Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
its not a circular argument. @Noaani has said things, in defense of his central argument, that are simply NOT true.
i would like to hear his reasoning for using misleading/untrue information is his posts.
The problem with this stance is that we also know that corruption being absent from the seas is turning players off the game.
While it is only a few players (from my perspective), if we are going to take the stance of "if it *acts* as this, it IS this and should be addressed", then there are many things we need to address.
As a stance, this is dangerous.
No, I'm just busy right now.
Able to post small replies and such, but not much else.
aka, desperately trying to find a quote to back up my outlandish claims
changing the subject again. sources?
LOL, we are not discussing feelings, but actions... data. people being butthurt about open seas is not a *acts as * or catalyst... it is a made up... we have not played the game. I do respect how you are dodging though... it is admirable.
<incoming 'made up' argument>
Would be cool too to gain buffs from not getting corrupted after successful defense pvp too. Then you can min max your kills.
Arguably, you asking for sources is an attempt to change the topic.
That said, I mean, the source for that is these forums. Talking to people that have been watching the development of the game. The same sources that say freeholds will attract a small amount of RMT. The same sources that say people will still gain corruption in Ashes even with the systems in place.
Why do you always ask for sources for these basic things? If you dont have the foundational knowledge of the topic, why are you discussing it?
Every time you ask for sources, all it does is show tour lack of knowledge on the topic.
In FF11 when you died you could potentially level down if your stored experience wasn't high enough. Getting a rez helped with the exp debt loss. What if dying as a red target gave you such a harsh penalty to exp debt that you could/would lose a level. I hate the idea but a buddy of mine reminded me of how awful that system was. Sounds perfect to add to the risk of being Mr. Gank.
I don't mind the forced interactions of PvP. I welcome them. I have never been the dude who attacks a person for self-satisfaction. However, I'm down to ward off others from a location as part of a joint effort.
--- Steven on The Ashen Forge 100th Episode July 9, 2023
The Open Seas has death penalties. The Open Seas might not have experience debt.
I don't understand why you mentioned death penalties, though. I have no issues with the death penalties.
Even if we die while Green, it's the same death penalties as dying from a mob.
I simply don't want other players to force me to experience PvP combat when I'm not in the mood for PvP combat - because PvP combat is more intense/hardcore than PvE combat and I am a Casual Challenge player.
If people forced me to eat cake when I'm not in the mood for cake, I would become engraged.
And, the retort, "Well, why are you at a birthday party if you don't want to eat cake...?" would enrage me more.
I would avoid being in any space where people could force me to eat cake when I'm not in the mood for cake.
And, I would also avoid being near people who think it's OK to force people to eat cake when they aren't in the mood for cake.
I like to eat cake sometimes. That doesn't mean I'm OK with other people making me eat cake when I'm not in the mood for cake. And really, there is no magic number above 1 time where I will be OK with that.
I'm not butthurt about anything related to Ashes.
The people who are OK with people being forced to eat cake should get to go to the parties where people like to do that. I'm not gonna go to those parties. And I don't have to experience those parties to know that I don't want to be there.
I don't ever want to experience being forced to eat cake when I'm not in the mood. If do experience, I damn well better be able to report that as an assault and have the culprit punished.
But, also... I don't really want to be hanging out in a space where I'm watching other people being forced to eat cake when they aren't in the mood to eat cake.
If there are people who love that - great! I'm not going to say there should not be spaces for people who think that is fun. They can have those spaces and be happy. It doesn't hurt me to know those spaces exist.
I'm just not interested in being in a place where people think that behavior is OK - and where there is some possibility that I could be forced to do something I'm not in the mood for without "criminal" punishment/Corruption.
PvPers be like, "Oh! You are afraid of being forced to eat cake when you don't want to. Just stay near us! If any one tries to make you eat cake, we will force THEM to eat cake. And then you can still enjoy the party!!"
And, I'm all, "Uh... that's OK. I really don't want to be in any space where people are forcing other people to eat cake. You can have fun with that if you want, but... I'm gonna go hang out at a party where people can't do that."
Corruption isn't in the game as a *PvP* deterrent.
I did not once say it wasn't in the game as a deterrent. It is. Intrepid said it is. It is in the game as a griefing deterrent.
Intrepid have always been clear about what they consider PvP in Ashes to be. It is a fight over a thing. It could be an in game thing, or it could be that you are upset with a person (your feelings are a thing).
What PvP is not, is attacking and killing a person for no reason. If *you* consider this to be PvP, then the issue you are having here is that your definition of what PvP is ever so slightly at odds with Intrepids definition of PvP.
