Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
@Vaknar Thank you but I was careful to specify "land area".
I did it!
[Edited the OP as well to include it. ]
Ahh, I see! There will be open PvP land areas. For example, after successful node sieges! This is from the wiki: "After a node is destroyed, the footprint of the node will enter a ruined state and will become an open PvP zone for a number of days equal to the node's level. These ruins consist of a debris field of treasures that are lootable by players entering the area." You can read more about it here!
Woo! Ty for the great question
Ahh, I see.
We'll certainly have more information for you regarding this topic as we progress further in development! ^_^
For the Dev team! I noticed in all of the current development videos that there are a lot of "fog" and "mist" ground effects. Are there any plans to create passive character interactions with the environment? Abilities that offer advantages i.e.: Rangers or Rogues can use the foggy areas to create an advantage or to initiate in or out of stealth. (Fog lets you go invisible!)
Should I re-ask next month also or is my question one of those things that can't be answered yet?
Happy to move on to other questions rather than pushing on that one, given the likelihood of that, but if there just wasn't time, I'll ask again next time.
Great question for the next Q&A! This one has concluded
Hey! Thanks for tagging me and asking this. I didn't realize I hadn't tagged you in the Q&A response comment. My apologies!
I went back and looked at my notes. Looks like your question was one we wanted to get to on stream but didn't have time for. If you ask again next month, the odds of it being asked will be better! ^_^ ty!