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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I'd absolutely treat Mules as Caravans, I honestly figured they basically were, but obv there's no reason that must be true.
So since I am not actually sure that I can get anything out of @Mag7spy or @Okeydoke until they accept that I'm a ganker and not a PvP-remover...
Might as well clarify to you and reference it in case they ever catch on.
One of the main things successful leads and CEOs learn not to do (because they move around between companies as managers) is not to put much weight on the opinions of people who can't justify the status quo other than to restate that it is so.
This means that when you don't want something to change, you should come up with a better reason than 'there's no need to change it'. If Ashes works like this at all, and Steven isn't just 'refusing to actually debate things with staff', then some of even Steven's ideas are subject to change if he can't justify them beyond 'I just don't think it needs to change'.
Every person who jumps on the same line is taking a big risk of losing the thing they are interested in because they didn't give real feedback, they just relied on inertia. So here's my problem. I don't think the above are enough. They're good arguments, surely, but even as the person who wants to keep the owPvP... I'm not sure I could justify it given design at the moment.
I'm trying to figure it out. What the actual reason to not change it is. What the core 'This is why Ashes MUST have this', is, so that I can keep having it with some certainty beyond 'But Steven promised!'
I'd love for this thread to result in a concrete reason that people could be pointed to as to why Ashes must have this and will not change it that doesn't boil down to 'Oh you scared?! Suck it up, buttercup, or gtfo!'
Because that is helping precisely nobody. So, separately, all y'all having that reaction to ME...
You wanna actually help make sure we get to keep this thing or what?
Why are you against ganking?
I'm... just gonna assume you're trying to troll me here. If not, please reread.
That sounds like you are against ganking.
My bad I will spell it out for you.
I am a ganker sometimes.
I want more PvP. All of it. I want everyone to PvP. I want everyone to WANT to PvP. I want everyone to see PvP as a valid way of solving their conflicts and a fun experience 90% of the time it happens.
I want to finally have an MMO where if I see someone and I just feel like fighting and that person is at my level, that they have a good reason to think 'I should have this fight, it might be good/fun'.
I don't see that in Ashes yet, I see the same old annoying world in which the moment I start fighting a bunch of inexperienced people, they're going to be very upset and not fight back. And I will kill them anyway.
Now im more confused, if you will them and go red you will drop gear though if it was that many people. I'm evil and I wouldn't do that.
Then I guess you're small-time evil compared to me.
I would 100% pk you though lol. So your worry is you will kill too many people and scare people off the game?
Yeah. I'm not the type of small-fry that you seem to be, where the Corruption system or the 'threat of dropping gear' changes my behaviour. I do what I want, when I want, and all I want is a game where other people are taught to fight back instead of feeling helpless and quitting.
Understand now?
But let's say on a pve server a solo caravan will be purely pve. In theory that wouldn't influence the quest or mayoral based ones, so that'll probably be fine. Now as for my other examples. Nodes are the main feature of the game. Nodes interacting and changing is the core design of this feature. Both of those things are pvp based and pretty much play the biggest role in the "sand" part of sandpark, because w/o nodes interacting/changing you'd have a static themparky world.
Now if we look at all the pvp events in the game, we'd have castle/node sieges, caravans (in this case only mayoral and quest-based) and guild wars. The sieges part would happen maybe once a month for any given player, and that's if they manage to be a part of the siege itself and whether the siege even happens.
The caravans is an interesting thing, because imo unless Intrepid forces mayors and other people to use the quest-based caravans (or at least makes it waaaay more beneficial to do so) - I don't see a reason why someone would risk their own or their node's resources in a quest caravan run when they can just run one alone in a group w/o any fear of being attacked.
And the remaining pvp event is guild wars. Steven has said that he wants to have those wars be more meaningful than their L2 counterpart, so this won't necessarily be a pure pvp event. It'll more likely be a some kind of event with pvp in it, akin to the caravan system. Afaik it was also stated that declaring a guild war won't be as easy and as cheap as it was in L2 (pretty much just hit a button and that's it ) nor will the refusal be free. So this leads me to believe that we might not see too many guild wars among people. Especially if we consider this in the context of a PvE server where most people would probably expect to chill and just kill some mobs or do some artisanal shit.
