Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I understand that when a node is progressing through the stages it will need resources to develop its areas (housing, taverns, ect.) But can in theory the node "max out" its development once in metropolis stage and everything is built and not need these base materials. if so, will this remove the demand for low level resources for that node? eg basic wood/stone that is being farmed by low level players.
I really enjoyed Summoner in Aion and one of the reasons was that he had a lot of debuff spells.
I think you have some really bad understand of the Node System.
You cannot drop Nodes. They pre-exist in the world. Their type and location is static. They may or may not develop depending on player events.
You might want to take a read of this https://ashes101.com/nodes to straighten out your understanding a little bit.
Cheers!
Jahlon
(more specificly the Necromancer)
When will we be able to see the summoner archetype in action?
Regardless of either of those questions/answers: do you think player (PvE x PvP players) segregation, like what happens in Albion/EVE/OSRS, is a good thing?
Thanks
For anyone who wants to check it out for themselves!
"Why Unreal Engine 5.1 is a Huge Deal"
https://www.youtube.com/watch?v=FUGqzE6Je5c
Context:
I think we've all deconstructed/discarded our fair share of common items rewarded to us from quests. After having enjoyed Oldschool Runescape's questing for many years I miss getting useful and compelling rewards from quests in other MMOs. I remember being rewarded with things like access to new spells, upgrades to existing ones, XP/progression to skills, the ability to craft and/or gather new things, access to new areas, special gear, and/or enchantments/enhancements to tools/gear, stuff for freehold, etc., etc., etc... And I hope to see Ashes become the MMO that breaks this trend.
Thanks.