Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
That is something I've already thought about and its a good idea to be honest. If people are working together that is just something you will have to deal with, it means you will need a better plan yourself. It is why the corruption system will be strong since if you are in groups its high risk to get corrupt per kill so you just have to dec them if they are in a guild.
Though this is getting into another whole discussion with corruption and that is a system that will need to be tested in more of a final form.
You dont even have to go that far. Players cant expect to become rich or advance, completelly shielded from pvp encounters.
As somebody said alrdy very accuretly, people here perform mental gymnastics in order to descredit the plain possition stating that pure PvE cannot happen in Ashes, and the studio should not develop pve servers at the expence of the main product and its future expansions/content.
Oh I agree, I was simply pointing out a simple way to fix a sort of loophole @Azherae pointed out sort of? Even if it would be incredibly inefficient. May as well lock it up tight and give the team more ideas to make their systems harder to get around
Let's go in this direction then.
"It is also easier to declare Guild Wars on the noOWPVP server."
If you tell me 'On this server, before level 35, owPvP is opt-in, but to balance this we made Guild Wars easier to declare and added some 'penalties' for being guildless before level 35'.
Do we PvP-lovers still have an argument that stands up under the Corruption system as we understand it? Cause so far we are at...
"I need to be able to kill level 10 Gatherers who stealth their way to good resource spots because I was there first, Corruption be damned."
That'll work for me, like I said, Gathering, I'm good with, as an argument. But let's not act like it's a STRONG argument. We're just riding inertia right now, and we're not even riding it to the good place.
Easy and a very viable solution. Mine however prevented any restriction and allowed for more PvP though! Haha
Just like eso, ff14 and other such games did not waste time opening PvP servers people should not demand IS to do that with AoC.
I must say, I never expected to unleash my flaming in this topic, having realized that I took the bait, but man... the usual "sophisticated" contrarials here took the hook right out of mouth and gave me what I wanted. To tell people off in a topic titled "we need pve servers and here is why:" by chancalot, dygz and azrae.
Right but why is that your goal?
Cause we're getting to 'no, we should implement whatever it takes to make it easier to kill people whose playstyle we don't agree with, or that we suspect are using some protection the game offers to get ahead'.
From the outside, looking in at this conversation as a PvE player, I'd think 'these people are maniacs, this game is not for me'. Which is probably why we get that post x3 after every LiveStream.
There was never a loophole. Just azrae crafting a narrative. No credit to be given to anyone. Not having a go at you. Just straightening things out. The devs wont protect people from the PvX element.
There's a lot of separate points in your first post. As a general response I'd say you're worrying way too much. That's just my personal opinion based on how I see the systems of the game interacting with each other.
But an invulnerable class of players in a game like Ashes would not be good. There are all kinds of implications to that...trolling/griefing, in game economy, espionage/scouting, botting, gathering as you mentioned...entire core philosophies of the game would be trivialized and diminished to varying extents.
Up to level 35? I mean that's 15 levels from max. Whatever level, you're talking about a class of player that is untouchable. No one can do anything about them. Major implications there.
But some of your concerns are valid. They aren't all weird scenarios of stuff that's never happened before in a pvp game. But to me, it's as if you're imagining Ashes as a hardcore, full loot, zero consequence pvp system. I don't see it that way so we kind of just have two very different visions.
Well for starters its a PvX game. So the goal is to maintain the PvP AND the PvE. Opting out of the PvP is inherently bad for the systems being designed for this game. Less PvP is bad, and Less PvE is bad.
Logging in is consenting to PvP.
Hey
I enjoyed shadowbane back when it came out... Was an upgrade from my UO gaming...
Ride that inertia, guys. I at least can run if this goes south (either by game collapse or Steven fold) since I don't hate Eastern MMOs.
(Steven if somehow all this gets back to you, I love you keep doing your thing).
Honestly I'm even sure what is exactly being argued right now lmao.
See ya when you're gathering!
There is no argument. Just misdirections and empty words.
I like that this idea is also somewhat bot deterrent, on top of that i would add things like "amount of materials carriable based on life skill level", "amount of materials received based on life skill level" which would also give a sense of progression.
Aren't we all sinners?
I actually love those ideas! Extra extra bot deterrent. Could also be as simple as unlocking bag slots at certain levels.
This. Full stop.
Oh
He mad
😂
The more bot deterrent the better(As long as you don't literally remove trading from the game lmao)!
One of the reasons i don't even entertain the idea of PvE servers for Ashes, is that "PvE games" are one of the biggest attractions for bots(specially if free to play where they can make as many accs as they want) and how carefree the bots can be in a PvP-less settings, without any threat of being crushed down by players crossing their path.
Thankfully Ashes has both owPVP and Subscription, adding your idea of life skill levels making them even more vulnerable to players by decreasing their lv 1 life skillers protection from corruption is excelent, add my ideas of efficiency reduction for lower level life skills and the bots profitability gets lower, lifespan gets lower and risk gets higher!
Aren't we all sinners?
who knew a bait post could be so productive! Honestly I hope the big man sees what we have just said. Super simple effective ways to hurt bots.
Some of you absolutely will take some offense at this (an probably should), but this thread just emphasizes why some open world PvP centric players are generally considered little more than bottom feeding scum.
The argument about a high level gatherer, but with a low combat level is a perfect example of this.
If a group of players put the effort in to bring such a character to a high level area with good materials, then no, you shouldnt presume that the system is broken, or argue that you should be able to attack that low level player. They out the effort in to make it harder for you, they should reap the benefits of that effort.
Asking for a change for situations like this ((or expecting one) is literally bottom feeding.
If you come across someone that does this, you have three options.
1, respect the effort they put in, and let then go on their way.
2, respect the effort they put in, kill them, take the materials and corruption.
3, respect the effort they put in, and kill that low level player with your own low level player that you put that same level of effort to get there.
Arguing for an easy way out if this where you get everything you want is actually just pathetic.