Dygz wrote: » Mag7spy wrote: » My argument is not moot what are you talking about. Please read the discussion then just assuming things as knowing context should be the first step if you want to throw 2 cents in. Its a point to someone saying tab has the same level of skill as twitch combat. That can't be possible le as fundamentally tab target abilities lacks functions that make action combat. So, this is like saying that racing cross-country dooes not take skill but sprinting does. Noanni is teeling you that both take skill - sure one is faster than the other - but both take skill. Different skills. You just happen to like sprinting better than you like cross-country because sprinting is faster and feels more thrilling to you. Once Noaani states that Tera feels faster than laborius tab target, even though it's not "action combat", your point about damage is moot.
Mag7spy wrote: » My argument is not moot what are you talking about. Please read the discussion then just assuming things as knowing context should be the first step if you want to throw 2 cents in. Its a point to someone saying tab has the same level of skill as twitch combat. That can't be possible le as fundamentally tab target abilities lacks functions that make action combat.
NiKr wrote: » mcstackerson wrote: » I don't think that is a fair comparison since you can also have precise free aim skills that would require the same amount of precision. True, but how many of those does any given class have? Cause any class in L2 required this. You could've been aggroed by a tank and had to reclick your main target, you could've been clipped by a mage's aoe detargeting skill or by a dagger's targeted detargeting, or you could be hitting a light armor wearing class and it had an augment that made you lose their target at some % chance. All of those things usually meant that you gotta track your opponent constantly and you gotta be precise in your clicking, because if you spread out your dmg to much, it'll just get outhealed.
mcstackerson wrote: » I don't think that is a fair comparison since you can also have precise free aim skills that would require the same amount of precision.
mcstackerson wrote: » NiKr wrote: » mcstackerson wrote: » I don't think that is a fair comparison since you can also have precise free aim skills that would require the same amount of precision. True, but how many of those does any given class have? Cause any class in L2 required this. You could've been aggroed by a tank and had to reclick your main target, you could've been clipped by a mage's aoe detargeting skill or by a dagger's targeted detargeting, or you could be hitting a light armor wearing class and it had an augment that made you lose their target at some % chance. All of those things usually meant that you gotta track your opponent constantly and you gotta be precise in your clicking, because if you spread out your dmg to much, it'll just get outhealed. You have to do a "precise click" for every attack in a free aim system. I don't think you can argue that you need to track more in tab when aiming is tracking your target. If we want to go further, free aim skills can utilize projectiles, which adds a layer of prediction to your aiming.
mcstackerson wrote: » You have to do a "precise click" for every attack in a free aim system. I don't think you can argue that you need to track more in tab when aiming is tracking your target. If we want to go further, free aim skills can utilize projectiles, which adds a layer of prediction to your aiming.
Mag7spy wrote: » Your point is moot when you say two things are the same comparing their skill when one has less features then the other. do me a favor and pick up BDO, I can get somehow to show you the difference between tab target and action combat and the levels between it. That is the funny thing no matter how much people tell you, you will continue to ignore the fact action combat has more features then tab target and reach to try to compare anything to say it has the same thing when functionality wise it does not. Again your point is moot you are comparing sprinting to doing a obstacle course if we are using comparisons.
Dygz wrote: » Mag7spy wrote: » Your point is moot when you say two things are the same comparing their skill when one has less features then the other. do me a favor and pick up BDO, I can get somehow to show you the difference between tab target and action combat and the levels between it. That is the funny thing no matter how much people tell you, you will continue to ignore the fact action combat has more features then tab target and reach to try to compare anything to say it has the same thing when functionality wise it does not. Again your point is moot you are comparing sprinting to doing a obstacle course if we are using comparisons. You are the one who is saying "same". BDO is a Hack & Slash. It doesn't take any skill. You just button mash and mow shit down. "More features" is probably also irrelevant. But, "same thing" is not the argument - and can't be because tab target is not the "same thing" as action combat. I'm not comparing sprint to obstacle course. I'm comparing the speed of a sprint to the speed of cross country. Both take skill. Different skill sets.
