Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I didn't say caravans are a PVP activity, I mentioned it because it would be a meaningless activity without PvP, hence it would still be a part of them... And as it drives the economy of the world it would still be required for them to exist. But players would know there is PvP potential when doing that.
Literally the only change to the game would be open world flagging and you could call that a PvE server. That's not months and months of work...
You mention dungeons becoming a zerg run as if that's already not a concern with the game. You have one guild with 4-5 eight man squads how will any 8 man party compete with that? PvE servers would just make it a per party dos race, whoever puts in the most damage wins most of the loot...
Sea content is a good point, but we don't really know a lot about it yet. My understanding is it's similar to caravans showing you to move goods, so again would be a PVP oriented activity.
Its not the "what" I'm comparing, it's the attitude I am comparing . I don't care for X or I don't like X so there shouldn't be X... Not that X effects me or how I play at all. And I had to try and word it different since he didn't seem to be understanding of the fact that the servers are a fixed cost whether they are PvX, Pve, or rp...
So saying I don't care for "non combat pets", "quest story fluff", "emotes" and I don't intend to use them so the developers are just wasting time and resources on them is the same energy as "I don't like someone else playing on a PvE server that I'm not going to use, so they shouldn't waste time and energy on it"
Also, I didn't say they should change any systems so I don't see the noticable increase in development time, if anything you'd be applying a system to less of the game... But I'm not a programmer so I could be wrong.
And as justvine pointed if people want to play on said server they will be paying for the sub so they will fund themselves... It wouldn't effect your experience of the game at all.
I don't want that, and if it does exist I wouldn't play on them. I am just saying I don't care if it exists and other people want it, that's not going to effect my gameplay at all... So I was just trying to figure out why people are against them so much.
So far the only good answers are
"Because I want people to try PvX games"
"Because people may judge ashes based on a PvE servers which is not the image they are going for"
Every other response has just been empty fluff. 😉
My point in saying that caravans aren’t a “PvP activity” is to emphasize the point that PvE servers are supposed to offer a potentially PvP-free experience for anyone who wants to play the core game without PvP - correct? Well, caravans are a huge part of the game. So it’s not like in WoW where players on a PvE server who want to dip their toes into PvP can sign up for an instanced battleground. If your caravan gets tossed, you lose your stuff. A lot of stuff. I don’t know how many PvE type players would be okay with that. It’s basically the most direct, personally impactful type of PvP content in the game right now. So my point there is that having a PvE server with PvP caravans would be a bizarre combination of core content and server promise. Also, immersion wise, it would be pretty weird to only be allowed to kill someone when they’re driving a cart full of stuff...
This could potentially encourage a couple types of different behavior:
1. The people who do want a little PvP rush to every caravan possible to go beat the living hell out of people just to get it out of their system, perhaps even in greater quantities than you’d often find on PvP servers.
2. It’s a PvE server, so hardly anyone ever screws with anyone caravans, making the system relatively pointless and boring.
Without OW flagging and node-enemy PvP, this would drastically change the ways in which nodes territories are defended and maintained and the ways in which resources are divided between synchronous gatherers. That isn’t just a switch you can flip and expect everything to be the same. So you’d be at war with another node and only be allowed to PvP for a few hours during the allotted siege time? How are you supposed to keep your node private and defended before and after each siege? If that’s not the case, it would potentially be OW PvP if two+ nodes declare war, so then what’d be the point of calling it a PvE server?
I will say I’m not a fan of OW dungeons and I think that concept needs a lot of work in order to be successful, but there’s no denying that they’ll be designed around the potential for conflict right now. If you get two separate groups and one is stronger than the other, then the one will probably get rid of the weaker group in order to keep the run and the loot for themselves. In a PvE setting, the loot gets watered down between all the people who want to join in, with no way to control the number of people participating. Either that, or everyone gets the same loot as before, and the value gets watered down.
This same concept can be applied to world bosses, both on land and on the water.
