Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Soft target is fine literarily every mmo including bdo uses it. New world is the only one that did full free aim.
https://www.youtube.com/watch?v=5MqVeJXVxi4
As a action combat lover I have to disagree, I think I speak for a lot of us when I say we dont want to play an FPS. Surely theres someone out there that disagrees, but I think most action combat MMO players would agree.
Soft targeting in general is the best option, as it allows the combat to be fast paced, if we have to aim every shot to the head it just slows down combat, that would be New World all over again, no one wants that.
However, I could see 1 or 2 skills requiring full aim to hit a weak spot.
I liked it fine.
(I also enjoy New World combat, but that’s not an RPG - and I don’t know that I’d like it for an RPG.)
/topic
I think Dolyem has a point there. If basic attacks take too much efford to land and the game is only designed for a specific and minor player circle as action players represent in mmos right now, I think the game will face the same fade like New World did. I think hybrid combat is a good base for designing all ranged dps classes. Either that or make action combat for some classes exclusive so that you can balance those action combat based classes easier. If you do the balancing of those classes, test them with pro fps players first, so that you can get an understanding of the maximum dmg output and limit them properly. So that we dont have an overtuned bow fiesta like in New World. Problem solved.
...Btw. Even the New World devs recogniesed that bows are too strong right now in OPR and they are going to nerf them with the next patch. You see if you have classes with high range you need to be carefull of how much dmg you can allow them to have.