Greetings, glorious testers!
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I see arguments against fluorescent colors but Verra is naturally full of fluorescence so I don't hold that it would break immersion.
Formerly T-Elf
Well, actually screen printing is a 1000 years old technique and originates from China during the Song Dynasty.
I'm sure the people of Verra figured out how to screen print
Lmao, you got me But def no polkadots though! I stand my ground on that one being from the 19th century. Too modern day of a print.
1. Changes to the UI, I hate most Dye UI in games, even BDO where the actual preview and coloration is good, managing the dyes themselves sucks...
2. The ability to create Dye Wishlists from a potential Dye Preview.
I also like the idea of players being able to mix dyes to get the colors they want, which is a way to limit certain colors and not have the 'equal and obvious access to frighteningly bright colorations. As others have said, Materials looking correct works well, I find my immersion is affected moreso by 'This coloration makes the material of the item feel like it changed', and I feel like with all the graphical power and the pipeline used for it, we're beyond that now.
But I really need Dye Wishlists. To be able to 'spend time coloring a set or piece', then 'save that wishlist' instead of having to either write it down or remember it, to be able to have this interact with any 'Auction House' or the ability to leave it somewhere so that someone can sell them to me, or even if we don't want that to be automatic, at least see what I need so they can contact me about it...
It's too easy to overlook precise things such as 'the exact shade of purple I wanted for this specific piece's undershirt' in a game you're playing with a focus on so many other things.
Don't allow immersive breaking color, plz.
I don't need luminescent dyes, except for perhaps those we see from the underrealm, and I would be ok if they only glowed a little bit in the dark.
Ease of use is important to me. If dyes are part of the player economy, then obviously a system that rewards crafters are necessary. If dyes are not a part of the player economy, then please just let us use any and all dyes we have unlocked for an unlimited number of times at any time we want.
On Verra, a world with high magic, people can create whatever patterns they can imagine.
As long as the colors aren’t eye searing and actually exist somewhere else in the world, I don’t mind colorful armor pieces (they make it easier to track targets, that’s for sure). As for strange fur, we have plenty of evidence Verra will have some colorful creatures to get it from, so it’s not unbelievable a person might have purple leather guards or a red-red fur coat.
Basically, whenever you have a dye selected, the UI will automatically show the complementary color, and matching shade/tint/tone colors for trims and such. All done in a way so you can lock or freeze those colors into an active palette for you to work with. Even if you don't have the dye unlocked it should be shown, so you know what to aim for.
I realize a lot of this would depend of the type of dye system we're getting, and how free-form it is. But if it's not very restrictive, I would love to see something like this.
This pretty much sums up my thoughts too. The only thing I would add is to request a quality preview screen where we can dye multiple items at the same time in "preview mode" before we actually commit to the dying. This would allow us to see how dyes work together. Though I'm sure that was the plan anyway.
In general I hope colors are not tradable or consumable items but either available from the start or unlocked and infinite use. I would love to have a wide range of basic color options even so far as a comprehensive color picker would not be too far for me. Player customization and how they represent themselves in an MMO is important. The more color, the more creative players can be to form their unique identity in the living world of the game.
And I like Thier system. The ability to dye an item to what ever color I had and the ability to apply dye to many different components of the clothes item.
I like choices and options .
Now regarding the color palette.
I see no reason to limit color choices at all
Our ancestors All LOVED bright , pleasing and eye burning colors ! Historical art proves this .
Only problem was that certain colors where very rare or they where limited by the technology that they had .
My in-game proposition is to give anybody the ability to dye anything they wish , providing they have the dye.
But make dyes consumables.
And give multiple professions the ability to make the dyes .
Have it so that the more outlandish the color , the rarer the material needed to make the dye.
Remember royal purple ? Very beautiful color but very rare , only source was from a rare sea snail located in the eastern Mediterranean .
In order of preference:
-Expansive pallet, but still within reason
-Limited Pallet (to allow for creative expression)
-Limited preset color schemes (like 3-5 per armor set)
Someone above also asked to not make the Kickstarter-only only dye color one of the primary ones (Black, White, Gold, Red, etc) - and I also agree with that. A special royal purple only for them is just fine (or something like that), but not one of the primary or main colors that most people would want access too.
I am curious to know how this will impact the load times of large battles, and if it falls under the single mesh call to the GPU thats been discussed before.
Thank you!
https://www.youtube.com/channel/UCP31ixSBO7GHKLBefWVcJaA
[Sorry from google translate, I don't speak English very vell]
That is an excellent question. Have you entered a question for this months Q&A @The_Gaming_Butler ?
https://forums.ashesofcreation.com/discussion/52653/next-livestream-q-a-submission-thursday-june-30-2022-at-11am-pacific/p1
Deadline closes this coming Tuesday.
Also please let dyes be a one time unlock and be tied into horizontal progression. Dyes that need to be obtained through quest lines or certain factions gives players an incentive to complete content, while also serving to provide colours that thematically match the factions.
Imo it’s perfect! But crazy neon colors and too shiny stuff is not immersive. I think there should be a limiter.
But..... its a fantasy game, so if you want some more shiny, more bright colors, then i would do them very rare.
I would be glad if i could dye two or three different parts of every part of equipment, so not the whole helmet but a main Color for it for the biggest parts, a secondary color for smaller parts and a tertiary color for thin lines or some other very small points.
I would like to dye not only my armor, but the horse-gear, some parts of my house inside and outside, my NPCs, especially the ones who sell something and so on..........
I would suggest a system similar to that one, but without the crazy flashy/neon/etc dyes. Give the players the option to meticulously dye different parts of the same item, give them a fair amount of colors, but please avoid any colors that would most likely break the world immersion.
It could work really well if you have to craft color dyes but which skill would have it and how many items in the world would you make to allow for maximum color availability.
I would rather have availability of all colors as readily available as possible.
The things I would like to color are basically everything, each material on an outfit. With the ability to color say only one side of an item a certain way or not. This game is a game to express ourselves in large ways. I would also like an option for guild color switches. So if your guild has a color scheme you can toggle your gear to match for guild events and not have to change your gear out in order to have that uniform.