The only potential solution to any of these problems would be adding new and adjusting existing NPC enemies, which would take a lot of time, and would probably still result in a different game outcome than the PvP server.
These systems are huge, and most importantly, holistically designed. You can’t just flip one switch and expect everything else to work the same.
Where is the quote where he says "caravans are not a PvP activity"??
I see:
SirChancelot: "Everyone keeps saying the game is designed for PvX and I get that. You can have the mandatory PVP associated with the things that would require it such as node sieges and the PVP zone around caravans, etc. Without having the full open world flagging. Corruption can still be a thing, it could come into play if someone goes on an NPC killing spree or something."
SirChancelot: I would like to point out that I did mention that PVP would still exist, but apply only where necessary for those friction points (caravans, Castle seiges, node wars, etc ).
Running the caravan is PvE.
Attacking and defending the caravan is PvP.
If no one attacks the caravan, it's just PvE.
There are a few types of Caravans:
Personal - which probably would be exempt from PvP
Mayoral - which would be subject to PvP
[Node] Quest - which would probably be subject to PvP
And, yeah, on a "PvE server", you are basically only battling other Nodes in the designated hours of a Siege.
Or during Caravan runs.
I do not personally have a strong opinion against or behalf PvE servers but I think that devs could consider this option especially if it would reach an audience who would otherwise pass the game. It is totally doable if we are talking about PvE server which still consist all dynamic PvP events and consensual owPvP.
Most likely I would play on PvP server anyway because I like to do owPvP stuff now and then, however, I do not mind if different kind of servers exists if that means larger playerbase and it will be good for the company as well.
Anyhow, upcoming testing periods will show how much owPvP or ganking happens and how well the corruption rules are taken by the players. It will be a challenge because certain portion of players will not be happy with the results, goes it either way. Now IF the rules divides too much the playerbase and it looks like that a reasonable compromise is hard to find, then it is understandable if devs evaluates different server options.
And why diablo immortal is going to die because of the pay to win. People will play then jump ship quickly after.
This is all i god damn hear
1. I should be able to transport all my stuff between nodes freely without risk
2. Since we are pve players and don't care about pvp they need to rework the node system so its more fun for us so we get new dungeons that open up or make all dungeons open to begin with.
3. I want to fight and beat all the content quickly without any risk of players
4. I don't trust the developers to balance the corruption system and don't even want to try i just want a pve server.
Then what I hear in the future
1. Some skills have have feel useless and I want them to be stronger it doesn't do enough for pve for me
2. More pve content when we zerged everything down they need to focus more on the pve servers since pvp has more stuff in it.
3. They should add some more stuff and concepts like WoW and Lost Ark we need instanced dungeons and really challenging bosses from now on content always is beat quickly
4. Waiting for these bosses to spawn takes for ever, they need to make spawn times faster we shouldnt have to wait so long for another boss im bored.
5. Ima jump on the new expansion of WoW, AOC doesn't have enough good content for me they don't listent o us pve players.
6. Dead pve servers.
I was not directly quoting them when I said that, just making an example. The quotes I used were to insinuate the conceptual nature of my statement. My point being that running caravans aren't some special activity you get to do that take you away from the rest of the world so people can get the PvP bug out of their system. It's tied into the game world, just like how the potential for PvP is tied into every other system in the game world.
I haven't seen anything stating that there's a single form of caravan that isn't subject to PvP. If this is the case, then the wiki is incorrect. Yes, theoretically, if you timed a caravan right in a relatively safe area at a relatively safe time, you could get by completely unscathed. However, you don't get to call it PvE content just because nobody attacks you. If I join a capture the flag battleground in world of warcraft and just happen to get the flag and make it back without getting hit by anyone, that doesn't make it PvE content. If anything, running a caravan and not getting attacked is the negative space of PvP content. The calm before the storm. Because you know that at any point before you get to your destination, it can still happen. The threat, the risk, the anticipation, is still there. That thrill and rush is because it's always a PvP system, attackers or no attackers. Sometimes in PvP content you get lucky, or you strategize well enough that you make it through unscathed. But it's still PvP content.
