Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

What might 'actually' be AoC's biggest problem

1468910

Comments

  • AbaratAbarat Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    I won't play MMORPGs with permanent zones that auto-flag me for PvP combat.
    "Hope" might be too strong of a word.
    I was thinking Ashes might be a game for me - if Corruption works sufficiently for my comfort.
    But, that has always been a fairly strong if.
    Permanent zones with no Corruption alleviates the "if" - that does not work sufficiently for me.
    And... that's OK.

    Cool. I get and respect your reasoning and postiion here.

    Honest question, though, @Dygz ....

    Why do you feel the need to KEEP telling us this over and over? What is it you are hoping for?
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Liniker wrote: »
    Dygz wrote: »
    I won't play MMORPGs with permanent zones that auto-flag me for PvP combat.

    PVP_Logic.png

    Your logic is.... interesting. You definitely did a great job backing Ashes - it's totally intrepid's fault they are the ones that changed the design! sure

    I mean, all of these things are temporary. You are kind of making Dygz' point for him here.

    A guild war will last either a few hours or a few days, same with a node war.

    Caravans last potentially as little as 15 minutes if you are only going a node over.

    Defending your freehold? Well, if you have one (not everyone will), you don't really stand to lose all that much if you are smart. I doubt I would put any effort in to defending a freehold when you consider that the need to defend a freehold comes at a time when many people are looking for a new home - I'd rather spend that time being ahead of the pack in finding said new home. If you want to stay behind to defend the meager possessions you should have left in your freehold, have at it.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Liniker wrote: »
    Dygz wrote: »
    I won't play MMORPGs with permanent zones that auto-flag me for PvP combat.

    PVP_Logic.png

    Your logic is.... interesting. You definitely did a great job backing Ashes - it's totally intrepid's fault they are the ones that changed the design! sure

    I feel like this image does a very good job of succinctly illustrating Dygz's point.

    May I use it?
    Y'all know how Jamberry Roll.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited October 2022
    Abarat wrote: »
    Honest question, though...

    Why do you feel the need to KEEP telling us this over and over? What is it you are hoping for?
    Because people keep wanting to nit-pick the details and straw-man my position... so I have to keep re-iterating it. Other people make way more of a deal out of it than it is for me.

    I think it was last week that I came into your thread just to say I think Node Ruins would not be a dealbreaker for me because that's temporary and other people wanted to focus on why the Open Seas are a dealbreaker.
  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    You are wrong.
    Again...especially with alts.

    So, your plan was to play the game dodging All these CORE systems of the game that auto flag you (guilds, nodes, caravans, freehold) by using alts.....

    but dodging the open seas and using the coastal area is too much for you?

    this makes absolutely no sense lol sounds like you are making shit up to try to justify your nonsense opinion that AoC's design changed.
    img]
    Recrutamento aberto - Nosso Site: Clique aqui
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 2022
    Liniker wrote: »
    this makes absolutely no sense lol sounds like you are making shit up to try to justify your nonsense opinion that AoC's design changed.

    I mean, their design did change.

    This point is not really up for contention.
  • LudulluLudullu Member, Alpha Two
    One of these days people will stop caring about "What da Dygz doing?" and life will be peaceful again. Yall really can't accept that someone could have a differing or a unique opinion, huh.

    :o Dygz is the new Ja Rule
    3bzum84tbmij.gif
  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    I mean, their design did change. They even said it did.

    This point is not up for contention.

    @Noaani as you know, there is a context to this conversation.... it started with this message

    Dygz wrote: »
    Messagng has shifted a bit since Jeffrey Bard left.
    In the first few years, we would often say on The Ashen Forge that Steven seems to be trying to support every playstyle. Steven would say stuff kinda like, "Ashes needs PvEers and casuals and even solo players...and RPers."

    Shortly after Jeffrey left, Steven began to stress that the game is not for everyone.

    that's the "change" we are talking about and you know it, so don't try to be a smart ass.


    img]
    Recrutamento aberto - Nosso Site: Clique aqui
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Liniker wrote: »
    Noaani wrote: »
    I mean, their design did change. They even said it did.

    This point is not up for contention.