Based on this, corruption doesn't function as a PvP deterrent. If you have a reason to try and kill someone in game, you will. If you have no reason to try and kill someone, then it isn't PvP.
Now, I'm sure you will ask me for sources - the thing is, I am not your researcher. It is on YOU to understand the game before getting in to a debate - it is not my responsibility to educate you. That said, I have been known to educate others in the past, but only those that are respectful and/or actually give off the appearance of wanting to know more as opposed to what ever the fuck it is you are doing.
So, three sources for everything I say are this, this and this. Next time you ask me for sources, expect me to copy/paste this.
Only someone who doesn't want to argue would see a forum discussion as a war.
I don't know other people but I was born in a generation and environment that promote and educate public 'Do not do others what you would not have them do to you.' no matter it's in real life or internet.
So I never initiated any fight/harassment(or anything like those) to others in contents or areas not purely designed for PVP. Not means that I don't like PVP contents, it's just I don't like and don't want to force others or be forced by others to participate any kind of PVP situation when I or other don't want to participate PVP.
Open world PVP is a fun gameplay and I'd like to participate when the content has a clear state of hostility for example: factions in WOW or declare wars to other guilds or node war or raiding caravans. But you can do open world PVP doesn't mean that you should do it at any where in any time to anyone as you like(or even all the time) IMO.
Don't build you happiness on someone else's pain for short.
what if you are doing an easy quest or killing some easy mobs, then someone else starts killing all your mobs, forcing you to not kill mobs and wait there doing nothing or go to another area, would you get enraged too?
just curious.
Basically, don't fk girls because you don't want them to fk you? unless you are secretly into pegging, wink wink
I wholeheartedly agree this is a thing.
Especially now that WoW, after 10 years, has solved the Endgame conundrum for me - I'd be playing WoW, where there is no competition for mobs, way more than I would play Ashes.
Attacking without permission is not a problem - because Corruption should mean that if I don't fight back, there is a decent chance that the attacker will hit me once or twice and then choose to combat someone interested in PvP combat - so they can avoid Corruption.
So, just hitting once or twice and then moving on is no issue.
Continuing the battle when your player opponent is not in the mood to do that activity is a problem - for people who don't love PvP.
So... Corruption has to be enough of a deterrent that a bunch of my time is not wasted by unwanted PvP combat. And, for me, the Corruption mechanic would have to be in play across the entire map.
I wouldn't have a problem with the people who hit me once or twice and move on when I don't fight back.
I would have a problem with the people who prolong the combat encounter when I'm not in the mood for that encounter.
yeah but lets say i go to where you are and follow you around killing all the mobs you want to kill and gathering all the flowers you want to gather
That's what going to happen most of the time, people will hit you once or twice then you dance on their faces and they will leave.
Griefing in Ashes of Creation is defined as impacting another player's gameplay in a negative and harassing and repetitive manner. It is something that is outside of the expectation of the gameplay behavior that is communicated in the design philosophy.[1]
Mostly because of the repetitive manner of your actions.
Yep. I’m curious to test this extensively.
Are you going to try it out enough in the alphas and betas to see if the good outweighs the bad? See if you enjoy the, hotdogs, hamburgers and ice-cream so much that that little bit of cake can be shrugged off?
probably. lets say we are in a pve server. no open world pvp. i just take every mob. isnt that annoying?
Same. My worry is that people wont play Alpha 2 how they will at launch, and some of the numbers/testing will be skewed due to that. Time will tell.
Annoying? Yes. Most likely still considered griefing by who ever run this hypothetical game though.
Dude, in the context of Ashes of Creation, all these clever annoyances' purpose seem only to goad your victim to make the first move. Doing so means they would turn purple first while you'd still be green and thus immunized to CC. A coward's move to diminish the attacker's disadvantage of that mechanic.
Oh, I hope they don’t. We need people to approach Alpha 2 as a test, not play it. Most of the things I’ll be doing in Alpha 2 are not things I’ll be doing at launch. We’re tasked with pushing hard on all aspects of the game design, and many times actively trying to break the game.
Very different role than simply playing the game.
True, but how do you see if things are working as designed if people are playing different than how they will normally play. People doing a, b, and c in alpha2 so data shows (this) is happening so they tune for that. Once live hits they are doing d, e, and f and certain systems fail because of the previous adjustments. Not that I think that's exactly what is going to happen, but I hope you can see where there is potential for data to be skewed, and things not to work as designed or hoped.
So my hope would be that more testers will approach their role as actively trying to break the game in a systematic way, while thoroughly documenting their bugs so devs have a chance to fix them quickly.