Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!
Options

Corruption/pvp

1679111218

Comments

  • Options
    AbaratAbarat Member, Alpha One, Adventurer
    edited July 2023
    Ravicus wrote: »
    Its possible to agree to disagree and move on from this circular argument as well.

    its not a circular argument. @Noaani has said things, in defense of his central argument, that are simply NOT true.
    i would like to hear his reasoning for using misleading/untrue information is his posts.
  • Options
    NoaaniNoaani Member, Intrepid Pack
    Abarat wrote: »
    Noaani wrote: »


    As Azherae said above, this is getting in to a semantic argument that Mag has caused.

    However, I'm order to illustrate to you the difference, freeholds as they currently are designed are not designed to be a catalyst for third party RMT, however, it will *ACT* as a catalyst for third party RMT among a very small number of players.

    That doesnt mean we should label freeholds as a catalyst for third party RMT.

    Now, I know you'll want to say "you can't compare RMT to corruption" or some such, and you are right. The thing is, I'm not comparing them. What I am doing is trying to illustrate the concept to you, and the veat way to do that is to give an example where things are much more bold, and thus easier to see.

    So, that is what the above is, an example to illustrate to you the difference between something that is a thing, and something that acts as a thing, just using a much bolder example to where the differences are easier to see.

    if freeholds *act* as a catalyst to rmt, they ARE a catalyst to rmt and should be addressed.

    The problem with this stance is that we also know that corruption being absent from the seas is turning players off the game.

    While it is only a few players (from my perspective), if we are going to take the stance of "if it *acts* as this, it IS this and should be addressed", then there are many things we need to address.

    As a stance, this is dangerous.
  • Options
    NoaaniNoaani Member, Intrepid Pack
    Abarat wrote: »
    i think Noaani 's internet went out.

    No, I'm just busy right now.

    Able to post small replies and such, but not much else.
  • Options
    AbaratAbarat Member, Alpha One, Adventurer
    Noaani wrote: »
    Abarat wrote: »
    i think Noaani 's internet went out.

    No, I'm just busy right now.

    Able to post small replies and such, but not much else.

    aka, desperately trying to find a quote to back up my outlandish claims
  • Options
    AbaratAbarat Member, Alpha One, Adventurer
    edited July 2023
    Noaani wrote: »
    [

    The problem with this stance is that we also know that corruption being absent from the seas is turning players off the game.


    changing the subject again. sources?
  • Options
    AbaratAbarat Member, Alpha One, Adventurer
    edited July 2023
    Noaani wrote: »
    Abarat wrote: »
    Noaani wrote: »


    As Azherae said above, this is getting in to a semantic argument that Mag has caused.

    However, I'm order to illustrate to you the difference, freeholds as they currently are designed are not designed to be a catalyst for third party RMT, however, it will *ACT* as a catalyst for third party RMT among a very small number of players.

    That doesnt mean we should label freeholds as a catalyst for third party RMT.

    Now, I know you'll want to say "you can't compare RMT to corruption" or some such, and you are right. The thing is, I'm not comparing them. What I am doing is trying to illustrate the concept to you, and the veat way to do that is to give an example where things are much more bold, and thus easier to see.

    So, that is what the above is, an example to illustrate to you the difference between something that is a thing, and something that acts as a thing, just using a much bolder example to where the differences are easier to see.

    if freeholds *act* as a catalyst to rmt, they ARE a catalyst to rmt and should be addressed.

    The problem with this stance is that we also know that corruption being absent from the seas is turning players off the game.

    While it is only a few players (from my perspective), if we are going to take the stance of "if it *acts* as this, it IS this and should be addressed", then there are many things we need to address.

    As a stance, this is dangerous.

    LOL, we are not discussing feelings, but actions... data. people being butthurt about open seas is not a *acts as * or catalyst... it is a made up... we have not played the game. I do respect how you are dodging though... it is admirable.

