Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I don't believe Nikua are in the current tests so I doubt Nikua has even been implemented yet and all dwarven replications are the Dunir for both races except the concept art.
Ditto ditto
You put the armor on and become Samwise Gamgee.
Still too short for my taste, but I think with sliders there is hope!
This is my personal feedback, shared to help the game thrive in its niche.
This way it doesn't just disappear in the 10 pages of posts
What I would like is more variety in hair color (I don't like red hair on much of anything other than foxes). White hair, grey hair, black and brown. All I remember in AoC is red. Also, would be nice to have a long hair style too and not just short.
Also it seems suggested that they are copying EQ dwarfs...so the apple does not fall far from that tree.
When you tell someone that dwarves will be a playable race there is already an established expectation for people who actually play dwarves in RPGs..the risk of not meeting that expectation is a disappointed player base.
As of now the Dunir lore and concept art does not feel portrayed in the current alpha models. Little foot heavy boots issues.
Sliders might make amends, But its apparent by many players there is something lacking somewhere for me there is not enough heft. Feels like salad when I ordered a steak.
LMAO!
Thanks for the sanity check!!
Steven shared a couple of images with me for Aelar that he hopes will be added to the character creator in July, so...maybe some of the other races will also get some new options soon.
We've seen a bit of that on the Ashes twitter account.
You are the one who will only play if the Ashes Dwarves are 100% the way you envision Dwarves should be.
I could have voted "No" if I just wanted to be an asshole, but...
None of the options in that poll represent my perspective so, I cannot honestly choose any of those options.
I will say this...a couple hours ago, I chatted with Maggie about this topic and mentioned the poll and asked if Steven could possibly share some of his thoughts about all this on the next Livestream.
She said Toast would compile everything and send it to the artists but no comments for the foreseeable future.
So...I took a stab at promoting your cause to the devs and trying to get some early dev feedback for you.
I'm sure that's just a coincidence.
Yep, i'm definitely not, how exactly does it change what i like or dislike about what i've saw?
Aren't we all sinners?
Yeah, Toast and Mags have played Dwarves on the dev streams. Some others too of course. They just want to make a great game.
The thing is, there's no weight or mass to them. No visual oomph at all, and certainly not super stoic looking. Sure, the men have big arms and shoulders for their very diminutive size, but that slender wasp waist gives them that light-weight look. The dwarf women don't even have the muscles going for them.
If the sliders can make them a head taller and double or triple their waist-size, we're starting to get somewhere, but I feel like that should be the baseline. Then if people want the more "ripped gnome"-look we currently have, I also feel they should have that option.
The elves and humans are ripped too. Well, the men are, the women are just in the "fit" category. The human males especially look solid and stoic in their proportions, in comparison to the dwarves.
Dwarf-tossing can definitely be a big thing in Verra with the current models. Even human kids can get in on the fun
Indeed.
Saying "I personally prefer things to be this way over how they are now, and these are my reasons", that's great, more people should do that.
Saying "this thing needs to be changed, and here is a poll to 'prove' it", that is what I take exception with.
You'll note, I have not given an opinion on what I think about the Dwarf model at all in this thread, I have given my opinion on other posters, and nothing more.
Stop trying to force Intrepid to do what you want. If you dont like a thing, tell then you dont like it, and why you dont like it, and leave it at that.
The Dunir head is just below the chest of a Human male in a side by side comparison.
And that might be adjusted somewhat taller with the character creator sliders.
Pathfinder Dwarves: (3 ft. 11 in. – 4 ft. 5 in.)
The Dünir male base model is about 4ft compared the Aelar male base model.
The lore says stoic; not super-stoic.
Stoic - a person who can endure pain or hardship without showing their feelings or complaining.
The facial expression on my Dünir male is about as dour as one could get and would certainly count as stoic if he was enduring pain or hardship.
I don't know which head you chose, but it's an Alpha One preview. We can be sure there will be a significantly wider choice of faces by launch.
Miiiiight be able to double the waist line, but... I very much doubt they will triple the waist line.
The Dünir female arms aren't as beefy as the male's, sure, but having a beefy are is not necessarily a standard thing for Dwarf females. Both what we have on the Dünir female and beefy arms are common. Again, that can probably be adjusted with sliders.
The Dünir we have in the game right now do not look like Gnomes at all. Not even ripped Gnomes. The Dünir are very clearly Dwarves.
I don't think an Aelar could toss the Dünir currently in Alpha. An Aelar could possibly power lift a Dünir up and assist them into a flip, but most of that "tossing" would be coming from the Dünir's jump; not the Aelar's throw.
Not caring enough to care...Wow aren't we all so lucky.
My dwarf is doing a pretty fine job of tossing himself...
I am talking about his jump height.
Get your mind out of the gutter...
This is my personal feedback, shared to help the game thrive in its niche.
Looks like it could carry 2 kegs.
Not flip over them.
Overall a greater solidified unbreakable presence.
The Pathfinder Dwarf is basically the same as the Dünir base model currently in Alpha.
The Pathfinder Dwarf's forearms are significantly longer, has a belly instead of a flat stomach and the width of the foot is about the same as adding a baby toe to the foot of the Dünir.
All of that most likely can be accomplished with sliders when sliders are added to the character creator.
Those changes to the belly and feet are tweaks - not major changes which without them cause the Dünir base model to look like a Halfling or a Gnome.
My very first reply to the beefier/wider thread was, "I think Ashes Dwarves are unlikely to get much wider."
The Pathfinder Dwarf is not much wider than the current Dünir base model. The Dünir base model is nowhere near as skinny as a Gnome.
The Dwarf in the Warhammer Online video and the Gotrek image posted shortly thereafter would be major changes to the Dünir base model - considerably more than tweaks. They are most likely beyond the scope of whatever sliders will be added to the character creator.
Neither of those look like the Dwarves in the Jackson LOTR films, by the way.
(@Vhaeyne The height of Gotrek compared to Felix in the tavern is pretty much the same as the current Dünir base model.)
So, if what you have been asking for has been a change to the Pathfinder Dwarf, you have been in agreement with me for 10 pages but arguing as if we do not agree.
If all you need to be able to play a Dünir is to be able to create a character as stout, beefy and wide as the Pathfinder Dwarf, you will very likely be able to do so by Beta/Launch.
But changes that will allow the proportions of the Warhammer Dwarves below are very unlikely.
I don't know why that observation is so contentious.
https://www.youtube.com/watch?v=BYhDCrhoC2c
@Conrad
Would you mind adding the poll and an explanation of the poll to the first post?
,UWU, ,ect...
This is my personal feedback, shared to help the game thrive in its niche.
Oh shit, the whole thread exploded real fast. Yeah will add that soon to the first post