Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Tab Target? Really?!

12346»

Comments

  • I'm fine with tab targeting
  • the tab targeting mashing buttons sounds dull... you can do that even in an "action" combat mmo... Would also rather not see auto-attack either....

    the tab targeting helping players know where something is fine... I would like the option of both. So I dont need a target ...to well, attack.

    If they do it similar to the Soulsbourne series then I am ok. Attacking is simple there if you attack you hit unless the player "counters" with a block, dodge, counter...

    I really would just rather not have RNG in a fight and have it all player interaction based... no "missed" when there is really no real way i could have missed... like im standing right there attacking the guy didn't dodge or anything and i missed? Yes, I would rather not see that.
  • Combat, including targeting, is my biggest worry. Done right, tab targeting can be predictable, immersed action regardless of extra particles flying about. What makes me nervous is instant dps or near instant (.5sec under) with no charge, cast bar, or apparent way to play strategically. This is large portion of what's in shown videos. Granted the game is still far from fully polished, I hope they fix this and create meaningful visuals for players to react to. I'm not sure how they would implement a dodging, block mechanics without.
  • Yes, blocking and dodging are just a way that gives meaning to animations.

    That is really the bottom line...<strong> meaningful animations to play strategically against it.</strong> Traditional tab targeting really just a bunch of pretty looking particles flying around and button mashing... and that really turns the game into a "which player can abuse game mechanics and macro the best" type of game and eliminates the human brain from playing a role.
  • It's starting to look like the sort who moan about tab-targeting have yet to complete their puberty, and are still clutching their bottles of Adderall.

    <em>Relax.</em> Take a step back, and wait for more details to judge a combat system in its entirety.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/tab-target-really/page/9/#post-19398">Swash wrote:</a></div>[quote quote=16572]I don’t know why everybody hates on tab targeting. Are you going to point at it with your finger and then take aim?

    No, tab targeting allows us to make our lives a bit easier. I’m sure there will be hot-selecting targeting as well.

    [/quote]

    Tab targeting is only “easier” when there’s a couple of enemies around you. Once there are more than 2-3 enemies in your vicinity, say in siege PvP (confirmed to be in AoC), it actually becomes a hindrance more than anything.

    Let’s say I want to target the player in front of me, who is in a group of 10 players. I hit tab, and it targets someone other than him. Great, ok, so now I start spamming the tab button until the correct target is finally highlighted. Oh fuck, I hit tab once too many and lost the right target, guess I’m back to spamming tab to re-target him…

    Or, I’m forced to left click my target, which is sometimes nearly impossible to do out of a crowd, not to mention that I am unable to both turn my camera while left clicking (since holding RMB to turn the camera disables the mouse cursor, in most tab-target games.)

    Neither of these situations are ideal. A skill-based targeting system with minor (“last inch”) aim assist is far superior. A minor aim assist helps those who lack pinpoint accuracy, while those who can aim accurately don’t have to suffer through a clumsy, archaic, and frustrating system of lock-on targeting. For those interested to see a “last inch” aim assist in action, I recommend checking out Smite, a 3rd person action MOBA.

    Furthermore, skill-based targeting opens up gameplay options otherwise unavailable to the player. For example, skill-based targeting allows tanks to body block, where they literally stand in the way of projectiles heading for their squishier teammates.

    </blockquote>
    SO ... you trying to say that tab targeting is harder or more fun just because whene there is a bunch of people you have to left clikc on enemy first before you cast your spell.. BS mate
  • Okay, For all tab targeting and auto aiming lovers....read carefully.
    Interesting that you're of the opinion that action combat is "less strategic, more face rolling" than tab targeting combat. With action combat, the room for error falls onto the player and adds another layer of strategy almost. If you cast your spell too far to the left, you'll miss entirely and essentially waste an attack. Tab targeting removes that room for error by auto-locking all spells and abilities onto the target, effectively negating any room for error on the players end.

    On the same note, tab-targeting almost entirely removes any elements of "strategy" at it's core, ignoring every other target save for the single one you lock onto. The bread and butter of action combat stems from the ability to freely decide which target you aim for, with the ideal situations being to hit as many targets with your abilities as possible. Taking a 1-on-1 fight could arguably negate that point, but it doesn't change action combat for the worse. Having a single target enemy with action combat doesn't take away from the combat at all, only changes how the player plans out their next "strategy." If anything, I find being limited to a single target enemy very "face roll-ish" as it takes away any strategy that could have been. It's simply Tab > face roll keys > Tab > rinse & repeat, which in my opinion seems far less interesting and strategic than action combat done properly.

    And you are telling me that you don't want skill based combat (ACTION combat) in an OPEN PVP game?? Your only argument is that:"It's hard to left click on a specific target in massive pvp". Are you kidding me?? Also for those CC lovers.. Like it or not there is no EASIER thing to do than hitting CC!!!! It doesn't make sense to put tab targeting combat in massive PVP game.

    Next thing I'd like to tangle with is "player base" in WoW and GW2.. Wow is only sucessfull because people have invested too much money in it already and they don't see potential in other MMORPG games (even tho they try other games but return to wow). For example combat system in Tera or Bdo are much better than GW2 or WoW, but combat is only 1/5 of the game. Tera for example has terrible optimization and it's not true open world game. BDO has great combat but also has other issues such as economy system boating grinding etc.. also lots of people don't really like eastern theme MMO's. If this game would make Action combat system worthy of Tera or BDO I think It would break many WoW records. Point I was trying to make is that Action combat isn't the reason why poeple left Tera or BDO before updates. It was pretty much other things that this game could have but game will be ruined by combat.