    <incoming 'made up' argument>
  • Options
    SweatycupSweatycup Member, Alpha One, Adventurer
    edited July 2023
    Maybe they should just knock off xp and essentially levels slowly from gaining corruption. So a 50 can be bumped down to a 49 and so on.

    Would be cool too to gain buffs from not getting corrupted after successful defense pvp too. Then you can min max your kills.
  • Options
    NoaaniNoaani Member, Intrepid Pack
    Abarat wrote: »
    Noaani wrote: »
    [

    The problem with this stance is that we also know that corruption being absent from the seas is turning players off the game.


    changing the subject again. sources?
    It isn't changing the topic, it is trying to illustrate the topic to you.

    Arguably, you asking for sources is an attempt to change the topic.

    That said, I mean, the source for that is these forums. Talking to people that have been watching the development of the game. The same sources that say freeholds will attract a small amount of RMT. The same sources that say people will still gain corruption in Ashes even with the systems in place.

    Why do you always ask for sources for these basic things? If you dont have the foundational knowledge of the topic, why are you discussing it?

    Every time you ask for sources, all it does is show tour lack of knowledge on the topic.
  • Options
    PhlightPhlight Member, Alpha One, Adventurer
    Sweatycup wrote: »
    Maybe they should just knock off xp and essentially levels slowly from gaining corruption. So a 50 can be bumped down to a 49 and so on.

    Would be cool too to gain buffs from not getting corrupted after successful defense pvp too. Then you can min max your kills.

    In FF11 when you died you could potentially level down if your stored experience wasn't high enough. Getting a rez helped with the exp debt loss. What if dying as a red target gave you such a harsh penalty to exp debt that you could/would lose a level. I hate the idea but a buddy of mine reminded me of how awful that system was. Sounds perfect to add to the risk of being Mr. Gank.

    I don't mind the forced interactions of PvP. I welcome them. I have never been the dude who attacks a person for self-satisfaction. However, I'm down to ward off others from a location as part of a joint effort.


  • Options
    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited July 2023
    Abarat wrote: »
    was it not recently revealed that pvp death penalties were removed in teh open ocean? did i dream that?
    "If you are not Corrupt and enter the Open Seas, you take a mitigated form of the death penalties, you will have a debuff applied upon death and in addition, you will still suffer the gear degradation and gear decay upon death as well. But you will either be significantly reduced in the experience debt accrued through death in the Open Seas if you're not Corrupt or there won't be experience debt if you're not Corrupt."
    --- Steven on The Ashen Forge 100th Episode July 9, 2023

    The Open Seas has death penalties. The Open Seas might not have experience debt.
    I don't understand why you mentioned death penalties, though. I have no issues with the death penalties.
    Even if we die while Green, it's the same death penalties as dying from a mob.
    I simply don't want other players to force me to experience PvP combat when I'm not in the mood for PvP combat - because PvP combat is more intense/hardcore than PvE combat and I am a Casual Challenge player.

    If people forced me to eat cake when I'm not in the mood for cake, I would become engraged.
    And, the retort, "Well, why are you at a birthday party if you don't want to eat cake...?" would enrage me more.
    I would avoid being in any space where people could force me to eat cake when I'm not in the mood for cake.
    And, I would also avoid being near people who think it's OK to force people to eat cake when they aren't in the mood for cake.
    I like to eat cake sometimes. That doesn't mean I'm OK with other people making me eat cake when I'm not in the mood for cake. And really, there is no magic number above 1 time where I will be OK with that.

    I'm not butthurt about anything related to Ashes.
    The people who are OK with people being forced to eat cake should get to go to the parties where people like to do that. I'm not gonna go to those parties. And I don't have to experience those parties to know that I don't want to be there.
    I don't ever want to experience being forced to eat cake when I'm not in the mood. If do experience, I damn well better be able to report that as an assault and have the culprit punished.
    But, also... I don't really want to be hanging out in a space where I'm watching other people being forced to eat cake when they aren't in the mood to eat cake.
    If there are people who love that - great! I'm not going to say there should not be spaces for people who think that is fun. They can have those spaces and be happy. It doesn't hurt me to know those spaces exist.
    I'm just not interested in being in a place where people think that behavior is OK - and where there is some possibility that I could be forced to do something I'm not in the mood for without "criminal" punishment/Corruption.