    @Noaani as you know, there is a context to this conversation.... it started with this message

    Dygz wrote: »
    Messagng has shifted a bit since Jeffrey Bard left.
    In the first few years, we would often say on The Ashen Forge that Steven seems to be trying to support every playstyle. Steven would say stuff kinda like, "Ashes needs PvEers and casuals and even solo players...and RPers."

    Shortly after Jeffrey left, Steven began to stress that the game is not for everyone.

    that's the "change" we are talking about and you know it, so don't try to be a smart ass.


    So wait, you still really think that quote you found just blows the entire point here made out of the water?

    I must remind myself that you are not a representative of this community at large... sheesh...
    Y'all know how Jamberry Roll.
  • ELRYNOELRYNO Member, Alpha One, Alpha Two, Early Alpha Two
    BlackBrony wrote: »
    Liniker wrote: »
    It's not the open-world pvp - it's not the group-focused design or the lack of fast travel/convenience as some like to say.

    I believe Ashes of Creation's biggest problem is going to be the loud voices that will increasingly try to change this game to cater to a different targeted audience. The PvE carebears, the solo-players, the PvP-arena-only players, those, that make a big portion of the MMORPG playerbase, are the real risk to the project. Every time I see @StevenSharif saying "Ashes won't be for everyone, and that's ok" this refills my confidence fuel tank in this project.

    But I hope Steven and the team are ready for this, because it might only get worse as the game gets more traction, people will continue to give feedback and make content asking for changes that would end up hurting AoC, because a large portion of the mmorpg player base are under the assumption that if an MMO doesn't appeal to as many people as possible - the game will fail.

    This is something we see everywhere, and it's also something Asmongold, a streamer that Steven really likes, says all the time, using New World (a bad example) as an example that people nowadays don't want a social experience like they use to back in the days, that changing the design adding teleports, removing open world PVP and making a casual, solo-friendly game is the way to go. They keep saying the MMORPG genre is "dying" but they want Ashes to be just like the other games in the genre.

    I'd like to hereby voice my, and my community's support for Steven's vision, that ever since it was announced remained true to the PvX risk vs reward philosophy - I hope we, players that have no MMORPG to call home for the last decade, that came from Lineage, Archeage, SWG, Everquest, Eve, CoH, Ultima, and so many others - can get to experience AoC as it was promised - no matter how long it takes to release. If this game delivers, and it's good, we will be here, and we will buy every cosmetic in the cash shop or new t-shirt you release to make sure this game is successful.

    I agree with the sentiment but there is one argument against this. Yes Stephen is making his dream game, and it sounds perfect to a number of people following it. But if it doesn't appeal to a large enough player base for it's profits to cover expenses... The game will die.
    He can't independently fund the game forever.

    100k players not enough? Really?

    Depends what their overheads are. If it's anything like WOW's (Approx 25-30m per year) then they wouldn't even break even with 100k players. But, as I said, their overheads would be the deciding factor as to whether the studio stays afloat with that sub base. Take Warhammer Online for example a game that was praised for its PvP, it peaked at circa 800k players in 2008, the player base dwindled over time to 300k and they had to shut the studio in 2013 after only 5 years of activity. Warhammer was not funded by one man, Kickstarter or cash shop cosmetics but by EA, a billion dollar company. If there was profit to be made on 300k subscribers you can bet your ass it would still be running today. Unfortunately though, it's the way the cookie crumbles. Let's hope that the business model for Intrepid is better than EA's was.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited October 2022
    Liniker wrote: »
    So, your plan was to play the game dodging All these CORE systems of the game that auto flag you (guilds, nodes, caravans, freehold) by using alts.....

    but dodging the open seas and using the coastal area is too much for you?

    this makes absolutely no sense lol sounds like you are making shit up to try to justify your nonsense opinion that AoC's design changed.
    The plan was to test Alpha 2 to determine whether or not the Corruption flagging system was a comfortable fit for me. At best, thinking about a 60% chance it would not be comfortable for me and a 40% chance it might be comfortable for me.

    Caravans do not auto-flag. You choose to attack, defend or ignore. If you ignore, you remain a Non-Combatant.
    You don't have to show up for a Node Siege or a Node War... or you can play an alt who is not a citizen of a Node, if you wish to play in the area without participating in the Siege or War.
    You can use alts to avoid Guild Wars.
    You can use alts to avoid Enemy of the State.
    And explore wherever you wish without being auto-flagged for PvP.
    With the Open Seas, you cannot explore and gather wherever you wish and avoid being auto-flagged as a Combatant. Alts are not a solution for that.

