Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Maybe that's why I'm confused, because the concept of using your next ability to reduce the endlag of your previously casted ability is as classic as games themselves.
I think people are taking a very general term but only thinking of specific interactions.
Iframe dodge rolls belong to fps games where gameplay is fast paced at all times and ppl dont need to manage cooldowns and abilitites.
Dodge rolls without iframes on the other hand I like to see. If you are able to either close the gap between you and your enemie using it to get some distance between counterparties or just to quickly changing your position on the battlefield by doing a roll or a dive is a fun thing imo.
If you just meant dodging fore canceling your animations ignore my comment
Iframe dodges don't lead to new world lol. Only thing i agree is they shouldn't have a 2-4 second cool down.5 would be fine to me. Also the latter sounds you are complaining that people out skilled you by dodging your attack. If your plan is to bust someone while they are not cc'd and that is all you have, you shouldn't be winning a fight. A fight isn't trying to blow someone up in one second, only reason to do that is to prevent a fight.
Iframe dodges belong in all forms of games as along as they are balanced. Idea of bust window at all points is lack luster and boring. Its not skill you are simply throwing all your cooldowns so you don't have to worry about how the others respond in combat.
Iframes are action game oriented and not in shooters, stop trying to compare shooting games to mmorpgs it isn't making your argument stronger you are just random nonsense to try to make people worried.
What if Dodges could only be used to get out of AOE effects or range they didn't just ignore all damage the way it didn't new world. So even if your Dodge rolling you can still be hit... Because that's realistic.
Didnt say you should burst someone without having cc available. But if a person predicts a incoming cc by pressing a all time available immunityframe cc will no longer matter and the situation would be as i described it. If you can spam the iframeroll every few seconds you moreover dont even need to be good in predicting things.
yeah, i like this approach
This is a flawed argument.... if the ability to doge is always available. You should fight knowing the opponent can dodge. Not just blindly swinging and being like "wtf he dodge?! Bullshit"
You cant dodge all the time, and if you are that predictable that is on you not them for being a better player. Im unsure why you bring up new world, you can't even dodge all the time int hat game you just get smacked. Only game you can bring up is BDO.
And dont try to twist my words. You make me worried with all your cross aim, dodge roll and animation canceling talk. You said you never played games like wow in a different post so imo your opinions on good gameplay mechanics dont consider the usage of a lot of abilities or a variety of different abilitytypes...
One last attempt to foil a push every few seconds. Yep sounds great and balanced to me.
Also know as down but not out..... always having a chance at fighting back is exciting. I really dont think someone able to do nothing but dodge is such a threat that i would lose an engagement.
At some point you must be out of options. At least for some period of time. At least if you like the checkmate system approach on combat.
And that would be every few seconds after you dodge......... oh wait no, you can still walk in several directions or base attack then... that would be when you are hit with a hard CC....
Just allow everyone to super-jump with no cool-downs.
That was fun in APOC.
Well, it would make combat both unique and challenging. 🫤
2 whole dodges?! Without a cooldown?!?!
@ItsmeToki may as well give up on hitting you now...
Isnt that god mode?
The differences are basically just a nitpick for this discussion.
Sounds like someone is missing Apoc
When people try to say things will fail like new world without understanding why new world failed because a lack of combat depth, stats, and mainly content.
Combat depth and stats were fine.
But, New World should not be used as and inspiration for Ashes gameplay, just as BDO should not be used as an inspiration for Ashes gameplay. Nor should Overwatch or Fortnite.