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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
I expect this to deal with griefers:
"Players that work outside of the game design to grief or harass other players are actionable by customer services.[1]"
I expect whatever action Intrepid takes will be sufficient enough to largely deter both pvp and pve griefers. It will never be perfect. But you can get it in a pretty good state by practicing the age old art of enforcing the rules of your game. Devs these days may need to dust off some very dusty tomes on that subject though.
Having at least 1 kill protection from gear drop chance does all kinds of things, there's all kinds of reasons why it's a good idea. Being able to kill a pve griefer (without catastrophic risk) is one of them, one of the less important ones imo though. Ultimately the person doing the griefing needs his account actioned on and eventually banned if they don't stop. Because someone deadset on griefing can just keep coming back no matter how many times you kill them.
then you are at the mercy of the gm. what if they don't consider griefing whatever the other dude is trying to do to you?
also, another reason to let you have 1-3 pk count is because people might accidentally pk (trust me it will happen) and losing your gear because you did something inadvartedly leaves a bad taste in your mouth.
also, only pve carebears report. real men pvp and solve their problems fighting, not calling daddy and asking for bans
lol, I can't argue there. But that may be the only option we're left with. Same with being at the mercy of a GM. In some situations all you can do is rely on the game developer enforcing the rules of their game. If a GM, and by extension the company, is openly refusing to enforce it's own rules to my detriment, then that's not a game I will be playing very long.
It's not going to be perfect. It will take some time to weed out griefers. But if Intrepid is heavy enough with their enforcement, the stories of action taken and bannings will spread and it will all get to a relatively good place. I think so anyway. Again I'm with you in that I don't think loot drop chance needs to start on the first kill. That's the way it is though. But griefers, when caught, need temporary bans followed by permanent bans. Solves so many problems. Makes the game better for everyone.
For example, just knocking another player out but not delivering a killing blow might cause them to just be out for a minute or two and they will wake back up again with a mild de-buff. That's probably enough to establish 'dominance' and see who gets to farm the mobs in the area. The corruption that would come from this could be far less.
They absolutely could do something like this.
However, it is worth pointing out that Intrepid have set the corruption system up with - as they term them - levers.
These are specific points where Intrepid can make adjustments in order to achieve a desired outcome.
These levers in terms of corruption include the amount of corruption gained per kill and how that scales with character level differential, the amount of corruption worked off with experience gain, the amount of experience gain lost on death, the translation between current corruption and gear loss chance, the range of a Bounty Hunters ability to track corrupt players, and no doubt some more that I can't think of right now.
With these levers, Interpid will be able to "manipulate" player behavior to arrive at a desired level of PvP.
This is why the corruption system will work. If there are not as many people gaining corruption as Intrepid want to see, they will alter the balance a little to make the risk analysis they undertake fall more on the side of attacking.
As such, there is no real need to set up any other PvP based area control mechanic.
But even if I did try and see this as abuse, like I said, we don't know how the game will work in this context. Will the mobs be able to just be dumped on people? Will the mobs easily reset? Will the bosses not just kill the one who pulls them? Will we have different abilities or consumables that help us deal with any of the above? We got 0 clue about any of that. So right now, no the pvp/pk solution doesn't seem like the only one to me.
As for the 1-3pk rule. It will literally not solve anything. If there's someone who's going so far with their actions that you feel you gotta kill them - you killing them won't stop them. So your PKs will go up way past 3. And this is exactly why I hope that we get other tools to address non-pvp "griefing".
well, following someone and killing them over and over isn't considered griefing, however, its considered griefing by intrepid. so it doesn'tmatter what you or me consider griefing, it matters what intrepid considers griefing.
and pulling a boss (or mobs) over and over near a player without gaining something in return, can be considered griefing. people don't always play in full parties and there will be areas for solo farm as well.
what about people who are trying to gather, do they have to gather and chop trees in a full party too? what if I just pull aggro to them so they can never chop a tree just for fun?
my point is, you can kill people through mobs and you don't get a corruption penalty or any type of penalty, however, when you kill someone who didn't fight back, you get a penalty. lets say someone is trying to mob drop you, and then you hit that person trying to get him low enough so that the train kills him, then you accidentally kill him and go red. its not fair that you drop ur gear is it?
how do we prevent harassment from pvers who wont flag?
1-3 safe pk count lets me deal with it myself. idk why r u complaining about it, thts how l2 worked. you think it didn't solve anything because you played in prvt servers, but when you are a solo player in retail and it takes you one 1-2 weeks to hit level 40 (back in the day) you will think twice before fucking with someone who will just kill you and drop you 5% ++ of exp (a good 30 mins+ of farm) and lose karma before you come back. then the killer can just take out sin eater and be ready again.
it takes less time to level up in ashes than in l2 but it also takes more time to go from place to place. so you probably wont want to spend 10 - 15 mins walking back to get killed again by the same guy if you start any type of fuckery
I would consider that griefing.
yes, and intrepid too...but its allowed in the game. that was my counter point to him saying that mob manipulation is allowed. many things are allowed by in game mechanics, but they could be considered griefing. so what matter is what IS considers griefing
It took a few minutes to get down to the deepest parts of a dungeon in L2 even with TPs. Unless we respawn literally in the node center in Ashes, it'll take roughly the same amount of time to come back to your original point of death. Which gives the pve "griefer" a way to "grief" you way beyond your first 3 pks. And yet again, if it's a griefer - his whole damn gameplay consists of annoying you. A few minutes of downtime between his gameplay would be nothing for him.
