can farm without having to respec a single time.
Ashes at least seems to understand this and it's giving clerics abilities to kill stuff on their own, so I don't think this will be an issue.
This makes no sense.
You were playing a game that allowed you to switch spec easily, and yet you didn't.
You don't get to blame the game for that - literally the only thing they could have done to make it easier for you was to outright hand you gold.
OP classes will dominate the server:
I don't really like this idea for the simple fact that, if some class is currently dominating in a raid, in pvp, or in some other activity, everyone will change to that class that is currently OP, generating an army of rogues when people want to farm, an army of tanks/healers when they need a group, and an army of the class that is currently doing top dps. I think that, when you pick a class, you have to accept the pro's and the con's of it, no matter if you are rading, pvping, farming etc.
Names, titles, ranks and achievements need to mean something:
When I see a [Highlord of Elvenland] or whatever title, I don't want the hero to suddenly not know how to heal, because it is his first time healing. It is like you said: names have value. But what value will names have if I can't trust that the dude knows how to play his hero? Imagine a high-ranking PvPer not knowing his rotation, it would be ridiculous.
Professions:
Having one hero know all professions is an absolute no for me. 100% no, never. It is hard enough to find a profession to contribute to a guild. If one hero can have all professions, it will mean the whole guild has to send the guild maters materials and he does everything on his own. If you want that, then don't call them professions anymore, just call it "crafting" and everyone has access to crafting. That means the game has no professions anymore, and... well I don't like it.
Replayability:
If no one has to lvl alts, the world would get pretty empty.
Sometimes it is nice to get a new lvl 1 hero out, go into the jungle, meet new friends, have some fun. If everyone does that on the same hero, then the number of low lvl heroes would start dying out. I want everyone else to also have to restart at lvl 1, so I find people to play with when I start a new lvl 1. There is enough focus on max-lvl content in MMO's already, and I feel like this would make it worse.
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You made some interesting points, and I don't mean to step on your idea. I just don't think you came up with a good solution for those points. Honestly, it comes across a bit like you are too lazy to lvl and want a change, even if it means hurting the game for those changes to come.
Which brings me to my last point...
Would be easier to ask the dev's to allow multiple chars to have the same name:
Why can't all chars have the same name? Wouldn't that be a more simple solution? You could have 20 chars and they all walk around with the same name. The game would just have to allow it. I feel like this would solve 80% of what you are asking, but without doing 80% of the damage.
Respec is expensive, it's not cheap, and it adds up. We raid on Thursdays and Sundays.
That's 4 respecs a week minimum. So half the farm you can do in a week it's wasted
I've run raid guilds for many years, and I have never neglected my guild members in this manner before.
That said, even with a guild that doesn't give a shit about it's members, work out if you have more play time between your Thursday and Sunday raids, or after your Sunday raid before the following Thursday raid.
Which ever one will see you have the most time online, spend it farming - then you only have two respecs a week. One solid night a week of farming should get you more than enough gold.