Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[Player Feedback Request] Tulnar Concept Art Shown During July Livestream
Hello glorious community,
We’d like your feedback regarding the look and feel of the Tulnar concept art. We shared our most recent art of this race during the July Development Update livestream.
Your feedback matters to us! As a direct result of your previous feedback and our creative direction, you can see that major changes have been made to the Ren’Kai race in comparison to the last time you saw the Ren’Kai.
Tulnar Concept Art
To help guide the conversation, here are a few thought starters:
We’ll be leaving this thread open for your feedback until the end of the day on Friday, August 12, 2022, so that we can begin compiling a report for our development team.
Everyone here at Intrepid Studios looks forward to reading all the great reactions to our latest character designs!
We’d like your feedback regarding the look and feel of the Tulnar concept art. We shared our most recent art of this race during the July Development Update livestream.
Your feedback matters to us! As a direct result of your previous feedback and our creative direction, you can see that major changes have been made to the Ren’Kai race in comparison to the last time you saw the Ren’Kai.
Tulnar Concept Art
To help guide the conversation, here are a few thought starters:
- What do you like about the current art direction of this race?
- Is there anything you dislike about the art direction for this race, and why?
- What are your thoughts on what was shown during the livestream for the Tulnar concept?
- Are there any specific Character Creator customizations you would like to see for the Tulnar race?
We’ll be leaving this thread open for your feedback until the end of the day on Friday, August 12, 2022, so that we can begin compiling a report for our development team.
Everyone here at Intrepid Studios looks forward to reading all the great reactions to our latest character designs!
16
Comments
I think that Dragonborn looking one on the right is perfect.
I guess if I was going to nit-pick something I would ask why there are to mammalian options when I was kind of expecting an insect resembling option.
I hope they have lots of tattoos, scarification, and piercing options (both facial and body) available.
Exactly what I was thinking. Cat girls....
It doesn't have to be an actual official bird tulnar - that's what roleplay is for! - just let us BS a bit with the sliders between the different options
Something like this just as an example
-Avian Tulnar (topic video)
-Dwarf-to-tallest race heights for Tulnar
-Crows/ravens for Falconers
-AC:O & AC:V type aerial scouting for Falconer
- What do you like about the current art direction of this race?
This is amazing, beyond any of our imaginations and expectations. I would change nothing and have absolutely been fangirling ever since the reveal.
- Is there anything you dislike about the art direction for this race, and why?
I don't think there are any dislikes, maybe add more insect and invertebrate options as stated above. Otherwise, absolutely stunning.
- What are your thoughts on what was shown during the livestream for the Tulnar concept?
I love the reveal, the sudden announcement, the suspense. Everything was perfect. Toenar lore, all the discussion, instant theory crafting on them was amazing to see. Hype is higher than ever.
- Are there any specific Character Creator customizations you would like to see for the Tulnar race?
Insect and other invertebrate options, such as spiders, snail, angler fish, and squid/octopus options. Centaur lower halves would be amazing. Mixing styles, like mammalian and reptilian aspects into one. Tail types, lion, lizard, seafolk, and more.
I am very pleased with the direction you're going with the Tulnar, the concept on the right is definitely my favorite. Love the spikes and scale type structures.
I can't wait to see in game completed models, and even more excited to see the customization options for them. I will definitely be spending many many hours having fun and experimenting in the character creator.
Their necks (especially the concept on the left) look so thick and chunky, so I am interested in what kind of body structures they are going to have. Definitely excited to see more. If the models look anything like the concepts (like the previous races have) then the Tulnar will be pretty high on the list for which Race I will be playing ^-^
cant wait for more amazing looking creatures tho
Are there any specific Character Creator customizations you would like to see for the Tulnar race?
Yes. Variety is key. Give the players plenty of options for lighter and darker skin colors, perhaps more vibrant colors for the lizard type like green red and blue? Also teeth, horn, scale (lizard) and spike size and shape, hair length and styles, body type.
Keep up the great work!
I like what I see, but it's honestly a little difficult to say much more without having the tool to play with. For example, can we go more human and less animalistic? Or will it all be like this, but morphs between them.
What do you like about the current art direction of this race?
- The current art is a fantastic start and the community is here to confirm. The Orc hybrid on the left that says "I might be in the jungle or desert", the middle mammality type of features that resemble a great lion is a great start to get those interested in that type. The reptilian on the right with a coolish hue to it gave it winter/ice vibes, almost something you'd see fighting in Game Of Thrones with the ice king!
The direction is definitely going the way we would all love to see it go; Creatively. The different variants are an awesome way to show the community can look different while also being apart of the same race.
Is there anything you dislike about the art direction for this race, and why?
- Not much to dislike honestly, just would request for more variety when it comes to the eyes. The colors are a nice addition, but different Mammal, insectoid, or reptilian eyes would be nice. Although, this is all concept so im sure that's something being done already.
What are your thoughts on what was shown during the livestream for the Tulnar concept?
- My thoughts we're "Woah, these look amazing". It was very huge wow factor compared to what we are used to seeing when it comes to the other races being "oh wow, Py'Rai are pretty!" to "damn, the Tulnar look bad ass".
Are there any specific Character Creator customizations you would like to see for the Tulnar race?
- I would love for the lower half of the Tulnar to be as customizable as the faces seem. Of course we're going to need more insectoid variants compared to what has been shown. For instance, a centaur bottom half so those can feel more in tuned with the Tanky/Dps Barbarian class types and maybe more subtle sleek features that the clerics or rouges can feel like they match with.
- Of course having the option to run on all fours depends on the body type, but that would also be a mythical thing to see coming at you full force.
It would be cool if the dragons could have optional scale/feather options for their hair
I once wondered that if Tulnars are mix of major and minor races, is it possible to make a dwarven size Tulnar?
This was my thoughts as well. I really like all three of the concepts. I wonder if it will be like the "mixing" option they showed in the character creator?
Further suggestions: something snakey, something mousey? Look to those original silhouettes you released. Some of those already looked cool, and they were just a black shape.
As others have said, different eyes would be funky. Normal monkey-like eyes, the slit reptilian-like eyes, the rectangular goat-like eyes, etc.
Maybe having the option to enable or disable the horns will be a great addition, and perhaps adding less compact Tulnar? The ones showed seemed as if they are all rather bulky. Maybe adding more slender ones will really add a uniqueness to the Tulnar.