    PvPers be like, "Oh! You are afraid of being forced to eat cake when you don't want to. Just stay near us! If any one tries to make you eat cake, we will force THEM to eat cake. And then you can still enjoy the party!!"
    And, I'm all, "Uh... that's OK. I really don't want to be in any space where people are forcing other people to eat cake. You can have fun with that if you want, but... I'm gonna go hang out at a party where people can't do that."
  • Options
    NoaaniNoaani Member, Intrepid Pack
    edited July 2023
    Abarat wrote: »
    Azherae wrote: »
    Abarat wrote: »
    Noaani wrote: »
    As you and I have discussed, it may *ACT* as a deterrent in a very limited number of cases, but only in its function as a means of adding weight.

    Noaani I am not a semantics expert like you, but I AM pretty sure that something that *ACTS* like a deterrent IS a deterrent.

    You must be a VERY bored person, lol. still awaiting your sourcing on the FACT that Intrepid did not design corruption to deter unwanted pvp/griefing.

    I think you're once again imagining that Noaani said either of those specific things.

    I am NOT imagining that Noaani said intrepid specifically indicated Corruption was not designed as a deterrent.
    Please be clear with what it is I are and are not saying.

    Corruption isn't in the game as a *PvP* deterrent.

    I did not once say it wasn't in the game as a deterrent. It is. Intrepid said it is. It is in the game as a griefing deterrent.

    Intrepid have always been clear about what they consider PvP in Ashes to be. It is a fight over a thing. It could be an in game thing, or it could be that you are upset with a person (your feelings are a thing).

    What PvP is not, is attacking and killing a person for no reason. If *you* consider this to be PvP, then the issue you are having here is that your definition of what PvP is ever so slightly at odds with Intrepids definition of PvP.

    Based on this, corruption doesn't function as a PvP deterrent. If you have a reason to try and kill someone in game, you will. If you have no reason to try and kill someone, then it isn't PvP.

    Now, I'm sure you will ask me for sources - the thing is, I am not your researcher. It is on YOU to understand the game before getting in to a debate - it is not my responsibility to educate you. That said, I have been known to educate others in the past, but only those that are respectful and/or actually give off the appearance of wanting to know more as opposed to what ever the fuck it is you are doing.

    So, three sources for everything I say are this, this and this. Next time you ask me for sources, expect me to copy/paste this.
  • Options
    Abarat wrote: »
    Azherae wrote: »
    Abarat wrote: »
    Noaani wrote: »
    As you and I have discussed, it may *ACT* as a deterrent in a very limited number of cases, but only in its function as a means of adding weight.

    @Noaani I am not a semantics expert like you, but I AM pretty sure that something that *ACTS* like a deterrent IS a deterrent.

    You must be a VERY bored person, lol. still awaiting your sourcing on the FACT that Intrepid did not design corruption to deter unwanted pvp/griefing.

    I think you're once again imagining that Noaani said either of those specific things.

    I am NOT imagining that @Noaani said intrepid specifically indicated Corruption was not designed as a deterrent. but, as of now, he is unable to provide any back up for that... @Azherae since you are apparently auditioning for the new sidekick position, since @BlackBrony has been defeated, can you provide any actual references for this claim?

    Only someone who doesn't want to argue would see a forum discussion as a war.
  • Options
    DizzDizz Member
    Chicago wrote: »
    How many of you will still be engaging in in world pvp/ ganking reguardless of corruption?

    I don't know other people but I was born in a generation and environment that promote and educate public 'Do not do others what you would not have them do to you.' no matter it's in real life or internet.