    What things sound like to you is irrelevant.
  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    edited October 2022
    Azherae wrote: »
    So wait, you still really think that quote you found just blows the entire point here made out of the water?

    I must remind myself that you are not a representative of this community at large... sheesh...

    I will just quote this and stop wasting my time

    Liniker wrote: »

    This was just one random clip that took me 5 minutes to find, I could get many other clips and quotes here from over the years saying the same, he knows what I'm talking about, and he knows that the messaging has been consistent over the years, and anyone with a little research can get to the same conclusion.

    I just wanted to share something here, in my thread, because I hate when people shift narratives so they can "be right". There is no messaging shift after Jeff left, this has always been Steven's game and vision.

    img]
    Recrutamento aberto - Nosso Site: Clique aqui
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 2022
    Liniker wrote: »
    Noaani wrote: »
    I mean, their design did change. They even said it did.

    This point is not up for contention.

    @Noaani as you know, there is a context to this conversation.... it started with this message

    Dygz wrote: »
    Messagng has shifted a bit since Jeffrey Bard left.
    In the first few years, we would often say on The Ashen Forge that Steven seems to be trying to support every playstyle. Steven would say stuff kinda like, "Ashes needs PvEers and casuals and even solo players...and RPers."

    Shortly after Jeffrey left, Steven began to stress that the game is not for everyone.

    that's the "change" we are talking about and you know it, so don't try to be a smart ass.


    Yeah, I made a minor alteration to the post you quoted to reflect that.

    Thing is, the design did change. Either that, or the messaging has changed.

    When Jeff was here, we got some mention of intentions with PvE content (they even said that while they don't think they would be able to, they would love to compete with WoW in terms or raiding). We didn't get anything solid, but they at least talked about PvE.

    Since he left, the closest thing we have got to PvE information is cosmetics.

    I fully accept that this doesn't necessarily represent a design change - but it does represent a messaging change.

    If there is a change in messaging but no parallel change in design, does that not represent an issue to you? It may be a previous issue that is now being corrected, or it may be an issue that has recently started.

    So, we have one of three things.

    No changes in development but a messaging change to put the messaging in line with the game where it wasn't previously, meaning it was previously out of sync, but is now not out of sync.

    No changes in development but a messaging change that has moved the messaging away from where the game is, meaning it was previously in sync but is not in sync now.

    A change in direction and a corresponding change in messaging, meaning the games design direction has changed.

    Either way, it's an issue.
  • LudulluLudullu Member, Alpha Two
    ELRYNO wrote: »
    Warhammer was not funded by one man, Kickstarter or cash shop cosmetics but by EA, a billion dollar company. If there was profit to be made on 300k subscribers you can bet your ass it would still be running today. Unfortunately though, it's the way the cookie crumbles. Let's hope that the business model for Intrepid is better than EA's was.
    While I'm not saying that Intrepid could survive on 100k subs or anything, I do think that EA is the EXACT type of company that would've fucked a small dev studio over not bringing them billions of fucking dollars. EA is the greediest pieces of shit out there. They'd gladly buy up a studio, fuck them over with shitty design pushes from the execs and then say "oh, this small studio didn't make enough money in our opinion so we're shutting it down".

    All while said studio might've survived just fine if they'd realize their own vision on a smaller but more supportable budget.
  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »

    Yeah, I made a minor alteration to the post you quoted to reflect that.

    Thing is, the design did change. Either that, or the messaging has changed (which is my personal take).

    When Jeff was here, we got some mention of intentions with PvE content (they even said that while they don't think they would be able to, they would love to compete with WoW in terms or raiding). We didn't get anything solid, but they at least talked about PvE.

    Since he left, the closest thing we have got to PvE information is cosmetics.

    I fully accept that this doesn't represent a design change - but it does represent a messaging change.

    If there is a change in messaging but no parallel change in design, does that not represent an issue to you? It may be a previous issue that is now being corrected, or it may be an issue that has recently started.

    Either way, it's an issue.