And so with all of those things considered, we come to a point where the "sand" part of the game would maybe amount to an evening's worth of content roughly once a month. That doesn't sound all that sandy to me. Now it could be argued that this is the whole point of having a PvE server, but at that point I personally wouldn't call this game Ashes of Creation.
I don't know if I've managed to explain my view point on this issue as well as you wanted, but that's the best reasoning for "I don't think PvE servers would work in Ashes" that I could come up with.
Next Match
I will be taking your bets here
Aren't we all sinners?
Perhaps I need to review the systems. I know Guild Wars will be harder to declare, but that's not really an argument for or against owPvP in my mind, especially if 'being in a Guild' is actually meaningfully useful.
I was under the impression that all Caravans are attackable, so I need to review that, so thanks for pointing it out.
The amount of 'useless for development' unbalanced PvP that will probably be the early months of Ashes is my concern here, so if someone came and said 'we're just going to take it out' or even 'we're going to make PvP only start at level 40', then what?
I don't pick on the small-fry, James.
Unless they're picking my herbs or something.
Besides, by their own declaration, they would definitely PK me, so clearly I'm doomed to lose and your betting pool is pointless. I have been overwhelmed by their confidence.
The thing is I'm 100% more evil then you I'm just not over concerned with going that much against the grain of the systems. There are more important things I could do then over pk, and even if you do that your stats get weaker as well. I'd have to see it to believe someone would risk their gear dropping. Not saying some people won't do it but it be less then 1% that would consider going corrupt enough where they drop gear. The system being a strong enough deterrent which im sure they have more a clear number in mind where they are aiming for.
That number being important because as long as it is a small percent the instant people will see it will be very low and not cater to the normal experience of the game. Like if im out there and someone trying to pk me and i dont' feel like fighting and have nothing to lose, id prob take the death so they go red and just hunt them later.
Last mmo I played being new world (since im not counting lost ark since pvp is bad) I ran the number one guild on the server you aren't going to win xD. Ill bring my crew.
Yes yes I'm completely familiar with the 'I'm the most evil around! Fear me!'
You can have the title of Evil OverEdgeLord, I only care about my money. Consider your point proven and your honor defended.
Ok I have to admit, this one made me smile a bit.
Number one guild... on a New World Server.
I don't actually care if I can beat you or not, but this was definitely good for a laugh.
I did not say that Personal Caravans won't be attacked.
I said if a Personal Caravan is not attacked by players, it's not PvP.
Personal Caravans are more challenging for attackers to find because they don't have to stick to the roads.
Good ima turn you into a fan :P
Reagurdless though fighting a 5 super taiwan guild is no joke, and sieges in new world were fun and well designed, minus bugs and exploits that became worse every week.
Yes I'm sure you dominated crushingly over all (~rechecks New World Server player cap~) 1900 of your likeliest opponents and never once did anyone in your guild use any of the multiple gold dupes or buggy systems to get ahead.
Because that wouldn't be the TYPE of evil you do.
I respect you Azherae. Feel like I need a god damn Phd to read some of your posts around here. You are clearly very knowledgeable about the things you talk about, leagues above and beyond the average person. You and I aren't really as passionate about the same topics though so we haven't really engaged much, other than that one debate we got into quite awhile ago.
But the pve/pvp debate and all of it's many branches is the thing I'm most passionate about. I haven't even given my opinion on pve servers in this thread, I don't think I have on any thread. That decision is already made as far as I knew.
Nikr is doing a pretty good job on pointing out some of the problems of pve servers. There's even more reasons than what he's said. There's also legitimate arguments for pve servers. The decision is made though. I think it's the right decision, but I probably have a bit more neutralish stance on it compared to some of my pro pvp comrades here.
I just look at the broader pvp/pve debate...and...I know what's going on here. I've seen this movie, rode in this rodeo before. I've been on the side that actually wins the argument, but loses what they want anyway. I'm expecting the same thing to happen here in Ashes, can't help but to expect it.
But in the meantime, the only choice is to fight. This is the hill to die on. Maybe us pvpers will have a couple more options in Throne and Liberty and Archeage 2. Eastern mmos, which is a knock in itself, but also likely to come with p2w, possibly even NFTs. Ashes is the hill. The other side has options galore, we have very few.
I see what you said a few posts up about you're a ganker and you just want a system that encourages people to fight back without quitting the game, and that Ashes doesn't currently have that. This is where we disagree, I think Ashes has the system already. Fine tuning will be needed to nail it down.