    So I never initiated any fight/harassment(or anything like those) to others in contents or areas not purely designed for PVP. Not means that I don't like PVP contents, it's just I don't like and don't want to force others or be forced by others to participate any kind of PVP situation when I or other don't want to participate PVP.

    Open world PVP is a fun gameplay and I'd like to participate when the content has a clear state of hostility for example: factions in WOW or declare wars to other guilds or node war or raiding caravans. But you can do open world PVP doesn't mean that you should do it at any where in any time to anyone as you like(or even all the time) IMO.

    Don't build you happiness on someone else's pain for short.
    A casual follower from TW.

    ↓Good youtube channel to learn things about creating games.↓
    Masahiro Sakurai on Creating Games:
    https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw
  • Options
    CawwCaww Member
    Dizz wrote: »
    .... Don't build you happiness on someone else's pain ......
    too many people will do this anyway and nothing will stop it

  • Options
    Dygz wrote: »
    Abarat wrote: »
    was it not recently revealed that pvp death penalties were removed in teh open ocean? did i dream that?
    "If you are not Corrupt and enter the Open Seas, you take a mitigated form of the death penalties, you will have a debuff applied upon death and in addition, you will still suffer the gear degradation and gear decay upon death as well. But you will either be significantly reduced in the experience debt accrued through death in the Open Seas if you're not Corrupt or there won't be experience debt if you're not Corrupt."
    --- Steven on The Ashen Forge 100th Episode July 9, 2023

    The Open Seas has death penalties. The Open Seas might not have experience debt.
    I don't understand why you mentioned death penalties, though. I have no issues with the death penalties.
    Even if we die while Green, it's the same death penalties as dying from a mob.
    I simply don't want other players to force me to experience PvP combat when I'm not in the mood for PvP combat - because PvP combat is more intense/hardcore than PvE combat and I am a Casual Challenge player.

    If people forced me to eat cake when I'm not in the mood for cake, I would become engraged.
    And, the retort, "Well, why are you at a birthday party if you don't want to eat cake...?" would enrage me more.
    I would avoid being in any space where people could force me to eat cake when I'm not in the mood for cake.
    And, I would also avoid being near people who think it's OK to force people to eat cake when they aren't in the mood for cake.
    I like to eat cake sometimes. That doesn't mean I'm OK with other people making me eat cake when I'm not in the mood for cake. And really, there is no magic number above 1 time where I will be OK with that.

    I'm not butthurt about anything related to Ashes.
    The people who are OK with people being forced to eat cake should get to go to the parties where people like to do that. I'm not gonna go to those parties. And I don't have to experience those parties to know that I don't want to be there.
    I don't ever want to experience being forced to eat cake when I'm not in the mood. If do experience, I damn well better be able to report that as an assault and have the culprit punished.
    But, also... I don't really want to be hanging out in a space where I'm watching other people being forced to eat cake when they aren't in the mood to eat cake.
    If there are people who love that - great! I'm not going to say there should not be spaces for people who think that is fun. They can have those spaces and be happy. It doesn't hurt me to know those spaces exist.
    I'm just not interested in being in a place where people think that behavior is OK - and where there is some possibility that I could be forced to do something I'm not in the mood for without "criminal" punishment/Corruption.

    PvPers be like, "Oh! You are afraid of being forced to eat cake when you don't want to. Just stay near us! If any one tries to make you eat cake, we will force THEM to eat cake. And then you can still enjoy the party!!"
    And, I'm all, "Uh... that's OK. I really don't want to be in any space where people are forcing other people to eat cake. You can have fun with that if you want, but... I'm gonna go hang out at a party where people can't do that."

    what if you are doing an easy quest or killing some easy mobs, then someone else starts killing all your mobs, forcing you to not kill mobs and wait there doing nothing or go to another area, would you get enraged too?
    just curious.
  • Options
    Dizz wrote: »
    Chicago wrote: »
    How many of you will still be engaging in in world pvp/ ganking reguardless of corruption?

