Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
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why don't you consider the single shard system for ashes of creation ?
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The way the system is now, if I want to gather rare or high tier resources or farm rare monsters, I have no incentive on being purple, I can stay green and the attacker would take a huge risk in attacking me that is turning him corrupt, being chased by green and purple players alike, more xp debt and not even being able to make it back to the city safely to deposit the loot and in case he succeeds, he then have to deal with removing the corruption. This makes it not worth for them to attack me as a green and is a waaaaay higher risk for them than it is for me to simply having less xp debt or preserving more resources in case of death. I would be actually doing them a favor in turning purple if they attack me.
Who can heal or buff reds; greens, purples or only other reds?
Who told you that pvp is optional on this game, and why would such a design be implemented so that everybody that wants to create wealth can spend an amount for such an item and then proceed to become wealthy, uninterupted, contrary to the games philosophy?
If you are in the way of an organized group of players (no mattee how small or large that group is), and your presense, hinters their xp/farming per hour, one of them might kill you to remove you from the area.
The nearby players might be happy that one less person is taking up mobs or gatherable nodes. Or they might choose to kill the red player. Either way you are gone and somebody found a reason to pk you.
Somebody might plainly just not like you. That person will kill you, even if you dont want to fight back.
There are no mechanical insentives for PKing. It's not a gameplay system. There are logical or emotional reasons. Free, human interactions.
Anybody who buffs/heals a red turns purple, even if they were green. A red buffing/healing a red is still red.
That's how it is in L2 and it wouldnt make sense to change it.
A group can protect their red player against nearby players.
The healer/buffer who protects the red will turn purple. Nearby players may choose to kill the healer/buffer to take down the group and get to the red. They hitting a purple healer/buffer turn purple as well.
The red can attack them WITHOUT any extra corruption if he kills them.
Ultimately this leads to pvp. It's up to the nearby players to react to the presense of a red player.
With Ashes being in development for over five years now and with however much money raised so far, what are your thoughts and concerns about potentially not having a release date for several more years?
*IF* anyone from Intrepid responds to your thread, I very much hope it reads like this:
"Thank you for your support.
It'll be done when we feel that it's BOTH done and ready for market."
Anything less will feel less-than-satisfactory.
My impression is that not many people are getting tired of waiting or antsy for the release. I think Steven is very thoughtful and circumspect about not only his game, but the current MMO scene and game development in general, so I am more curious how something like the project Star Citizen, which may end up being vaporware, weighs on aspects of this development.
And yeah, I would be satisfied with reading, "It is done when it is done." too.
So my question is: is there any update on a combat spot test, what is it gonna look like?
1. Military node superpower?
2. Divine node superpower?
Or
When I use an action combat ability on my target instead of hard lock (tab target), will my target be forced to mitigate his/her damage by rolling and active blocking or will it use his/her waterfall stats and apply the mitigation automatically?
Going over the Corruption Penalties, it has been stated that:
The more skill and stat dampening applies (lower health and mana, lower gear proficiency), until the corrupt player ultimately becomes ineffective at combat.This dampening only affects PvP combat.
Can you confirm if Auto-Attacks be affected? Will there damage be reduced as well? These are not skill based.
I am asking to see if there might be a possibility where an Auto-Attack Build could work to circumvent the systems that are in place to reduce our efficacy in PVP (Classes like: Rogues, Warriors and even Rangers).
The odds might be against us, but a gamble as an underdog is always welcome and more rewarding (Specially when there are Aces up our sleeves).
Maybe a Potion, Elixir, Scroll and/or other consumables could help level the playing field as well?
Running around berserk choppin folks up would be something ... lol
P.S. Steven, Organic Apple Cider Vinegar diluted in high quality water could help with that recurring throat issue!
Be well all!