Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
As a closing thought, was initially thinking 60 days, but would now favor 90-120 days of inactivity on behalf of the initial looter before a duplicate UL can drop again. These are all spans of time that feel like a long period of time, when you constantly play an MMORPG.
Too short of a time devalues the possession of such an item, whereas any longer is probably just un-necessary.
Will make it my topic-question for the Q&A thread, this Friday.
Simply put a character logging out of the game should NEVER for even 1 second remove a legendary item from potential being seized in conflict because the point of such an item is to stimulate conflict, not to provide 'uber pwnage' to the wielder.
The entire literary genre of 'fantasy legendary items' even prior to Tolkien was all about how greed for these items made having them a curse because their power both morally corrupts the holder but also brings forth a never-ending stream of would-be usurpers that must be beaten back. And one such usurper will inevitably succeed in killing the current owner and take the price for themselves beginning the tragic cycle anew. These items are thus allegorical for the power or royalty itself.
The proper implementation of a legendary item is for a player equipped with it to be flagged for PvP at all times and for the item to be transported/stored in some kind of armory when not equipped at all other times, with said armory able to be looted if the node or castle it is in is sieged and destroyed.
The 'player content' that needs to be shared here is the WAR over the item, not the item itself, focusing on how many players and for how long a player is going to equip the item is to miss the forest for the trees.
This is another one of those topics that will be very interesting to revisit during Alpha Two, as well as post-launch, to see how opinions compare to those of today