Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Cool. I get and respect your reasoning and postiion here.
Honest question, though, @Dygz ....
Why do you feel the need to KEEP telling us this over and over? What is it you are hoping for?
I mean, all of these things are temporary. You are kind of making Dygz' point for him here.
A guild war will last either a few hours or a few days, same with a node war.
Caravans last potentially as little as 15 minutes if you are only going a node over.
Defending your freehold? Well, if you have one (not everyone will), you don't really stand to lose all that much if you are smart. I doubt I would put any effort in to defending a freehold when you consider that the need to defend a freehold comes at a time when many people are looking for a new home - I'd rather spend that time being ahead of the pack in finding said new home. If you want to stay behind to defend the meager possessions you should have left in your freehold, have at it.
I feel like this image does a very good job of succinctly illustrating Dygz's point.
May I use it?
I think it was last week that I came into your thread just to say I think Node Ruins would not be a dealbreaker for me because that's temporary and other people wanted to focus on why the Open Seas are a dealbreaker.
So, your plan was to play the game dodging All these CORE systems of the game that auto flag you (guilds, nodes, caravans, freehold) by using alts.....
but dodging the open seas and using the coastal area is too much for you?
this makes absolutely no sense lol sounds like you are making shit up to try to justify your nonsense opinion that AoC's design changed.
I mean, their design did change.
This point is not really up for contention.
Dygz is the new Ja Rule
@Noaani as you know, there is a context to this conversation.... it started with this message
that's the "change" we are talking about and you know it, so don't try to be a smart ass.
So wait, you still really think that quote you found just blows the entire point here made out of the water?
I must remind myself that you are not a representative of this community at large... sheesh...
Depends what their overheads are. If it's anything like WOW's (Approx 25-30m per year) then they wouldn't even break even with 100k players. But, as I said, their overheads would be the deciding factor as to whether the studio stays afloat with that sub base. Take Warhammer Online for example a game that was praised for its PvP, it peaked at circa 800k players in 2008, the player base dwindled over time to 300k and they had to shut the studio in 2013 after only 5 years of activity. Warhammer was not funded by one man, Kickstarter or cash shop cosmetics but by EA, a billion dollar company. If there was profit to be made on 300k subscribers you can bet your ass it would still be running today. Unfortunately though, it's the way the cookie crumbles. Let's hope that the business model for Intrepid is better than EA's was.
Caravans do not auto-flag. You choose to attack, defend or ignore. If you ignore, you remain a Non-Combatant.
You don't have to show up for a Node Siege or a Node War... or you can play an alt who is not a citizen of a Node, if you wish to play in the area without participating in the Siege or War.
You can use alts to avoid Guild Wars.
You can use alts to avoid Enemy of the State.
And explore wherever you wish without being auto-flagged for PvP.
With the Open Seas, you cannot explore and gather wherever you wish and avoid being auto-flagged as a Combatant. Alts are not a solution for that.
What things sound like to you is irrelevant.
I will just quote this and stop wasting my time
Yeah, I made a minor alteration to the post you quoted to reflect that.
Thing is, the design did change. Either that, or the messaging has changed.
When Jeff was here, we got some mention of intentions with PvE content (they even said that while they don't think they would be able to, they would love to compete with WoW in terms or raiding). We didn't get anything solid, but they at least talked about PvE.
Since he left, the closest thing we have got to PvE information is cosmetics.
I fully accept that this doesn't necessarily represent a design change - but it does represent a messaging change.
If there is a change in messaging but no parallel change in design, does that not represent an issue to you? It may be a previous issue that is now being corrected, or it may be an issue that has recently started.
So, we have one of three things.
No changes in development but a messaging change to put the messaging in line with the game where it wasn't previously, meaning it was previously out of sync, but is now not out of sync.
No changes in development but a messaging change that has moved the messaging away from where the game is, meaning it was previously in sync but is not in sync now.
A change in direction and a corresponding change in messaging, meaning the games design direction has changed.
Either way, it's an issue.
All while said studio might've survived just fine if they'd realize their own vision on a smaller but more supportable budget.
That's fair, I'll give you that. My only issue was in regards to the whole "game is not for everyone" thing that I wanted to address that always was a thing said by either steven or other people at Intrepid.
But I, also am looking forward to hear more on the PvE themes of the game, as I am not just a PvP only player, so yea
Again, the devil is in the details.
Again, this is my point in this thread. This far in to development, people shouldn't still be wondering these things. This is WHY New World had the issues it had with many people saying many different things - no one really knew what the game was supposed to be.
Sort that out, make actual decisions on the major factors that matter to most players, refine your community based on what the game is going to be, and then as you get closer to launch, you won't have those voices and so they won't be an issue.
To me, saying the voices are an issue is like saying your tire is out of air and so needs to be pumped up. The thing is, you don't just want to deal with your tire being out of air, you need to figure out WHY it is out of air. Perhaps if you first deal with that giant nail sticking in to it, patching the hole and then filling it with air, you won't run out of air in that tire again.
Those voices are the tire being out of air. The messaging not being clear is the nail. Deal with the messaging, then you won't need to worry about the voices.
But, I think that answer would not be much different than when I asked him to list some games that he considers murder-boxes to help clarify what he meant when he said Ashes will not be a murder-box.
Steven: Generally, I tend to stay away from murder-box games, so I would have a difficult time referencing what game I've played in the past that I consider a murderbox."
Dygz: "So... how do you know you're staying away from a murder-box if you don't know which one it is?"
There's a bit of double-speak in Steven's hype.
I see. Thank you for responding.
I think it makes it hard to understand your nuance when you keep saying you wont play the game anyway.. even before testing the systems. At least for me, it did.
It makes it seem like your constructive criticism is sorta sour grapes because you are mad the game is not for you.
It's not really constructive criticism - it's just a personal preference. I think the change is fine.
I have no sour grapes. Sour grapes is something other people are projecting on me.
Also based on this previous answer
Those other hypothetical servers could have areas tailored specifically for PvP and created by a different employee.
By refusing to play the parts specifically designed for you, you reject their entire work. You send the message that you disagree with how they spend their budget.
You are not a gamer but something else.
They have not been showing "PVE things"?
I think I am not the one who looks stupid, to be honest. You perhaps are spending too much time, a little too invested in this made up fight you are waging.
Congrats on the most forum posts. I guess all of them cant be good when you feel that much pressure to keep pumping them out to have the most.
Side note, what specific PVP things have they "shown"?
I know how you feel, honestly I don't think you will get through to him. I've gone back and forth for like 100 pages and nothing changes just don't' get drawn into the insults its a trap.
I never said I'm a gamer.
This is the downside of an open development of a game. See Star Citizen. Same whining long before the game is actually finished.
Hope Riot isnt going the same way.
this is PvP 😂
What are you?
A nuisance.