Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
For instance, how different will using a halberd vs. a staff/wand be for a fighter/mage compared to a mage/fighter?
Thank you.
Will there be sanctuaries in the world where PVP is disabled? Is this possibly a building a popluation can construct in a city to make it a sanctuary? This sanctuary could possibly still allow pvp, but have NPCs or buffs to prevent grievers. Could heavier bounties could be applied if one kills people within the bounds of the sanctuary?
I am really curious about this topic and how dynamic it will be because most mmorpg's in the past had a terrible UI.
Is animal husbandry going to be based on a pre scripted recipe to create a certain mount, or is the system going to be based on some sort of AI (ANI) to generate a random looking mount?
So a player wouldn't get the same looking mount every time he would breed the same creatures over and over again... I don't know if something like this is even possible, so i need to ask xD
Drinking refreshing snowflakes tears
- Deep thoughts by Jack Handey
What is your vision of loots and drop rates on standard mobs (except boss) ? Are you going to focus on pure luck with identical items dropped by various mobs around the world? Or rather on items dropped by specific mobs in specific areas ?
In the second case, the luck could be forced. Assuming that a rare item is dropped by mob X in an area Y at 0.01%, I could get the item I'm looking for by farming 10 000 of these mobs.
The idea is to give consistency to the game experience and a strategic aspect of certain areas.
Posts from the Community Creation forum are sometimes taken for that!
https://forums.ashesofcreation.com/categories/aoc-community-creations
Look forward to seeing the art!
I really like the pvp system because in theory it works really well to deter many things. However, since i havent played many mmos, i dont know how the community aspect would come together for this in reality. However I would like a way to be able to do certain things without having to worry about dying. for example, if the item in this comment was real, it would be useful to go from the homestead to the nearby (within the same territory or area) node. That way, if i need to trade something/craft something or whatever I am not necessarily putting myself at risk just for walking.
This also being said, I am curious to how this game will develop more RP things due to the always on pvp. I think the best thing to put me at ease, would to be clearly defining what pvp and pve areas are and how they work with the environment around them. However, that might still be in the works - but still something id like to see at some point!
There are so many grey areas that it is hard to believe that this system will work. The many possible exploits suggest that this system will not satisfy either PVE or PVP players.