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So in that case, you're basically saying that on a PvE server, while I'm at war with a node, I can go run around their node, their neighboring nodes, their cities, hang around their citizens, and basically listen/watch everything they do without getting attacked as long as it's before the siege? Because that sounds like it would cause some pretty major strategic issues. Forcing players to whisper or only use group chats. Constantly looking over your shoulder for the people you're at war with, not because they'll attack you, but because they'll... literally just stand there and spy on you in broad daylight? Sounds like a weird system, doesn't it?
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All of this is still ignoring the point that literally every system in this game functions in a holistic way. Every system in this game has been and will continue to be designed with the effects of PvX in mind. To suggest intrepid make a PvE server is asking them to make a very different game. Not just flipping a switch. Redesigning every system in the game in some way or another. The systems in this MMO are not little islands of content. They work together, flow together, and impact each other when one of them is changed.
I didn't say any of that, nor do I agree with any of it... I actually haven't read anyone say that, can you share a quote?
Ofc you dont like the attitude. And since I disagree with you, instead of staying on facts, you make up your own interpretation of what I said, in order to discredit.
I will say it once more: I will pass on your offer of empty words like "let others enjoy what they want". I will pass in your empty fluff words. Why your words are empty? Because you pretend to allow players to play as they like, even though you are talking about someone elses production and not your own work and money.
I assume you 'totally' mean that 'metaphorically' and not literally since you actually care about the forum's rules.
Either way this is totally uncalled for language in my opinion, no matter how much you disagree with someones tastes or opinions.
The game is being designed around being the best PvX experience.
Clueless... looking for the worst in people automatically, through a prism, to the point that you are blind and cant read.
Oh? Would you care to explain to me what it meant then?
No.
Glad to hear. I'd rather have Hailee explain themselves.
If they can find a Mayoral or [Node] Quest caravan.
Of course, satisfying a PvP itch for the day depends on how casual or hardcore the individual is with regard to PvP combat.
I don't know that anyone outright called it PvE content.
Again, what SirChancelot said several times is that even on a "PvE server", PvP would still occur for battlegrounds, like caravan runs.
We tend to generalize caravan runs as a type of PvP battlegrounds. Especially Mayoral and [Node] Quest caravans.
But, if no players attack the caravan - and no PvP combat occurs - that's PvE.
You made the accusation. Shouldnt you explain yourself on why you wrote what you wrote, based on the post you quoted?
No.
Just vine is a pve Andy that thinks he knows what pvp is when he is a pve player. So he is mad when he hears pve doesn't take as much skill as pvp.
Why would people that want to be a on pve server want to do pvp content, literarily makes no sense.
Hmm? I supported not having a PvE server. Do you play fighting games by the way?
2022. Everybody labels people offensive. Reason? "No."
Have the decency to read again what Hailee said on her post. And then own up to your error and say "my bad. I was too quick to call you out".
But I dont expect that from you Vine. To you and Chancelot, people that have opposite opinions have "attitude" and their language is "inappropriate".
Whenever facts become too hard for you to handle you take offence.
If basic comprehention is absent I will bet that strength of character will also be absent for sure.
so the whole point systems still work on a pve server where they can lose all their stuff would only cause pve players to further complain and want systems changed....
Solution is just having a good system that is good, the game is a PvX game and everyone should be included. Yes some WoW players will jump in and leave when its not what they are expecting but that isn't their target audience of pure pve hardcore dungeon runners that don't enjoy any element of risk.
Other people will realize its not that bad, they might have some frustrations but overall they will like and enjoy it. Where if they didn't try it to begin with they wouldn't have known they might have liked it to begin with. Because they have a bad perception that ganking will be unchecked which isn't true. If a guild decs you and is planning to take your spot and kill you, im sure there will be plenty of warning for you to head out and do your farming else where.
And battegrounds are scheduled and consensual.
With battlegrounds, you do not lose "all" your stuff. And death penalties are disabled.