    I don't know other people but I was born in a generation and environment that promote and educate public 'Do not do others what you would not have them do to you.' no matter it's in real life or internet.


    Don't build you happiness on someone else's pain for short.

    Basically, don't fk girls because you don't want them to fk you? unless you are secretly into pegging, wink wink ;)
  • Options
    AbaratAbarat Member, Alpha One, Adventurer
    @Abarat while not always true it seems many use “corruption isn’t a good enough deterrent” when they really mean “anyone who can attack me without my permission is a problem”

    I wholeheartedly agree this is a thing.
  • Options
    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    Depraved wrote: »
    what if you are doing an easy quest or killing some easy mobs, then someone else starts killing all your mobs, forcing you to not kill mobs and wait there doing nothing or go to another area, would you get enraged too?
    just curious.
    I don't own mobs. And I prefer to play MMORPGs where we all share mobs, rather than MMORPGs where we compete over mobs. So, no, I don't become enraged over kill stealing because, for me, kill stealing is not really a thing.
    Especially now that WoW, after 10 years, has solved the Endgame conundrum for me - I'd be playing WoW, where there is no competition for mobs, way more than I would play Ashes.
  • Options
    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited July 2023
    @Abarat while not always true it seems many use “corruption isn’t a good enough deterrent” when they really mean “anyone who can attack me without my permission is a problem”
    I think this is claim is false.
    Attacking without permission is not a problem - because Corruption should mean that if I don't fight back, there is a decent chance that the attacker will hit me once or twice and then choose to combat someone interested in PvP combat - so they can avoid Corruption.
    So, just hitting once or twice and then moving on is no issue.
    Continuing the battle when your player opponent is not in the mood to do that activity is a problem - for people who don't love PvP.

    So... Corruption has to be enough of a deterrent that a bunch of my time is not wasted by unwanted PvP combat. And, for me, the Corruption mechanic would have to be in play across the entire map.
    I wouldn't have a problem with the people who hit me once or twice and move on when I don't fight back.
    I would have a problem with the people who prolong the combat encounter when I'm not in the mood for that encounter.
  • Options
    Dygz wrote: »
    Depraved wrote: »
    what if you are doing an easy quest or killing some easy mobs, then someone else starts killing all your mobs, forcing you to not kill mobs and wait there doing nothing or go to another area, would you get enraged too?
    just curious.
    I don't own mobs. And I prefer to play MMORPGs where we all share mobs, rather than MMORPGs where we compete over mobs. So, no, I don't become enraged over kill stealing because, for me, kill stealing is not really a thing.
    Especially now that WoW, after 10 years, has solved the Endgame conundrum for me - I'd be playing WoW, where there is no competition for mobs, way more than I would play Ashes.

    yeah but lets say i go to where you are and follow you around killing all the mobs you want to kill and gathering all the flowers you want to gather
  • Options
    Dygz wrote: »
    @Abarat while not always true it seems many use “corruption isn’t a good enough deterrent” when they really mean “anyone who can attack me without my permission is a problem”
    I think this is claim is false.
    Attacking without permission is not a problem - because Corruption should mean that if I don't fight back, there is a decent chance that the attacker will hit me once or twice and then choose to combat someone interested in PvP combat - so they can avoid Corruption.
    So, just hitting once or twice and then moving on is no issue.
    Continuing the battle when your player opponent is not in the mood to do that activity is a problem - for people who don't love PvP.

    So... Corruption has to be enough of a deterrent that a bunch of my time is not wasted by unwanted PvP combat. And, for me, the Corruption mechanic would have to be in play across the entire map.
    I wouldn't have a problem with the people who hit me once or twice and move on when I don't fight back.
    I would have a problem with the people who prolong the combat encounter when I'm not in the mood for that encounter.

