Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Such as partols, scout parties, war parties, bandits, groups seeking a new area to live etc?
Groups that roam/patrol either a certain area or randomly between nodes and POIs.
This could be during certain seasons (-migration), due to certain events triggering, increased node influence, increased player population in an area.
Even retaliation from NPC villages that are attacked by player groups.
If so, What’s stopping them from griefing players then hiding in a Friendly/Guild members Freehold boundary’s where they cant be attacked back and can log out in safety?
Is there a concept of what the Parlor games will look like? Maybe you can give an example of one game?
Games will be for gold or other currency?
Im thinking about areas with bosses or ressources to be contested.
I'm thinking also about a dark, gloomy, depressing and terrifying RP zone where PvP players could ease their frustrations. I imagine also an increased gear loot rate if you die. Of course, the player should be well warned and should think twice before entering this area.
You mentioned, that ressources(trees, flowers), beasts(wolves, rabbits) and products(farming) will be part of the land management system. But... will grindspots be dynamic too? Will centaurs migrate/change if they are killed too often? Will loottables change for them, or for chests? Will they get stronger/weaker?
In other words: Will grinding a specific spot/npc-village become less profitable over time?
Discord
Forum
Can citizens of the same node attack each-other?
Can a gatherer of a vassal node attack a gatherer of a parent node or sibling node if there is no war between their nodes?