Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
2) originally I was under the impression as a player you was able to choose what a settlement node would be (out of the four options) I have since found out that the “node type” will be preset across all servers. Is there any particular reason for this besides potential balancing issues ? (I imagine as the game goes on after launch the potential for a “meta content/node rotation issue arising “ potentially reducing/ removing the individual server identity.
3) is there any potential for a guild outposts/keeps that are separate to the settlement node system? or would it just be down to a guild building in a settlement ?
4) have you ever thought of a possibility of having smaller resource nodes with in a settlements ZOI/crosses between two settlement ZOI's? potential PVP and PVE as well as landscape changes (potential bandit camps spawning also another use for caravans as well as maybe little gathering /profession buffs)
5) What did you mean when you said about settlement specialisation in the node layout and style?
Are we going to have the option to put weapons away and phase through people in situations like this but remain on always for castle sieges and zerg situations?
You can push them away with a little velocity. This has been answered.
(Why this question is important...Some of the skins tell you (like a stables), but many of them give no specifics on the area of your freehold where you can use it. This is problematic because you may own five different freehold skins but they are all for the same part of your freehold so you can only use one skin out of the five making the other skins a waste. By the way, please create another stables skin soon! If you do, I will buy it.
Since I worry the world would be greatly constructed by the players, while I personally enjoy exploration of "native" complex environments as well. And not only portals to a dungeon, but like "physical" places you could go to in Verra surrounded by the enemy.
Great question. One suggestion i could add for the combat team is let the main hand wep decide animations to make it easier
Any chance for a 2v2 Arena option?
_____________________________________________________________________________________
Current Member of the Gray Sentinels.
Do we need to get a pre raid tier set or equivalent from various dungeons before entering raid tier dungeons thus giving you gear and experience in all aspects without skipping created content/group tactics and mechanics required for raiding(if raiding will even be that hard). I would like to know your thoughts.
My question is, when it comes to alpha 2, is there any current plans to space out content added to the game like on a weekly basis when alpha 2 is live, or will it all just be added right away at the start of alpha 2?
Seems like such a good opportunity to introduce a birdman race which is something other mmos severely lack- when bringing forth beast type races.