    That's what going to happen most of the time, people will hit you once or twice then you dance on their faces and they will leave.
  • Options
    Depraved wrote: »
    Dygz wrote: »
    Depraved wrote: »
    what if you are doing an easy quest or killing some easy mobs, then someone else starts killing all your mobs, forcing you to not kill mobs and wait there doing nothing or go to another area, would you get enraged too?
    just curious.
    I don't own mobs. And I prefer to play MMORPGs where we all share mobs, rather than MMORPGs where we compete over mobs. So, no, I don't become enraged over kill stealing because, for me, kill stealing is not really a thing.
    Especially now that WoW, after 10 years, has solved the Endgame conundrum for me - I'd be playing WoW, where there is no competition for mobs, way more than I would play Ashes.

    yeah but lets say i go to where you are and follow you around killing all the mobs you want to kill and gathering all the flowers you want to gather
    Wouldn't it then fall under the definition of griefing by IS.

    Griefing in Ashes of Creation is defined as impacting another player's gameplay in a negative and harassing and repetitive manner. It is something that is outside of the expectation of the gameplay behavior that is communicated in the design philosophy.[1]


    Mostly because of the repetitive manner of your actions.
    Be bold. Be brave. Roll a Tulnar !
  • Options
    CROW3CROW3 Member
    Dygz wrote: »
    Corruption has to be enough of a deterrent that a bunch of my time is not wasted by unwanted PvP combat.

    Yep. I’m curious to test this extensively.

    AoC+Dwarf+750v3.png
  • Options
    rocsekrocsek Member, Founder, Kickstarter
    @Dygz I understand where you're coming from. I'm not a PvPer, but will PvP from time to time. Unless I'm in a small group (5 to 10), I'm rarely in the mood for pvp. I just want to be left alone especially when I'm running around solo exploring. But what I'm hoping for is that this forced aspect of PvP is so small that when I'm not wanting it is like 3% or less of my time, and the other 97% I enjoy so much that I'm willing to overlook that 3%.

    Are you going to try it out enough in the alphas and betas to see if the good outweighs the bad? See if you enjoy the, hotdogs, hamburgers and ice-cream so much that that little bit of cake can be shrugged off?
    Kaos & Lace Cartel
    "Come join us as you wont like the taste of the Grapefruits we're throwing at our enemies."

    "Never settle for what you think you know" - C. Krauthammer
  • Options
    Percimes wrote: »
    Depraved wrote: »
    Dygz wrote: »
    Depraved wrote: »
    what if you are doing an easy quest or killing some easy mobs, then someone else starts killing all your mobs, forcing you to not kill mobs and wait there doing nothing or go to another area, would you get enraged too?
    just curious.
    I don't own mobs. And I prefer to play MMORPGs where we all share mobs, rather than MMORPGs where we compete over mobs. So, no, I don't become enraged over kill stealing because, for me, kill stealing is not really a thing.
    Especially now that WoW, after 10 years, has solved the Endgame conundrum for me - I'd be playing WoW, where there is no competition for mobs, way more than I would play Ashes.

    yeah but lets say i go to where you are and follow you around killing all the mobs you want to kill and gathering all the flowers you want to gather
    Wouldn't it then fall under the definition of griefing by IS.

    Griefing in Ashes of Creation is defined as impacting another player's gameplay in a negative and harassing and repetitive manner. It is something that is outside of the expectation of the gameplay behavior that is communicated in the design philosophy.[1]


    Mostly because of the repetitive manner of your actions.

    probably. lets say we are in a pve server. no open world pvp. i just take every mob. isnt that annoying?
  • Options
    rocsekrocsek Member, Founder, Kickstarter
    CROW3 wrote: »
    Dygz wrote: »
    Corruption has to be enough of a deterrent that a bunch of my time is not wasted by unwanted PvP combat.

    Yep. I’m curious to test this extensively.

    Same. My worry is that people wont play Alpha 2 how they will at launch, and some of the numbers/testing will be skewed due to that. Time will tell.
    Kaos & Lace Cartel
    "Come join us as you wont like the taste of the Grapefruits we're throwing at our enemies."