And I'm not complaining about this. I'm just saying that it's just the way Steven wants it. I just consider anyone who has to stoop down to PKing against "griefing" a weak person. Hell, if you get mob griefed by someone - just come back and do the same to them. Win against them at their own game.
And if your last and only choice is to PK - prepare yourself accordingly and just do it. Go change your gear into something more appropriate and go kill that fucker several times. Get your revenge.
Also, I feel like we're forgetting a thing here. Your items would only drop if you die while red. If this is your first 3 pks, I expect you to get so little corruption that it takes you just a few minutes to clear it. Which is just another reason for me to consider this whole discussion silly. I'd rather prefer to discuss the best way to balance the system where those first few PKs don't impact you as much (outside of the damn item drop). But even that discussion would be too early at this point, because there's still a ton of untested and unknown design present.
ac will have the bounty hunter system, or they might be people passing by and ur screwed
I'm ok with dropping mats if I have 1-3 pk, but not gear..and Iirc steven said u can pk a couple of times before dropping stuff
i could always be wrong. memory is tricky
However, it has since been stated by Steven that they now have it set at any corruption triggering a chance to drop gear.
Having a chance to drop gear on death at any level of corruption is the most recent info we have on this, and so is what we should assume.
I think griefing is a part of human behavior.
And many people would consider that person behaving like a dickhead.
The honor PK way to solve that problem is Nth Degree the player doing it.
An example of this in other games that I have played, if I’m out in the world and someone gets agro by mob people will help the player kill the mob, especially a higher level mob.
This question is based off of the other player and myself not being in a guild or party together. If I am out in the world and notice a player initiating an attack against another player. Will I be punished, corruption, for helping to defend that player from the initial aggressor?
I’m not talking about defending a red player from an attacker that has a bounty on their head, but a green one. If I get corruption, why? Defending others from attackers is an honorable act not a corruptible act.
If a player is a combatant which would be required to attack the low player, and you attack that combatant you will also become a combatant. There is no corruption given when combatant fights combatant so no you would not.
If that initial attacking player was corrupted you would not be required to flag as a combatant to kill them, and you also would not gain corruption.
That is really good to hear, thank you. It would really suck to help someone out just to get penalized for it.
its not an honorable act. what if the player who initiated the attack did so because he knew the other player would attack him, as he killed him 3 times already for no reason? by you helping the player getting attacked, you are bullying
you dont know what happened before they started fighting..its possible that the player attacking first isnt in the wrong. perhaps they were fighting, ran way got unflagged, healed and came back for more.
or maybe they are just friends and they are testing some skills, or hitting each other to fool around. now you killed an innocent guy =x
If no profit i.e. no risk no reward PvP - I would rather stay put off such a farming simulator game.
@Noaani
Can you please explain the specific corruption penalties that you feel are not a deterrent? Also, what are your suggestions to make corruption more of a deterrent?
Also, do you plan on continuing to just make things up or will you commit to actual data (or quotes or video or statements from credible sources) to form your arguments?
p.s. i plan on making you KOS in game, regardless of the corruption penalties.
As someone who is not a serial killer but does enjoy owpvp quite a lot I think it is quite a deterrent already without knowing the exact gear/mat drop chances when corrupted or exact penalties, or how long it would take to work off corruption. That vague dial is already turned pretty far to make me think “I’m only doing this in some super rare occasions”.
Do I think someone should lose gear after 2 or 3 corruption kills of equal level? No
Do I think continued killing should cause corrupted to drop gear on death? Sure
Do I think killing 1 or 2 significantly lower evel players should cause a corrupted to drop gear on death? Yes
Do I think killing 1 or 2 significantly lower level players with high gathering skills should cause a corrupted player to drop gear on death? No
To me, it's all variables that should be considered in the system.as opposed to 1 set form of corruption.
But no matter what, carebears will want more punishments, griefers will want less punishments. But I believe there should be a middle ground that keeps the focus on PvX. Not too much punishment as to deter PvP, but not too much leniency to promote griefing.
Also there's no such thing as non-consensual PvP in a game where it is built into its system. Consent to the systems is given upon logging into the world.
Why ask me a question when you already have your answer?
Corruption isnt going to be a deterrent to many people, regardless of what the penalties are
As such, I dont see corruption as being all that much of a deterrent.
Neither do you- so what is your question?
You didn't give him a proper answer as to why you think majority of players are fine going corrupted. And willing to lose gear, *4 xp, and be a target for a large amount of players in the area, onto of the other negative factors.
Logic would dictate the stronger the negative consequences more likely players will be less likely to engage. You do view everything with logic and no emotion correct?
While many people may use that phrasing for that reason, that isn't what I was talking about.
You see, the problem is, Abarat took the post out of context, and then asked me why I think a thing that I didn't say.
I'm going to quote you the whole post;
The reason for this statement is blatantly clear to anyone with a brain and a basic knowledge of the corruption system in Ashes (obviously Abarat lacks one of these).
You do not gain corruption by engaging in PvP, you *can* gain corruption if you kill someone that isn't fighting back.
As such, corruption will not be all that much of a deterrent in stopping people from initiating a fight, but it may well change the outcome of that fight on occasion.
You need to learn how to read, so does Abarat.
If you graduated middle school (or your equivlent), I suggest asking your local school board for a refund. Even if all it cost you was time, it is clearly time that was wasted that you won't ever be able to get back.