Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
true, i agree on that about esports
One of the main concerns is class balance. Some classes would undoubtedly benefit more from tab targeting, while others might gain a significant advantage from action-based combat. Ideally, there should be a balance across all classes, ensuring that each one feels flexible and competitive, no matter the system they use. I don't think the game should completely favor one system over the other, but action combat does offer a more skill-based experience. Landing abilities, tracking opponents, and having them dodge or avoid attacks makes the combat feel more realistic and rewarding.
For example, it's easier for a mage to use tab targeting against a melee class than for a melee class to rely on action targeting against a mage. The real question is: does this create a fair competitive environment in PvP or PvX scenarios? Balancing these dynamics is crucial to maintaining a competitive and enjoyable experience for all players.
One idea I have for enhancing action-based combat is introducing a "focus mode" that locks onto a target. While it might resemble tab targeting, it would feel more organic and realistic. Essentially, players could lock onto an enemy like an aim-assist, but maintaining that lock-on would depend on managing their stamina. Actions like dodging, rolling, or using other high-stamina abilities would drain the stamina bar. When the player's stamina falls below a certain level, the assist mechanism would degrade, forcing them to aim manually or risk losing track of the target altogether. This approach could strike a balance between skill-based action combat and accessibility, while adding an extra layer of strategy with stamina management.
Having to switch between combats to even roll on gear feels bad and is not immersive to staying in your choice of action combat alone in itself the system needs to be looked at and restructured. Hybrid is the most difficult to make..tab is not hard but making action a true action as most action combatant want is not correct.
How do you even put spells on your self in action combat.
Leaving one system to go tab system feels bad.
Hole reason action combatant is even wasted over tab is more control and it’s not there