Shabooey wrote: » This may be a stupid question so apologies in advance. If a Purple player attacks a Green player, the Green player fights back and is then flagged Purple, but dies, does the attacker then gain corruption? I assume they do but couldn't be sure after reading the Wiki.
Dolyem wrote: » Depends entirely on how harsh corruption is. Though I plan to do as much open world pvp as I can without getting absolutely obliterated by corruption penalties.
Chicago wrote: » How many of you will still be engaging in in world pvp/ ganking reguardless of corruption?
Noaani wrote: » Mag7spy wrote: » You didn't give him a proper answer as to why you think majority of players are fine going corrupted. I didn't answer the question because he asked me why I said a thing I didn't say. You need to learn how to read, so does Abarat. If you graduated middle school (or your equivlent), I suggest asking your local school board for a refund. Even if all it cost you was time, it is clearly time that was wasted that you won't ever be able to get back.
Mag7spy wrote: » You didn't give him a proper answer as to why you think majority of players are fine going corrupted.
hleV wrote: » Azherae wrote: » If I go red in my best gear, the punishment is severe. If I go red in my backup/test gear, the punishment is smaller. You don't find it silly at all that somehow, the severity of punishment for committing murder somehow depends on what gear you have on you? Like "yeah I don't have much to lose, let's commit some crime for fun!" seems so stupid to me and I don't think a good system would "discriminate" like that.
Azherae wrote: » If I go red in my best gear, the punishment is severe. If I go red in my backup/test gear, the punishment is smaller.
Depraved wrote: » tautau wrote: » If someone risks their valuable personal gear because they went red because another player irritated them, it appears to me to be a personal issue with the player going red ~ their lack of personal self-control is potentially costing them their valuable item(s). They should not blame the game rules, they would be better served learning to tame their emotions and learn to master themselves. what if a pve player is harassing and griefing you? how are you going to deal with that? report and wait 3 days for a gm to check the ticket?
tautau wrote: » If someone risks their valuable personal gear because they went red because another player irritated them, it appears to me to be a personal issue with the player going red ~ their lack of personal self-control is potentially costing them their valuable item(s). They should not blame the game rules, they would be better served learning to tame their emotions and learn to master themselves.
Veeshan wrote: » Depraved wrote: » tautau wrote: » If someone risks their valuable personal gear because they went red because another player irritated them, it appears to me to be a personal issue with the player going red ~ their lack of personal self-control is potentially costing them their valuable item(s). They should not blame the game rules, they would be better served learning to tame their emotions and learn to master themselves. what if a pve player is harassing and griefing you? how are you going to deal with that? report and wait 3 days for a gm to check the ticket? nothing worst than in new world when ur trying to harvest flag your get a constant pve player pulling mobs onto you while u try and hit a node and then try stealing ur node and u cant do anything bout it
Shabooey wrote: » Thank you @HumblePuffin and @Noaani for your replies. I would suspect most people would fight back as the penalties are a lot lower. But like you say, someone might decide I'll take the risk of Green death penalties to make you go Red and come back for you. It will be interesting to see how the corruption penalties work based on the amount of corruption you get. I would hope the risk of you losing gear if you Pk once would be really really low. But that is the risk you take of a PK, let's see how it plays out in Alpha 2.
Azherae wrote: » Veeshan wrote: » Depraved wrote: » tautau wrote: » If someone risks their valuable personal gear because they went red because another player irritated them, it appears to me to be a personal issue with the player going red ~ their lack of personal self-control is potentially costing them their valuable item(s). They should not blame the game rules, they would be better served learning to tame their emotions and learn to master themselves. what if a pve player is harassing and griefing you? how are you going to deal with that? report and wait 3 days for a gm to check the ticket? nothing worst than in new world when ur trying to harvest flag your get a constant pve player pulling mobs onto you while u try and hit a node and then try stealing ur node and u cant do anything bout it I don't get it. Just kill the mobs?