I see, well for me, i don't mind preying upon the weak if i see fit.
But after his "Ran the 1# Guild in his sub-2K player NW server" Boast tentative, i might have to reconsider....
Aren't we all sinners?
Honestly you are trying hard to twist it, it is consider a pvp event, just because no one ques does not mean you aren't playing pvp you just got lucky.
Though im guessing that isn't good enough because it doesn't fit the PvE agenda. So lets take pvp out of the picture, Caravan is going and because the player doesn't fight anything instead its Player V (nothing) because there is no content. Which means that it is not PvE content and you are simply stretching it to match you narrative.
Caravan is simply a moving pvp event that people can opt or not opt into there isnt much else that needs to be said.
If anyone duped or exploited we would have kicked them, you are correct. Lawful evil is a thing.
But I also mentioned them being exempt from the pvp event system as a way to remove the hardest hitting point of small pvp in the game. People will be using caravans to move big volumes of resources and others will attack said caravans with the goal of stealing all that shit. If we keep mules on a pve server and leave the caravan system unchanged - most people will use mules because that'll be a 100% sure way to transfer your goods. Yes, people like Dygz might make their one caravan run "the pvp of the day", but how many of such people will be able to run those caravans again and again if they keep losing tons of their resources? I'd assume, not that many.
And this is why I brought up mules as one of the systems that's gonna be impacted a lot by the removal of owpvp. And mules are connected to resource movements, which are connected to nodes, which are at the core of the game.
Again, considering my bias, that would be a bad thing just because I enjoyed low lvl pvp as much as high lvl one. And considering how the crafting system will work, "removing pvp up to lvl40" would bring us to the NW's problems of "he got the rare resource I wanted and I can't do anything about it" or, god forbid, "I killed a mob but that motherfucker was closer to it so he was the one to skin it" (this is easily fixable though).
And with this kind of system you'll create a meta of "fastest class with fastest augments is the best at gathering", because they'll be able to run between any gatherables super quickly and pick them all up before anyone can even try. I've done this type of thing in L2 with mobs. Some dude came to my room and didn't flag up, even if I did on him? I'd just outfarm his ass by using my fastest abilities combines with my hardhitting aoes. Usually the dude would get the hint pretty quickly. The same has been done to me quite a few times too. Now imagine this on a bigger scale of hardcore guilds. A group of theoretical rogues or archers running around gathering shit and not letting a single person do anything. Owpvp or node wars would at least allow us to fight back against this type of thing, but on a PvE server I don't really know what you could do (well except for joining the same dark side).
Don't you only play dead mmos than play new ones when they are released?
Then please, I honestly implore you, give me those 'more reasons than what he's said'.
Because if someone goes to Steven and says 'Steven we NEED to make open world PvP opt-in until level 35, it still keeps most of the same functions of the game, you can still attack sub-35 people in Guild Wars and every other situation, but we need to protect the casuals', I would like to know that Steven has a truly good reason to deny this suggestion other than 'No, I promised the people!'
Especially when like 50% of the people will definitely go 'yes that is a great idea do that!'
L2 had an "anti-chaos character" buff where PKers couldn't attack the person with the buff. That buff was given out by an npc in any town for free. But that's just another anti-PK system rather than an anti-PvP one.
Also, considering the "sub-40 no pvp" thing. In your opinion, how should artisanal levels correlate with the adventure lvl, if at all? Cause I could see that as a huge potential hole, if a sub-40 dude could be a top lvl artisan and just go around picking up super rare resources w/o anyone being able to stop him. Yes, the mobs would be a factor, but there's way too many variables there. Also, if you have such a dude in your high lvl party, he'd be the resource vacuum and would never lose them due to PK. I'd definitely use this system in such a way if it allowed me to.
New World #1 and my man is talking about Dead MMOs
Nah, Lineage 2 isn't the only MMORPG i play(even tho is the one i played the most) but i have a bias towards playing MMORPGs that have strong PvP focus such as Archeage and a bit of BDO, i dropped NW like a hot potato as soon as they made owPvP optional and after testing bug fiesta Sieges.
Looking at you boast about something like #1 guild in a NW server makes me almost feel bad for you on how massacred your guild would get in games like AA or L2.
Aren't we all sinners?