Sorry, my native language is Erlang.
Sigtyr wrote: »
Falling trees look awesome! Rocks breaking apart and revealing veins look awesome! I love how this works together with the idea of surveying as well. It further encourages group play as having friends who can survey will be incredibly important.
I do think the branch physics could use just a little bit of polish, but overall I'm very happy with how everything looks.
arsnn wrote: »
For the land management i got big concerns.
I think people are incentivized to follow their current needs in mmos (i need 10 wood) and not make long term decisions, as play sessions and long term engagement with mmos are limited.
From how i understand for every resources the player is faced with decision
Do i grief the ZOI?
Do i rely on the next guy to encounter the resource is not gonna grief the ZOI?
Do i wait and come back for the tree to fully develop?
JustVine wrote: »
I wanted good economy play, PvP and immersive farming. This farming has potato trees. As someone who spent decades of their life gardening I cannot tell you just how unhinged and immersion breaking that is. Hope the rest of you have fun. I'm out.