Marzzo wrote: » 1. Every weapon in the game is hitting way too fast. One-handed weapons and Two-handed weapons alike are just too twitchy. Basic attack hits should leave small nuancaed windows between them to weave in abilities in a natural flowing manner. Currently, it's simply way too fast. Hits should be impactful, they should have weight. Right now, it looks like the characters are swinging weightless lightsabers. 2. There are too many spell effects. Especially on basic attacks. Basic attacks should be just that, basic. Relax with the spell effects. Other than that, amazing job keep it up.
Solvryn wrote: » Been playing a lot of Valheim lately, it’s a good pace. Ashes could do well at that pace.
NiKr wrote: » Solvryn wrote: » Been playing a lot of Valheim lately, it’s a good pace. Ashes could do well at that pace. I've been doing the same, but imo its combat is waaaay too slow for an mmo.
Austrinaut wrote: » Lot of good discussion here, here's my two bits: I really like the way they're going with combat. It's fast paced and messy like REAL combat. The visual effects are bright and loud so you know something happened. I don't want to look up and see my health bar is empty and there's been a rogue behind me for five seconds stabbing me and I didn't notice. It does make sense that they'd get toned down for sieges though. I'm sure they'll have an optimization algorithm to cut down lag for that.