Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
In the event of a node siege (or multiple sieges?) would the fast travel remain active?
I'm thinking that there could be a huge tactical advantage in being able to redeploy your best pvp-ers at speed.
Founder and Guild Leader of -Providence-
How will you address the possibility/inevitability of players purposely having low level characters with max level professions to provide themselves a certain "shield" against being ganked via giving more corruption, imbalancing the "risk vs reward" idea. This can also be applied to Mule running.
How will gatherable (lumber, iron, special herbs, etc...) work in the world? Will they be a static object can be harvest on a spawn timer or will they be randomly spawn in their respective area and one simply needs to look for their next spawn location? And is there a limited quantity of a certain type of gatherable, be it b/c of time, special event or will it be tied to a spawn timer?
One of the turn offs for me in new world recently was doing “chest runs” through the open world dungeons. Huge open world dungeon that was zergd with tons of players during set times by each faction and was really just a material farming run. It got not fun fast.
[For clarity--and you don't have to read this part--I am specifically asking about what occurs when a player that is not on a ship or part of a ship crew enters the auto-flag area while remaining ship-free. Will they auto-flag just the same way, or will they be immune to auto-flagging because they don't have a vessel, and aren't potentially hauling a shipment or heading out to battle the Kraken?]