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Action Combat for meele classes, tab targeting for ranged classes

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Comments

  • Mag7spyMag7spy Member, Alpha Two
    Mag7spy wrote: »
    So, please just let the tab targeting stick around, and let action-aimed skills remain as OPTIONs.

    Tab targeting ranged base attacks seems best for a hybrid system imo.

    Because, if you add the layer of, aim it yourself to base attacks. The player should be rewarded for that skill of aiming, and having a reward for base attacking correctly would start to unbalance the system. I agree with voidwalker there.

    Action based melee attacking with their arched hitboxes fits well in a hybrid system because your aim doesnt need to be so precise with it, and there for it doesnt need to be rewarded. It just need to feel appropriate to be satisfying.

    Like i said in my post before you don't need to be precise soft targeting is something that exist as well. They are also balancing with tab vrs action combat using accuracy.

    Soft targeting does exist yes, and the magic bow from dragons dogma is an example yes.

    But im saying imo. Just to get my opinion out there. Soft targeting doesnt accomplish what the action combat side of ranged attacking wants i beleive. I dont think its a "compromise" where anyone is happy. Tab target players would perfer simple tab target, action players would perfer a fully fleshed out aiming system with rewards. And compromising to a solf targeting system manages to give neither side what they want. Im sure it could be done in an enjoyable way if they did go that route. Im sure with enough effort in any route they choose will end up in a playable state. Just discussing.

    Soft target is fine literarily every mmo including bdo uses it. New world is the only one that did full free aim.
  • Mag7spyMag7spy Member, Alpha Two
    You can see in this video in bdo with his marker and the angel the arrows go. Bdo being a pretty fast pace game if a game as slower pace there won't be any issue using it. You still will need to aim somewhat but this is what action players want. You can control of your character and can shoot, over just pressing tab and spamming a button to do a basic attack which doesn't feel like a actual battle.


    https://www.youtube.com/watch?v=5MqVeJXVxi4

  • Soft targeting does exist yes, and the magic bow from dragons dogma is an example yes.

    But im saying imo. Just to get my opinion out there. Soft targeting doesnt accomplish what the action combat side of ranged attacking wants i beleive. I dont think its a "compromise" where anyone is happy. Tab target players would perfer simple tab target, action players would perfer a fully fleshed out aiming system with rewards. And compromising to a solf targeting system manages to give neither side what they want. Im sure it could be done in an enjoyable way if they did go that route. Im sure with enough effort in any route they choose will end up in a playable state. Just discussing.

    As a action combat lover I have to disagree, I think I speak for a lot of us when I say we dont want to play an FPS. Surely theres someone out there that disagrees, but I think most action combat MMO players would agree.
    Soft targeting in general is the best option, as it allows the combat to be fast paced, if we have to aim every shot to the head it just slows down combat, that would be New World all over again, no one wants that.
    However, I could see 1 or 2 skills requiring full aim to hit a weak spot.
  • Mag7spyMag7spy Member, Alpha Two
    I don't even see weak spot for that tbh, i feel like it be some charge free aim shot for long change. Charge so you can't just use it without consequence as it would most likely do high damage.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2022
    Soft targeting does exist yes, and the magic bow from dragons dogma is an example yes.

    But im saying imo. Just to get my opinion out there. Soft targeting doesnt accomplish what the action combat side of ranged attacking wants i beleive. I dont think its a "compromise" where anyone is happy.
    If I recall correctly, NWO had soft-lock/aim-assist.
    I liked it fine.

    (I also enjoy New World combat, but that’s not an RPG - and I don’t know that I’d like it for an RPG.)
  • Dolyem wrote: »
    I will point out that for those of you stating that ranged combat should be entirely skill based action combat aren't considering the massive population of MMO players who will either never play ranged classes or just won't play the game in general due to the skill learning curve or just the playstyle in general of action combat ranged attacks. Most MMO players dont want the FPS vibe that comes with action combat. And while I dont have a problem with it, it will likely hurt the games population considering its genre.

    /topic
  • ItsmeTokiItsmeToki Member, Alpha Two
    edited July 2022
    NyxiLeon wrote: »
    Dolyem wrote: »
    I will point out that for those of you stating that ranged combat should be entirely skill based action combat aren't considering the massive population of MMO players who will either never play ranged classes or just won't play the game in general due to the skill learning curve or just the playstyle in general of action combat ranged attacks. Most MMO players dont want the FPS vibe that comes with action combat. And while I dont have a problem with it, it will likely hurt the games population considering its genre.

    /topic

    I think Dolyem has a point there. If basic attacks take too much efford to land and the game is only designed for a specific and minor player circle as action players represent in mmos right now, I think the game will face the same fade like New World did. I think hybrid combat is a good base for designing all ranged dps classes. Either that or make action combat for some classes exclusive so that you can balance those action combat based classes easier. If you do the balancing of those classes, test them with pro fps players first, so that you can get an understanding of the maximum dmg output and limit them properly. So that we dont have an overtuned bow fiesta like in New World. Problem solved.

    ...Btw. Even the New World devs recogniesed that bows are too strong right now in OPR and they are going to nerf them with the next patch. You see if you have classes with high range you need to be carefull of how much dmg you can allow them to have.
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