minoze wrote: »
What are yall's thoughts about having an item, that you can buy with gold, that shields a PvE/Gatherer person from pvp for a short time? expensive enough that it's not taken by everyone every time they leave town, but not too expensive. An item that is just there if someone absolutely doesn't want to pvp. Since there is talk about how bad always on pvp is. I don't want split pvp and pve servers, as i feel that would ruin the heart of the game, and this is my nonprofessional idea on the matter.
Aika wrote: »
How would you incentivize people turning on to be combatant in the open world?
The way the system is now, if I want to gather rare or high tier resources or farm rare monsters, I have no incentive on being purple, I can stay green and the attacker would take a huge risk in attacking me that is turning him corrupt, being chased by green and purple players alike, more xp debt and not even being able to make it back to the city safely to deposit the loot and in case he succeeds, he then have to deal with removing the corruption. This makes it not worth for them to attack me as a green and is a waaaaay higher risk for them than it is for me to simply having less xp debt or preserving more resources in case of death. I would be actually doing them a favor in turning purple if they attack me.
Jahlon wrote: »
Nice and Easy Question:
Who can heal or buff reds; greens, purples or only other reds?
Castai wrote: »
The upcoming MMO Star Citizen recently surpassed ten years in development and half-a-billion dollars invested and crowd sourced, yet is still only in alpha. Many criticize its failure to be launched in a reasonable amount of time with that much money.
With Ashes being in development for over five years now and with however much money raised so far, what are your thoughts and concerns about potentially not having a release date for several more years?
Tyranthraxus wrote: »
*IF* anyone from Intrepid responds to your thread, I very much hope it reads like this:
"Thank you for your support.
It'll be done when we feel that it's BOTH done and ready for market."
Anything less will feel less-than-satisfactory.