Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
TLDR but cool
And there you have it, 1 measly point of corruption and you risk losing months of progress via gear drop. Carebears must love this!
To be fair, if you have months of progression invested in to one gear slot, you probably dont need that farming spot.
Not sure if I agree with this, plenty of games didn't have that and had meaningful PvP. Meaningful is subjective, it's the entertainment and fun value an individual gets out of a game.
To some the thrill of a game is the intensive risk vs reward, kill or be killed. Kill or be stripped of all the possessions on you, full loot PvP if you will.
Clans will create conflict, hostility, war especially when fighting over farming spots. That makes you closer to your clan and more cooperative while wanting to dominate the enemy. It's how the older mmos functioned before any of these other systems came to be.
Meaningful may also the art of practice and getting good, being the best player you can be and being able to destroy your enemies, after all. A group is only as strong as it's weakest link, that was the case for me and a lot of the old school gamers where being good necessitated not being looted.
Taking a castle may not be meaningful to me at all outside a good payday or redoing the server order because someone paid up. It'd be no different than the loot pinatas most games try to pass off as mobs, not that meaningful.
But, someone could see what I find meaningful and go, "not for me". That's perfectly valid, as they may enjoy killing dragons, picking flowers, and looking pretty. I will do those things, but I will never get the same joy out of them as someone who does enjoy them.
ah I understand what you mean now and I agree but you know, there's always ways around those people
An expensive gear piece should not be removed from you for something as trivial as low corruption, this RNG should only activate on repeated offenses where it's obvious that you have ill intent/can't control yourself. Corruption is risk vs reward, so both of them should be at a reasonably similar level (getting the other player's resources vs. avoiding death while working off corruption), gear piece drop is an extreme punishment for one PK a player has commited that one time out of frustration for getting trolled/griefed/etc. and you can bet your ass some will be quitting the game if that RNG procs on them, when it could've been avoided by designing the punishment levels better (which I still have hope will be done after testing).
If you have an expensive piece of gear, you shouldnt be fighting over anything less than other expensive pieces of gear.
If someone is farming a spot where they could perhaps farm it for a month and buy an average piece of gear, if you have expensive gear you shouldnt be fighting them over it.
On the other hand, someone with less than average gear should be fighting that player over that spot.
If you are fighting someone over something worth less than the value of the gear you stand to lose, you deserve to lose some of that gear.
Do a better job at picking your fights.
you will probably be able to go red 3 or so times before you start dropping, then cleanse your pk count through a quest or whatever. the problem is the other person can keep coming over and over and over...
death must carry a heavy weight such that you don't want to die over and over to the same person, even if you have no mats on you, to prevent abuse.
You can proc a gear drop by committing 1 PK.
Corruption doesnt exist *only* to stop mass murdering.
we dunno yet..maybe you will be able to pk a few times before you start dropping...
Carry on your carebear talk, I gave my thoughts on the matter and you proved to be absolutely unable to properly address my concerns.
Yeah, so you factor that in to your risk vs reward analysis.
If they are really pissing you off, kill them and take any potential consequences.
If you aren't pissed off enough yet to suffer those consequence, dont.
That really shouldnt be hard to grasp. The point of the corruption system is to add weight to your decision to attack that player that pisses you off - all you are doing by saying it will make you think twice before attacking that player is that it is already working as intended.
The forums are not the place for oldschool "Your Red Your Dead" sentiments friendo, if it wasn't experienced it will never be understood. If you're looking for that super hardcore experience I can promise you that this is not the game because most of Intrepid aren't like that and really aren't about it.
There's a lot of us from the oldschool looking at Ashes, it may not be for some of us. Just the nature of the beast, lotta 9-5 folks in the community who do not like super competitive combat, pvp, or pve.
The point you are making - from my understanding- is that you dont want to have the risk of losing gear for killing one player that is either in a spot you want to farm, or has pissed you off in some way.
If that is not the point you are trying to make, then absolutely, I am not getting your point.
On the other hand, if that is the point you are trying to make, then my above comments stand, as the point of corruption - as stated by Intrepid - is to add weight to the decision to attack a player.
If you want to attack them you absolutely can, but Intrepid plan on making you think before you do.
One more time since people like to just pick their own info and run with it......
We won’t see bounty hunting if the system completely deters PvP interactions.
They certainly were when it came to xp and drops back in the day.
Its not going to deter pvp completely, only stop those who care enough to quibble. My whole crew of friends will spend most of their time red, even to kill bounty hunters. I'm in two minds because I wanted to be a Bounty Hunter like SWG. Other games I've been a red equals dead player though. Tough choices.
We will see how it gets tuned, too harsh and it’ll be in troll gear.