Orym wrote: »
Can i just say i appreciate how in Runescape you had a specific spot you went to when you wanted to mine ore. Just stay there and chill for a while.
It can be fun to run around looking for gatherables. But sometimes the run around gets boring.
blackulysses wrote: »
I love the scope and ambition of Ashes of Creation. I particularly love the innovative Node system that will allow players to have more influence over the game, have novel replayability when players reach the end-game and the gathering systems. I agree with maximising player interdependence and community where possible.
I like the gathering systems especially and I created an extensive document over the past months (have a background of producing GDDs) which goes into gathering and currencies in detail specifically covering Gathering and Currencies in AoC.https://docs.google.com/document/d/11cubd2Jr8B1gafF3uojxCsMyCz643E997NQyPSEK6Ns/edit?usp=sharing
I think it could be worth a read despite its length for the dev team. Nice job on the gathering so far, the physics and UI look great!
maouw wrote: »
@Aika - does Wakfu have any PvP aspects to the ecology?
What stops aggressive players ruining your land?