Skiis wrote: »
Will mayors be able to restrict what can be gathered by it's citizens in a region for the health of the ecosystem?
For example if harvesting trees is harmful at the moment, would harvesting one auto-flag people that break the rule?
My only opinion on this is that players will inevitably overfarm for personal game, so I would hope it's addressed in some way.
What aspects of the gathering system are important to you?
How do you feel about the interaction between the surveying and gathering system?
What are your thoughts regarding the land management system?
Are there examples of gathering systems in other games that you feel are done well? If so, in what ways?
Is there anything in particular you’re excited or concerned about regarding what was shown with the gathering system?
dabte wrote: »
If you want to progress your node you have to harvest and do stuff in your node,
but then you can punished by harvesting too much? isn't that counterintuitive and
that means you get soft locked when trying to progress yourself or your node?