    Sorry for bad english, I hope I don't trigger people. I hope developers read and talk about combat system again. PEACE!
  • @sc4ndal0us I'm sorry I just don't agree with that. Tab-targeting doesn't mean there's no strategy involved (just look at endgame wow raiding). Dot, debuff managing, grouping adds, target swapping. All requires strategy and planning. You can't just focus on one target and that's it. If was the case how come only 1-5% do endgame raiding at the highest level in wow. You need to manage all those extra targets, wether you click or tab through them. Just because the game will use tab targeting doesn't mean there won't be no strategy. There's also many more things you can do with tab-targeting, it's not as easy as you make it seem.

    Now we don't know exactly how the combat will work since Ashes will use a hybrid system with tab-target and action elements. We will have to wait and see.
  • I'm really looking FOR tab targeting and being able to target my allies via the party screen as I am planning on playing a healer. How do you heal in an MMORPG if you can't target a player? This isn't a MOBA where you have a max of 10-12 (depending on the game) on screen at a time, so clicking on them for each spell isn't as challenging. In an MMORPG with potential for tons of things to be going on at once, how am I going to heal you when I have to dodge mechanics and still click on you? It would be about as hard as playing Anna from Overwatch and trying to heal a Gengi that is diving into the team, while trying to keep yourself alive. It just doesn't work. Someone dies. In Overwatch they have re-spawns. But in an MMORPG, when someone dies it usually takes a good bit to resurrect them, aside from the whole party wiping. How am I going to keep you alive if I can't target you to heal you?
  • In action MMORPGs, you target the members of your party by aiming your reticle at them or by AoEs.
    And part of the challenge is making sure that nothing blocks your aim and absorbs your heal - like a pet jumping between you and you intended mark.
    Dodge mechanics - you dodge and then AoE. And if it's a single target heal, you hope your mark doesn't dodge out of the way of your heal.
    Frenetic and fun.

    I found that to be a lot of fun in NWO. Much more fun than healing in EQ and WoW.
    But, fun is subjective.

    In Ashes... we will have to see how challenging it is to resurrect and how challenging it is to return to battle... and deal with death penalties. You can always target to heal. Tab-target isn't the only way to target.
    But, Ashes includes tab-target, so you should be good to go.
  • To be fair, MMOs need at least a mix of tab targeting and free aim/action genre. The PvE aspect of the game can benefit from action combat (in some aspects), but the PvP is just such a mess without it. Having started on SWTOR and then having played games like ESO and BDO, I just can't ignore the desynch, animation cancels and lag that make that style almost impossible to maintain and remain fair for all players.
    With tab targeting in MMOs we see a lot more skill in choosing enemies and priorities in group situations making them more meaningful fights. In that regard tab targeting creates a whole new area where the developers can add skill requirements to content both in and out of PvP.
    Another benefit of the system which Steven also stated is that tanks will have abilities in PvP that allow them to switch enemy targets onto themselves for a short time (a taunt essentially) which is the result targeting mechanics. In action MMOs, tanks have very little role due to most games not having collision so the tank can't even stand in your way (or being able to get around collision in some way).
    The benefits of incorporating a targeting system allows the dev's to work in ways that make the combat meaningful in a way that pure action genre combat can't deliver on. It gives strategy where action based combat gives massive AOE abilities to get around the fact that you can't target enemy "x" due to a group situation.
  • Didn't Steven say they were looking into hybrid options for combat?

    I could see there being some action<em> combat</em> elements for <em>combat </em>(attacking, blocking, dodging, etc.) and then tab targeting being more of a thing for cc / buffs / healing. In any case, they haven't decided anything for combat yet, so don't jump the gun. Even if they go completely tab targeting, it doesn't mean it'll ruin the game. I didn't mind the tab targeting system in Wildstar (some aiming for AOE / ranged skills and dodging for enemy telegraphs). That said, I had a good time in Tera and I'd love to see some action combat elements in place.
  • < disabled... random spasms mean that tab targeting won't exclude me from this game
  • I'm not going to lie, I was a little surprised when I heard this BUT I will not moan or be disappointed righ now. I need to see how they're going to do this.
    I love GW2 combat (only lack of holy trinity is bad for me there) and it's tab targetting I think. I also love some action combat games.
    It just depends how they'll implement this.
    Both combats can be done great, and both can be done very bad. We should wait and see, and then decide whether to complain or not.
    Give them some time and faith :).
  • There a pros and cons to both systems.

    I am in favour of a dynamic tab target system.
  • The videos of the mage game play are nothing conclusive but it looks like you can interact with AOE and projectiles to some extent both on the offensive and the defensive. On the defensive side, you'll need to dodge / block / parry etc. at the right timing. On the offensive, you need to manage distance, timing, target priority, CC (interrupting the enemy and avoiding interruption yourself). Now, admittedly, many of these aspects exist in action combat but the point is that there are elements of strategy in place.

    Is Steven giving a politician's answer by not saying it's one or the other? Who knows, but the hybrid system he proposes could potentially contain the best from both systems by balancing mass scale manageability with player interactivity.
  • ill have to say so far one of my favorite methods of targeting is from Revelation online its a mix of tab and action targeting ,for example normally i can just aim at my target and that's where my shot goes but occasionally i need to tab target to lock on to a boss in dungeon for movement or dodge's or fight thats needs to have constant movement
  • Combat wise I don't care if its a tab target or reticle, I've played both way, and I can handle both ways.

    The annoying thing that comes with reticle system isn't combat related.
    it's having to press a certain key, then having to stop moving each time you want to: mouse over mini map to read objective text, or mouse over buff on a boss or yourself (specially if its in combat and you want to know what mechanic boss has by reading buffs on it), or to tab to a different chat tab or anything requiring a mouse really.

    Having to disable yourself from moving around and put a pause on everything each time you want to do any of those things is annoying as fk.
Sign In or Register to comment.