NiKr wrote: » mcstackerson wrote: » You have to do a "precise click" for every attack in a free aim system. I don't think you can argue that you need to track more in tab when aiming is tracking your target. If we want to go further, free aim skills can utilize projectiles, which adds a layer of prediction to your aiming. I haven't played too much BDO, but "pixel hunting" in smth like shooters (which would be close to pixel hunting in L2) was way harder than just moving my camera around in BDO. You're not hunting pixels in BDO, you're hunting a huge target and then use aoe most of the time on top of that, exactly because having action mmos be as hard as playing a sniper in CS would probably push way too many people away. If there are action mmos where most of your skills are just precise headshot-like abilities - I'd definitely like to at least check it out, cause I haven't heard of such an mmo.
Mag7spy wrote: » In BDO you are fighting moving targets trying to move through your skills, counter your moves, block your moves, i frame your moves, reducing all their opening with their rotations, while slowly trying to chip you down. Its not simply just selecting a pixel, that would be way more easy then dealing with all those elements together. All while needing to make sure you aren't full of opening yourself, landing your moves and prediciting their own moves. You have a huge pull and push for combat that makes things feel more engaging then hunting for a pixel. Even then with a mmo if you are hunting for a pixel it doesn't compare to action type games, and sounds more like a limitations to tab target gameplay more then anything again. Once you find the pixel you do your skills you don't need to track it. You are simply selecting something far away out of distance id guess more then likely so you should be overall safe. Else you Camera is so zoomed out and you are trying to see everything which is more a RTS feeling then twitch action.
mcstackerson wrote: » Darkfall is (was) about as precise as you can get and played a lot like a shooter, especially the first one. ESO also allows you to shoot targets that are far away.
NiKr wrote: » Mag7spy wrote: » In BDO you are fighting moving targets trying to move through your skills, counter your moves, block your moves, i frame your moves, reducing all their opening with their rotations, while slowly trying to chip you down. Its not simply just selecting a pixel, that would be way more easy then dealing with all those elements together. All while needing to make sure you aren't full of opening yourself, landing your moves and prediciting their own moves. You have a huge pull and push for combat that makes things feel more engaging then hunting for a pixel. Even then with a mmo if you are hunting for a pixel it doesn't compare to action type games, and sounds more like a limitations to tab target gameplay more then anything again. Once you find the pixel you do your skills you don't need to track it. You are simply selecting something far away out of distance id guess more then likely so you should be overall safe. Else you Camera is so zoomed out and you are trying to see everything which is more a RTS feeling then twitch action. Guess you either didn't read my answer to Stackerson or decided to dismiss it completely, but as I said there, in L2 you had to track your target because your targeting would be removed quite often. You also had to constantly move away from other people and any potential aoes (be they on the ground or around your allies or around enemies) and you did that with the same mouse that you used for targeting. So your eyes had to track your surroundings, your target's movement, your allies' movement and other enemies' movements - all while clicking on the ground to avoid dangers, glancing at your targeting window to be sure that you're still targeted and retargeting every time you lose it. And I hope Ashes has this exact mechanic for tab part of the combat exactly so that it's as difficult as the action part. But you either refuse to read and comprehend my argument or just decide to completely dismiss anything that's not literally 1-to-1 copy of action combat mechanics, even when the basic concept and player actions are very similar.
Mag7spy wrote: » The thing is tab target player debating this won't do a side by side comparison every detail in combat no matter what because it will start to make their points look weaker. Where as a action player will happily show side by side and have a conversation about all elements of combat and what they mean and the difference in difficulty.
CROW3 wrote: » My suggestion is that we pivot toward decomposing the elements of both models we most enjoy, then discuss what those elements would look like in a hybrid experience.
NiKr wrote: » mcstackerson wrote: » Darkfall is (was) about as precise as you can get and played a lot like a shooter, especially the first one. ESO also allows you to shoot targets that are far away. Darkfall definitely seems close to what I imagine when I think about difficult action combat. Though it looked fairly slow in the video, so I guess you could still get more hardcore. ESO didn't feel as precise though. Maybe it was just the class in the video or it just doesn't translate through video as well. Have you played all 3 (BDO being the 3rd)? Which one would you consider the most difficult one mechanically/aiming-wise?
NiKr wrote: » CROW3 wrote: » My suggestion is that we pivot toward decomposing the elements of both models we most enjoy, then discuss what those elements would look like in a hybrid experience. Yep, which is why I'm gonna be pushing for "target play" in the tab side. It would not only raise the skill ceiling, but would also help with the hybridness of the combat, cause it would either push people towards trying out action abilities or just get used to being more aware of their targeting than just clicking once and unloading everything w/o worry.