Veeshan wrote: » Azherae wrote: » Veeshan wrote: » Depraved wrote: » tautau wrote: » If someone risks their valuable personal gear because they went red because another player irritated them, it appears to me to be a personal issue with the player going red ~ their lack of personal self-control is potentially costing them their valuable item(s). They should not blame the game rules, they would be better served learning to tame their emotions and learn to master themselves. what if a pve player is harassing and griefing you? how are you going to deal with that? report and wait 3 days for a gm to check the ticket? nothing worst than in new world when ur trying to harvest flag your get a constant pve player pulling mobs onto you while u try and hit a node and then try stealing ur node and u cant do anything bout it I don't get it. Just kill the mobs? 1- killing mobs is boring 2- if 10 person from Node a kills mobs and 10 person from node b kills mobs then its equal gain but if 8 people in node b kills mobs and 2 people venture off and harass and pk players from Node A those players now need to be more carful reducing how fast they can farm mobs which can mean Node B might now progress faster cause 2 peopel have now interupting potential all 10 of node A farmers not to mention the 2 people get kills and bring back loot then node A looses resources and Node B gained it.
Depraved wrote: » Azherae wrote: » Veeshan wrote: » Depraved wrote: » tautau wrote: » If someone risks their valuable personal gear because they went red because another player irritated them, it appears to me to be a personal issue with the player going red ~ their lack of personal self-control is potentially costing them their valuable item(s). They should not blame the game rules, they would be better served learning to tame their emotions and learn to master themselves. what if a pve player is harassing and griefing you? how are you going to deal with that? report and wait 3 days for a gm to check the ticket? nothing worst than in new world when ur trying to harvest flag your get a constant pve player pulling mobs onto you while u try and hit a node and then try stealing ur node and u cant do anything bout it I don't get it. Just kill the mobs? if you decide to attack the mobs, the other person will get the node... you gotta out-asshole them and drop the mobs back on them. i rarely lost nodes to people doing that to me but yeah i get it tis annoying af
Azherae wrote: » Veeshan wrote: » Azherae wrote: » Veeshan wrote: » Depraved wrote: » tautau wrote: » If someone risks their valuable personal gear because they went red because another player irritated them, it appears to me to be a personal issue with the player going red ~ their lack of personal self-control is potentially costing them their valuable item(s). They should not blame the game rules, they would be better served learning to tame their emotions and learn to master themselves. what if a pve player is harassing and griefing you? how are you going to deal with that? report and wait 3 days for a gm to check the ticket? nothing worst than in new world when ur trying to harvest flag your get a constant pve player pulling mobs onto you while u try and hit a node and then try stealing ur node and u cant do anything bout it I don't get it. Just kill the mobs? 1- killing mobs is boring 2- if 10 person from Node a kills mobs and 10 person from node b kills mobs then its equal gain but if 8 people in node b kills mobs and 2 people venture off and harass and pk players from Node A those players now need to be more carful reducing how fast they can farm mobs which can mean Node B might now progress faster cause 2 peopel have now interupting potential all 10 of node A farmers not to mention the 2 people get kills and bring back loot then node A looses resources and Node B gained it. So it's a lack of... numbers on your own side? I'm not getting it yet. In PvP you'd solve this by fighting the player, but if they were stronger than you, you'd lose, and have to go gang up on them with someone else to stop them, right? In PvE it's the same. If the player is better than you at 'dropping mobs on you', you lose, and have to go get more people to stop them, right? It doesn't sound like you have a skill issue killing the mobs, and afaik New World doesn't have easymode MPK... Anyways I realized this was actually moreso addressing Depraved and not you so you can ignore it since questioning your situation or skill doesn't tell me anything about the original point.
