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Next Livestream + Q&A Submission - Friday, December 2, 2022 at 11AM Pacific
edited December 2022 in Announcements
Glorious Ashes of Creation Community!
Our next livestream will be Friday, December 2, 2022 at 11AM Pacific! (Click here to convert this to your local time.)
Similar to our past streams, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our livestream. In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct and succinct the better (think one to two sentences)!
Submissions end Wednesday, November 23, 2022 at 11AM Pacific, so we can select your questions before the broadcast.
We'll see you soon for our development update livestream! twitch.tv/ashesofcreation
Greetings glorious Ashes of Creation community!
We’ve decided to move our glorious November Development Update livestream from this Wednesday to Friday, December 2, 2022 at 11AM Pacific!
Our team is working very hard to show you something exciting, and we’d like some additional time to add a little extra polish!
We thank you for understanding and we’re excited to see you on Friday!
🧟♂️ In case you missed it, check out our November Development Update to catch up on the latest news! https://youtu.be/I_LhGxdKBNQ
My thoughts are similar to the crafting poll question:
Have the "basics" like iron ore, but make certain rare ores required higher up(think OSRS rune ore x1, coal x8). Then, beyond that, add special colors/dyes/effects, that are only derived from special drops(i.e. raid boss drops red scale that gives your crafted item a red glow). This would give players visible clout, on top of the high level stats. You could see someone in the world with a shield that 'drips' lava, or something, and know "Oh! They got that 0.1% drop from XYZ dragon raid boss". Effects similar to gw2 legends might be in line, if dialed down. The unique boss drops could add visual effects, but also damaging effects. Imagine a mid -tier world boss that can change damage type to poison? This would continue to be relevant, even after people over level it
Founder and Guild Leader of -Providence-
I’ve seen other games where they have “stream teams” but they’re just glorified advertisers for the game.
Are there going to be any meteorites that sometimes fall from the sky into random locations and only the finest miners could mine them for rare resources which could be used in crafting legendary items for example?
This could encourage players to explore Verra more and create random events or sometimes conflicts between nodes.
It has been my experience as primarily rolling a Tank, that it's viability in PVP has always suffered. I either have to completely re-spec or carry a full change of gear (or both). SWTOR did a decent job by having clickable quick slots for gear and abilities and by also having the abilities like "Taunt" work in PVP, just differently. But I was hoping that as a Tank in a truly PVX game, that I wouldn't be immediately useless in a sudden PVP interaction (unless I came up against another tank). Ideally I'd like to be in a complimenting party (or at least one other), but realistically that isn't always the case.
Will players be able to create their own NPCs? Specifically, I loved how Dragon's Dogma made everyone make one. Then you could globally share it among your friends list. This NPC was basically an AI player. It leveled, you gave it skills, armor and weapons. You customized how it looked.
I was wondering if y'all had any plans for something along this lines in the future of the game?
I made an article in regards to my thoughts about this incase you wanted more in-depth information.
Are there any details about the to-be Verran gods' influence in our gameplay that you could share with or hint at, for us?
Last update on this topic was Jan 19, 2022: https://forums.ashesofcreation.com/discussion/comment/326362#Comment_326362
Basically, "[we are still working to answer this]"
My question is, have you given any thoughts of adding de buff protection?I played an L2 server which had de buff protection on and it made PvP fights to last longer and get more enjoyable. for example you are getting stunned by someone (anytype of stun) but with the de buff protection you will be able to get stunned again in 30 sec. So for 30 seconds you got stun immunity. (without it you can be stunned over and over in big fights which is not good)
For example there are currently three tiers of summer freehold appearances for sale but the most recent offerings, Wardens in the Wild, includes the Moor Warden’s Blind which does not specify any tier.