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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I'm a hardcore min/maxer and from my stand point a fully crafted legendary set will provide much more scope and nuance for a character build.
It took 52 weeks to get my legs, 75 weeks to get my chest, 15 weeks to get my gloves, 34 weeks to get my shield, 1 week to get my sword, 52 weeks to get my cloak, 71 weeks to get my boots and 59 weeks to get my shoulders when I wanted dropped bis last time.
It took about a year in bdo and I suspect it will take about a year in Ashes too. Crafted gear can be acquired without fuss or hassle. It is the best way to obtain bis gear and the current approach in Ashes is perfect for my needs.
There's only one ring of power
Yes. It should go into the history of the server as thought to be lost.
I can't equate this example to the looters/crafters/obtain-ers of a Unique Legendary item, since mayors are simply a matter of record.
No one's suggesting that we wipe/erase the name of the player whom first loots a specific Unique Legendary; It just feels to some of us that if they are gone long enough from the game, it might be a good idea for an exception to be made for a duplicate Unique Legendary item to then drop another, separate item. Yes, this would mean it's no longer 1/server - but at least it would be around for *someone* to actively enjoy having/pursuing.
Dev's should spent tons of hours creating content to throw in the garbage as "lost" history. Is the way i read that.
Just going to say any rp notions of the only"one" item is 1000% silly, and not backed by any kind of game design.
I mean, this isnt really up for debate.
Steven has already said such items will be reallocated to drop tables. The only question remaining is what triggers this.
I kind of like this idea.
It's really NOT that much work to re-skin the same item, with some minor graphical modifications - especially if you're just changing the color of an item; If a Unique Legendary mace drops and the special graphic for it is something like an orange "line of lava" constantly flowing down the long hilt, it's pretty easy for the graphic designers to just re-color the lava to purple, then re-name item when the near-duplicate goes back into the loot tables.
Subscription time is an interesting thought.
I would still say at least 60 not 30.
But I feel the bigger issue there would be tying anything in game to subscription time, I'm not sure those two pieces of information should ever be related to each other.
Exactly. And the new item goes with a new story arc.
I don't think you understand how easy it would be to change a color, give a new name and assign to a new story line. You seem to be underthinking this.
Everything is up for debate. Why else would you be here?
To discuss the things that Intrepid havent already clarified.
I would agree with 60 days (or even 180 days) for something like property in game, but not a legendary item.
My expectation for Ashes is that there will be new gear added at least every 6 months, including a good amount of top end gear. This would mean that even legendary unique items aren't going to be best in slot after a year and a half or so.
Uniques will have either super specific stats with some special effects or just random stats with special effects. If they have super specific stats - they become the most sought-after item in the game and they will probably cost like a whole damn legendary set of gear. So unless we know those stats and effects before we even drop the item, there's no way to know for sure that the one who drops it will have it as their BiS item.
And if the stats are random, the item's target audience becomes even smaller, so its potential to be someone's BiS is barely existent.
And with all that being said, I think it'd be completely fine to give the ONE-OF-A-KIND item stats that are a bit higher than your normal legendary. Of course craftable legendaries will be rare too and will be hard to acquire, but they're not one of a fucking kind for the whole server. And those crafted legendaries WOULD be in fact BiS stuff, because people would be crafting them with their own build in mind, min-maxing its stats to all hell. So even if Unique's base stats are a bit higher - no one, outside the perfectly fitting builds, would care about that boost.
Also, just to be clear, I'm talking about pure vertical stats. Say, normal legendary weapon has 100atk. +3 is the safe limit of OE and it gives 5atk per level. I'd want Unique weapons to have smth like 120-125atk. That is it. Any additional stats, any special effects - anything of that sort is completely unrelated to the base power of the item.
This is the bar you think IS is going to set for unique? They will just be reskins?
If a legendary is a reskin and stats are the same or less than high end gear needed to get that. Guess it can stay dead content lmao.
Of course they are related, I wrote them both and haven't changed my stance. I'm fine with the redrop when someone leaves a server. I just don't like redrops on a timer.
Furthermore, you make a good point as to why unique legrndaries might be useless. If they are useless they should be removed from the game. I still believe they will be on par with bis gear, thus, bis themselves.
But this value would only exist if the item is completely permanent and personal, not the shit Mag was suggesting. If Uniques are anything but permanent - they would, in fact, be completely useless.
I'd expect no involvement from Intrepid when it comes to drop distribution. That's on guilds to decide.
I feel that considering how rare the item actually is, it wouldn't be a big deal to generate an additional legendary item in a scenario like this.
It would still feel special if there was an additional legendary item generated after some time, and even moreso if the "duplicate" was more difficult to obtain, and if there is a lore reason behind it.
Maybe the second person to find the secret location of the original legendary, triggers an event showing that somewhere the second legendary item has now spawned, as a result of their findings, maybe with a hint or something as a reward.