Veeshan wrote: » Azherae wrote: » Veeshan wrote: » Azherae wrote: » Veeshan wrote: » Depraved wrote: » tautau wrote: » If someone risks their valuable personal gear because they went red because another player irritated them, it appears to me to be a personal issue with the player going red ~ their lack of personal self-control is potentially costing them their valuable item(s). They should not blame the game rules, they would be better served learning to tame their emotions and learn to master themselves. what if a pve player is harassing and griefing you? how are you going to deal with that? report and wait 3 days for a gm to check the ticket? nothing worst than in new world when ur trying to harvest flag your get a constant pve player pulling mobs onto you while u try and hit a node and then try stealing ur node and u cant do anything bout it I don't get it. Just kill the mobs? 1- killing mobs is boring 2- if 10 person from Node a kills mobs and 10 person from node b kills mobs then its equal gain but if 8 people in node b kills mobs and 2 people venture off and harass and pk players from Node A those players now need to be more carful reducing how fast they can farm mobs which can mean Node B might now progress faster cause 2 peopel have now interupting potential all 10 of node A farmers not to mention the 2 people get kills and bring back loot then node A looses resources and Node B gained it. So it's a lack of... numbers on your own side? I'm not getting it yet. In PvP you'd solve this by fighting the player, but if they were stronger than you, you'd lose, and have to go gang up on them with someone else to stop them, right? In PvE it's the same. If the player is better than you at 'dropping mobs on you', you lose, and have to go get more people to stop them, right? It doesn't sound like you have a skill issue killing the mobs, and afaik New World doesn't have easymode MPK... Anyways I realized this was actually moreso addressing Depraved and not you so you can ignore it since questioning your situation or skill doesn't tell me anything about the original point. Azherae wrote: » Veeshan wrote: » Azherae wrote: » Veeshan wrote: » Depraved wrote: » tautau wrote: » If someone risks their valuable personal gear because they went red because another player irritated them, it appears to me to be a personal issue with the player going red ~ their lack of personal self-control is potentially costing them their valuable item(s). They should not blame the game rules, they would be better served learning to tame their emotions and learn to master themselves. what if a pve player is harassing and griefing you? how are you going to deal with that? report and wait 3 days for a gm to check the ticket? nothing worst than in new world when ur trying to harvest flag your get a constant pve player pulling mobs onto you while u try and hit a node and then try stealing ur node and u cant do anything bout it I don't get it. Just kill the mobs? 1- killing mobs is boring 2- if 10 person from Node a kills mobs and 10 person from node b kills mobs then its equal gain but if 8 people in node b kills mobs and 2 people venture off and harass and pk players from Node A those players now need to be more carful reducing how fast they can farm mobs which can mean Node B might now progress faster cause 2 peopel have now interupting potential all 10 of node A farmers not to mention the 2 people get kills and bring back loot then node A looses resources and Node B gained it. So it's a lack of... numbers on your own side? I'm not getting it yet. In PvP you'd solve this by fighting the player, but if they were stronger than you, you'd lose, and have to go gang up on them with someone else to stop them, right? In PvE it's the same. If the player is better than you at 'dropping mobs on you', you lose, and have to go get more people to stop them, right? It doesn't sound like you have a skill issue killing the mobs, and afaik New World doesn't have easymode MPK... Anyways I realized this was actually moreso addressing Depraved and not you so you can ignore it since questioning your situation or skill doesn't tell me anything about the original point. ok lets say everyone is equal and can farm 10 items an hour for simplicity sakes Scenario one Node a has 10 players farming = 100 items an hour Node b has 10 players farming = 100 items an hour Its equal so no one getting a lead here Scenario two Node a has 8 players farming and sends 2 off to interrupt node b via PvP = 80 items Node B still has 10 players farming however due to the actions of the 2 players harassing them node B players now need to stay closer to gether so they cant be singled out and maintain high HP so there less vunerable to attack this action alone drops there effiency by 25% now Node B only getting 75 items an hour where node A is getting 80 The goal here is for the 2 players to be realy annoying and not die all they need to show there intent for pking and it will have an effect they dont necessarily have to get a kill Scenario three Same as Scenario two however there were oppotunity to get a kill or 2 on some lone gather who got to far away from the group now not only are they running at 75% effiency they also lost a chunk of material to node A pkers which then add it to node a surplus lets say they retreived 5 resources and hour from node b this way now the resource outcome is Node A got 85 items to Node B 70 items you can send the legit shittiest geared player to cause a huge interuption to enemy factions siomply by being in the area. Kill a gather and you will often pull more people off tasks to chase you down and if u spend 30 minutes having more player chase you then your side coming out ahead, best case scenario is having 1 person kill a gather and having 5+ people spend 20 minutes chasing or hunting you down to secure the area
Noaani wrote: » The reason for this statement is blatantly clear to anyone with a brain and a basic knowledge of the corruption system in Ashes (obviously Abarat lacks one of these)
Abarat wrote: » Noaani wrote: » The reason for this statement is blatantly clear to anyone with a brain and a basic knowledge of the corruption system in Ashes (obviously Abarat lacks one of these) Aha. Now we are getting somewhere. I will deal with the brain issue. Can you, @Noaani , please enlighten me to your valuable basic knowledge of the corruption system which gives you such a strong and absolute understanding that the system will fail? Specifically? I looked up the word 'specific' for you... i am not sure that is a word you are familiar with based upon your responses so far. Specific: precise detail; clearly defined or identified for example... "the cost of a freehold is time and organization" is not specific That is what I am asking for. I am guessing you will again answer in cryptic, nebulous generalities that have almost no basis in fact, but, lets take another shot.