    That's fair, I'll give you that. My only issue was in regards to the whole "game is not for everyone" thing that I wanted to address that always was a thing said by either steven or other people at Intrepid.

    But I, also am looking forward to hear more on the PvE themes of the game, as I am not just a PvP only player, so yea
    img]
    Recrutamento aberto - Nosso Site: Clique aqui
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Liniker wrote: »
    My only issue was in regards to the whole "game is not for everyone" thing that I wanted to address that always was a thing said by either steven or other people at Intrepid.
    Yep. We agree on that much.
    Again, the devil is in the details.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 2022
    Liniker wrote: »
    That's fair, I'll give you that. My only issue was in regards to the whole "game is not for everyone" thing that I wanted to address that always was a thing said by either steven or other people at Intrepid.
    Yeah, they are great at telling us the game is not for everyone, but not so good at giving us the information we need to make that decision for ourselves.

    Again, this is my point in this thread. This far in to development, people shouldn't still be wondering these things. This is WHY New World had the issues it had with many people saying many different things - no one really knew what the game was supposed to be.

    Sort that out, make actual decisions on the major factors that matter to most players, refine your community based on what the game is going to be, and then as you get closer to launch, you won't have those voices and so they won't be an issue.

    To me, saying the voices are an issue is like saying your tire is out of air and so needs to be pumped up. The thing is, you don't just want to deal with your tire being out of air, you need to figure out WHY it is out of air. Perhaps if you first deal with that giant nail sticking in to it, patching the hole and then filling it with air, you won't run out of air in that tire again.

    Those voices are the tire being out of air. The messaging not being clear is the nail. Deal with the messaging, then you won't need to worry about the voices.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Yeah. I would kind of like for Steven to list which playstyles the game is not designed for.
    But, I think that answer would not be much different than when I asked him to list some games that he considers murder-boxes to help clarify what he meant when he said Ashes will not be a murder-box.
    Steven: Generally, I tend to stay away from murder-box games, so I would have a difficult time referencing what game I've played in the past that I consider a murderbox."
    Dygz: "So... how do you know you're staying away from a murder-box if you don't know which one it is?"

    There's a bit of double-speak in Steven's hype.
  • AbaratAbarat Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Abarat wrote: »
    Honest question, though...

    Why do you feel the need to KEEP telling us this over and over? What is it you are hoping for?
    Because people keep wanting to nit-pick the details and straw-man my position... so I have to keep re-iterating it. Other people make way more of a deal out of it than it is for me.

    I think it was last week that I came into your thread just to say I think Node Ruins would not be a dealbreaker for me because that's temporary and other people wanted to focus on why the Open Seas are a dealbreaker.

    I see. Thank you for responding.

    I think it makes it hard to understand your nuance when you keep saying you wont play the game anyway.. even before testing the systems. At least for me, it did.

    It makes it seem like your constructive criticism is sorta sour grapes because you are mad the game is not for you.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited October 2022
    Abarat wrote: »
    I think it makes it hard to understand your nuance when you keep saying you wont play the game anyway.. even before testing the systems. At least for me, it did.

    It makes it seem like your constructive criticism is sorta sour grapes because you are mad the game is not for you.
    I don't need to test to know that I don't want to be permanently auto-flagged in a zone. And that's a dealbreaker for me.
    It's not really constructive criticism - it's just a personal preference. I think the change is fine.
    I have no sour grapes. Sour grapes is something other people are projecting on me.
  • Dygz wrote: »
    Yeah. I would kind of like for Steven to list which playstyles the game is not designed for.
    The game is not designed for players who hate risks but need to explore 100% of the content.

    Also based on this previous answer
    Dygz wrote: »
    Strevi wrote: »
    What if some servers would not have this permanent auto-flag?
    I assume you will say that you could play on those servers.
    It's quite a bit more likely. Yes.
    I was already on the fence about playing and waiting to test whether Corruption deters non-consensual PvP satisfactorily in Alpha 2.
    So... there has never been a guarantee that I would be playing Ashes after release.


    Strevi wrote: »
    But then, what if those servers would have different map? Like each of them some unique biomes?
    Would it bother you that the other server which has permanent auto-flag has a biome yours don't have?
    Seems like that is not a sufficient solution. It's still saying "Hey, Ashes has these cool areas to explore, but if you want to explore them, you will have to agree to be auto-flagged for PvP."
    And, for me, my response is, "No, thanks. I'd rather just play some other game."