    "Never settle for what you think you know" - C. Krauthammer
  • Options
    PercimesPercimes Member
    edited July 2023
    Depraved wrote: »
    Percimes wrote: »
    Depraved wrote: »
    Dygz wrote: »
    Depraved wrote: »
    what if you are doing an easy quest or killing some easy mobs, then someone else starts killing all your mobs, forcing you to not kill mobs and wait there doing nothing or go to another area, would you get enraged too?
    just curious.
    I don't own mobs. And I prefer to play MMORPGs where we all share mobs, rather than MMORPGs where we compete over mobs. So, no, I don't become enraged over kill stealing because, for me, kill stealing is not really a thing.
    Especially now that WoW, after 10 years, has solved the Endgame conundrum for me - I'd be playing WoW, where there is no competition for mobs, way more than I would play Ashes.

    yeah but lets say i go to where you are and follow you around killing all the mobs you want to kill and gathering all the flowers you want to gather
    Wouldn't it then fall under the definition of griefing by IS.

    Griefing in Ashes of Creation is defined as impacting another player's gameplay in a negative and harassing and repetitive manner. It is something that is outside of the expectation of the gameplay behavior that is communicated in the design philosophy.[1]


    Mostly because of the repetitive manner of your actions.

    probably. lets say we are in a pve server. no open world pvp. i just take every mob. isnt that annoying?

    Annoying? Yes. Most likely still considered griefing by who ever run this hypothetical game though.

    Dude, in the context of Ashes of Creation, all these clever annoyances' purpose seem only to goad your victim to make the first move. Doing so means they would turn purple first while you'd still be green and thus immunized to CC. A coward's move to diminish the attacker's disadvantage of that mechanic.
    Be bold. Be brave. Roll a Tulnar !
  • Options
    CROW3CROW3 Member
    rocsek wrote: »
    My worry is that people wont play Alpha 2 how they will at launch, and some of the numbers/testing will be skewed due to that. Time will tell.

    Oh, I hope they don’t. We need people to approach Alpha 2 as a test, not play it. Most of the things I’ll be doing in Alpha 2 are not things I’ll be doing at launch. We’re tasked with pushing hard on all aspects of the game design, and many times actively trying to break the game.

    Very different role than simply playing the game.

    AoC+Dwarf+750v3.png
  • Options
    rocsekrocsek Member, Founder, Kickstarter
    CROW3 wrote: »
    rocsek wrote: »
    My worry is that people wont play Alpha 2 how they will at launch, and some of the numbers/testing will be skewed due to that. Time will tell.

    Oh, I hope they don’t. We need people to approach Alpha 2 as a test, not play it. Most of the things I’ll be doing in Alpha 2 are not things I’ll be doing at launch. We’re tasked with pushing hard on all aspects of the game design, and many times actively trying to break the game.

    Very different role than simply playing the game.

    True, but how do you see if things are working as designed if people are playing different than how they will normally play. People doing a, b, and c in alpha2 so data shows (this) is happening so they tune for that. Once live hits they are doing d, e, and f and certain systems fail because of the previous adjustments. Not that I think that's exactly what is going to happen, but I hope you can see where there is potential for data to be skewed, and things not to work as designed or hoped.
    Kaos & Lace Cartel
    "Come join us as you wont like the taste of the Grapefruits we're throwing at our enemies."

    "Never settle for what you think you know" - C. Krauthammer
  • Options
    CROW3CROW3 Member
    Oh, I expect most folks will have the bulk of their testing center on their ‘playing’ as their primary use cases, with some secondary use case testing, and relatively few edge cases.

    So my hope would be that more testers will approach their role as actively trying to break the game in a systematic way, while thoroughly documenting their bugs so devs have a chance to fix them quickly.
    AoC+Dwarf+750v3.png
Sign In or Register to comment.