Depraved wrote: » my point is, you can kill people through mobs and you don't get a corruption penalty or any type of penalty
Depraved wrote: » 1-3 safe pk count lets me deal with it myself. idk why r u complaining about it, thts how l2 worked. you think it didn't solve anything because you played in prvt servers, but when you are a solo player in retail and it takes you one 1-2 weeks to hit level 40 (back in the day) you will think twice before fucking with someone who will just kill you and drop you 5% ++ of exp (a good 30 mins+ of farm) and lose karma before you come back. then the killer can just take out sin eater and be ready again. it takes less time to level up in ashes than in l2 but it also takes more time to go from place to place. so you probably wont want to spend 10 - 15 mins walking back to get killed again by the same guy if you start any type of fuckery
Depraved wrote: » and Iirc steven said u can pk a couple of times before dropping stuff
Depraved wrote: » NiKr wrote: » Depraved wrote: » having 1-3 pk count protection seems fair. or how do you guys propose we deal with pve griefer? so far pve griefers arent getting punished in any way, only pvp griefers. First off, just to make my position clear, I do not see any mob manipulation as harassment or griefing. To me that's simply what the game allows you to do and everyone in the game gotta deal with it. This also includes the main counter to those actions - be in a fucking party. It's gonna be a party game, so be in a party. "Dropping mobs" doesn't work, because the mobs that would kill a party in that situation would've killed the initial puller way before he brings the mob to his target. But even if I did try and see this as abuse, like I said, we don't know how the game will work in this context. Will the mobs be able to just be dumped on people? Will the mobs easily reset? Will the bosses not just kill the one who pulls them? Will we have different abilities or consumables that help us deal with any of the above? We got 0 clue about any of that. So right now, no the pvp/pk solution doesn't seem like the only one to me. As for the 1-3pk rule. It will literally not solve anything. If there's someone who's going so far with their actions that you feel you gotta kill them - you killing them won't stop them. So your PKs will go up way past 3. And this is exactly why I hope that we get other tools to address non-pvp "griefing". well, following someone and killing them over and over isn't considered griefing, however, its considered griefing by intrepid. so it doesn'tmatter what you or me consider griefing, it matters what intrepid considers griefing.
NiKr wrote: » Depraved wrote: » having 1-3 pk count protection seems fair. or how do you guys propose we deal with pve griefer? so far pve griefers arent getting punished in any way, only pvp griefers. First off, just to make my position clear, I do not see any mob manipulation as harassment or griefing. To me that's simply what the game allows you to do and everyone in the game gotta deal with it. This also includes the main counter to those actions - be in a fucking party. It's gonna be a party game, so be in a party. "Dropping mobs" doesn't work, because the mobs that would kill a party in that situation would've killed the initial puller way before he brings the mob to his target. But even if I did try and see this as abuse, like I said, we don't know how the game will work in this context. Will the mobs be able to just be dumped on people? Will the mobs easily reset? Will the bosses not just kill the one who pulls them? Will we have different abilities or consumables that help us deal with any of the above? We got 0 clue about any of that. So right now, no the pvp/pk solution doesn't seem like the only one to me. As for the 1-3pk rule. It will literally not solve anything. If there's someone who's going so far with their actions that you feel you gotta kill them - you killing them won't stop them. So your PKs will go up way past 3. And this is exactly why I hope that we get other tools to address non-pvp "griefing".
Depraved wrote: » having 1-3 pk count protection seems fair. or how do you guys propose we deal with pve griefer? so far pve griefers arent getting punished in any way, only pvp griefers.
Alastor_Blackwood wrote: » snip
HumblePuffin wrote: » Alastor_Blackwood wrote: » snip If a player is a combatant which would be required to attack the low player, and you attack that combatant you will also become a combatant. There is no corruption given when combatant fights combatant so no you would not. If that initial attacking player was corrupted you would not be required to flag as a combatant to kill them, and you also would not gain corruption.
Alastor_Blackwood wrote: » Maybe this has already been asked, but my question is about PVP in defense of others. An example of this in other games that I have played, if I’m out in the world and someone gets agro by mob people will help the player kill the mob, especially a higher level mob. This question is based off of the other player and myself not being in a guild or party together. If I am out in the world and notice a player initiating an attack against another player. Will I be punished, corruption, for helping to defend that player from the initial aggressor? I’m not talking about defending a red player from an attacker that has a bounty on their head, but a green one. If I get corruption, why? Defending others from attackers is an honorable act not a corruptible act.
Noaani wrote: » I dont see corruption as being all that much of a deterrent to engaging in PvP.
Abarat wrote: » Noaani wrote: » I dont see corruption as being all that much of a deterrent to engaging in PvP. Noaani Can you please explain the specific corruption penalties that you feel are not a deterrent? ... p.s. i plan on making you KOS in game, regardless of the corruption penalties.
Noaani wrote: » Abarat wrote: » Noaani wrote: » I dont see corruption as being all that much of a deterrent to engaging in PvP. Noaani Can you please explain the specific corruption penalties that you feel are not a deterrent? ... p.s. i plan on making you KOS in game, regardless of the corruption penalties. Why ask me a question when you already have your answer? Corruption isnt going to be a deterrent to many people, regardless of what the penalties are As such, I dont see corruption as being all that much of a deterrent. Neither do you- so what is your question?
HumblePuffin wrote: » Abarat while not always true it seems many use “corruption isn’t a good enough deterrent” when they really mean “anyone who can attack me without my permission is a problem” As someone who is not a serial killer but does enjoy owpvp quite a lot I think it is quite a deterrent already without knowing the exact gear/mat drop chances when corrupted or exact penalties, or how long it would take to work off corruption. That vague dial is already turned pretty far to make me think “I’m only doing this in some super rare occasions”.
Noaani wrote: » I dont see corruption as being all that much of a deterrent to engaging in PvP. It may alter the outcome of PvP, however.
Mag7spy wrote: » You didn't give him a proper answer as to why you think majority of players are fine going corrupted.