    But, if my TheoryForge co-hosts were playing on a server like I might hang out with them in game from time to time.
    What if Intrepid Studios would call those other servers a different game?
    Those other hypothetical servers could have areas tailored specifically for PvP and created by a different employee.
    By refusing to play the parts specifically designed for you, you reject their entire work. You send the message that you disagree with how they spend their budget.
    You are not a gamer but something else.
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
  • AbaratAbarat Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »

    If you don't know what kind of things PvE players want to see, don't go bullshitting that Intrepid are showing PvE things. It makes you look a little stupid, to be honest.

    They have not been showing "PVE things"?

    I think I am not the one who looks stupid, to be honest. You perhaps are spending too much time, a little too invested in this made up fight you are waging.

    Congrats on the most forum posts. I guess all of them cant be good when you feel that much pressure to keep pumping them out to have the most.

    Side note, what specific PVP things have they "shown"?
  • Mag7spyMag7spy Member, Alpha Two
    edited October 2022
    Abarat wrote: »
    Noaani wrote: »

    If you don't know what kind of things PvE players want to see, don't go bullshitting that Intrepid are showing PvE things. It makes you look a little stupid, to be honest.

    They have not been showing "PVE things"?

    I think I am not the one who looks stupid, to be honest. You perhaps are spending too much time, a little too invested in this made up fight you are waging.

    Congrats on the most forum posts. I guess all of them cant be good when you feel that much pressure to keep pumping them out to have the most.

    Side note, what specific PVP things have they "shown"?

    I know how you feel, honestly I don't think you will get through to him. I've gone back and forth for like 100 pages and nothing changes :/ just don't' get drawn into the insults its a trap.
  • droog_playsdroog_plays Member, Alpha Two
    Omg I read through this whole discussion and at the end the major players that were bickering came to a mutual understanding. I think, without ya'll even knowing it, you simulated what an open world PvP system with corruption looks like.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Strevi wrote: »
    What if Intrepid Studios would call those other servers a different game?
    What?

    Strevi wrote: »
    Those other hypothetical servers could have areas tailored specifically for PvP and created by a different employee.
    By refusing to play the parts specifically designed for you, you reject their entire work. You send the message that you disagree with how they spend their budget.
    You are not a gamer but something else.
    I never said I'm a gamer.
  • Vyril wrote: »
    TBH.

    I have been waiting for more PvE details for awhile. That was why my QA question was to expand on what dungeons will actually be like.

    I dont care if there is PvP is involved. I just want meaningful PvE mixed in.

    It's also why I dont get what people outside of the community want a PvE server when they dont even know what AoC has for PvE.

    This is the downside of an open development of a game. See Star Citizen. Same whining long before the game is actually finished.

    Hope Riot isnt going the same way.
  • Mag7spy wrote: »
    Abarat wrote: »
    Noaani wrote: »

    If you don't know what kind of things PvE players want to see, don't go bullshitting that Intrepid are showing PvE things. It makes you look a little stupid, to be honest.

    They have not been showing "PVE things"?

    I think I am not the one who looks stupid, to be honest. You perhaps are spending too much time, a little too invested in this made up fight you are waging.

    Congrats on the most forum posts. I guess all of them cant be good when you feel that much pressure to keep pumping them out to have the most.

    Side note, what specific PVP things have they "shown"?

    I know how you feel, honestly I don't think you will get through to him. I've gone back and forth for like 100 pages and nothing changes :/ just don't' get drawn into the insults its a trap.

    this is PvP 😂
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
  • Dygz wrote: »
    Strevi wrote: »
    What if Intrepid Studios would call those other servers a different game?
    What?
    :grey_question:
    Strevi wrote: »
    Those other hypothetical servers could have areas tailored specifically for PvP and created by a different employee.
    By refusing to play the parts specifically designed for you, you reject their entire work. You send the message that you disagree with how they spend their budget.
    You are not a gamer but something else.
    I never said I'm a gamer.

    What are you?
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
  • EhrgeizEhrgeiz Member
    edited October 2022


    A nuisance.
  • 🤣
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
Sign In or Register to comment.