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Happy with Freeholds acquisition method.

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Comments

  • DrDefaultDrDefault Member
    edited July 2023
    NiKr wrote: »
    DrDefault wrote: »
    Yes, in the beginning it would be that way; however, later on down the road when more people catch up they'd have a chance, whereas with a bidding system nothing would change. First come first serve doesn't apply to bidding system, it simply means that whoever has the deepest pockets win.

    Yes, instanced, but I don't believe instanced is the right way to address this issue, just simply getting rid of the bidding system would get rid of the issue. There's no need to create instance housing, when you can just simply get rid of the system that causing all the concerns from a lot of players.
    Did I misunderstand or did you mean to say "simply means that whoever has the deepest pockets win"? Cause how is that any different from a bidding system? Guilds will have much deeper pockets and they will also be the first ones at the moment the freehold goes on sale. And unless Intrepid remove pvp in nodes - they might just PK people around the npc.

    Wasn't FF14's system fcfs at some point? I think people hated that quite a bit because it was always won by botting clickers. Ashes would be the same.

    There's no system (outside of instanced) that would prevent big guilds from dominating freehold sales.

    It’s different from a bidding system because the requirements to acquire a freehold won’t be based off of whoever has the most money but by whoever gets the freehold first, it’s entirely different from a bidding system since a bidding system will simply kick you out for not having enough gold to acquire a freehold, whereas the first come first serve system is simply that. There’s no favoritism nor advantage one has over the other in that type of system.

    The only system that can prevent massive guilds from owning all the freeholds is to create a first come first serve system because ashes already has a system to deal with massive guilds which is node wars. Both balance each other.

    If you weren’t first to obtain a freehold you have option b, node wars. But node wars wouldn’t work with a bidding system, because it doesn’t deal with the root problem, the bidding system.
  • Depraved wrote: »

    how does first come first serve makes it so you have a chance? do you mean everybody running towards the fh when the auction starts? i mean, guilds could physically block you from approaching by killing you.

    There would be no auction in this type of system, if you simply completed the prerequisites first and got to buy the freehold before anyone else then you’d own the freehold. There would be no auction nor a bidding war, just first come first serve.

    They could create a freehold system that requires citizenship of the node that ties into a set amount of reputation associated with the node and it’s influence. Which unlocks a quest that allows you the chance to acquire a freehold, but doesn’t mean you will gain a freehold. It would depend on if there’s any freeholds that are available, if not then you have three options: 1. start a node war to reset the nodes in an attempt to acquire a freehold. 2. Buy the freehold from the current owner. 3. Ask if you can join their family/pay to use their freehold.
  • LudulluLudullu Member, Alpha Two
    DrDefault wrote: »
    It’s different from a bidding system because the requirements to acquire a freehold won’t be based off of whoever has the most money but by whoever gets the freehold first, it’s entirely different from a bidding system since a bidding system will simply kick you out for not having enough gold to acquire a freehold, whereas the first come first serve system is simply that. There’s no favoritism nor advantage one has over the other in that type of system.
    I literally cannot understand how big guilds that will be the first ones to lvl50, the first ones to do the prerequisite quests and the firsts ones to prevent literally anyone else from doing the quest (you just put PKers at the final npc of the quest) - would not be the entirety of "the first that come".

    And I'm not saying that it's gonna be just a single guild across the entire server. I mean every big guild that has enough citizens in each node to completely "buy" out all of the freeholds.

    The only way this could work is if instead of a lvl50 requirement and a quest requirement there'd be a completely randomized timer for the entire server. And when that timer finishes, a freehold becomes available. This can happen at any time of the day/week/month and in any node (that apply).

    I guess that could be a solution, but I'd be veeeery interested in seeing the people's response to that kind of system.
    DrDefault wrote: »
    If you weren’t first to obtain a freehold you have option b, node wars. But node wars wouldn’t work with a bidding system, because it doesn’t deal with the root problem, the bidding system.
    Just to clarify to anyone else reading, the system for this is not node wars but node sieges.
  • LudulluLudullu Member, Alpha Two
    NiKr wrote: »
    The only way this could work is if instead of a lvl50 requirement and a quest requirement there'd be a completely randomized timer for the entire server. And when that timer finishes, a freehold becomes available. This can happen at any time of the day/week/month and in any node (that apply).
    Though nope, found a loophole. Big guilds just get additional accs or ask their members to check the npc literally every minute. Multiboxing is not forbidden as long as there's no automation so people could just have another window open and check the npc every so often.

    So even this would drastically lean towards guilds getting the freeholds.
  • FantmxFantmx Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Vyril wrote: »
    Fantmx wrote: »

    That is where the frustration comes from. Am I going to give up? No, but this is definitely a difficult change to accept as I have always, since 2016, just wanted a farm in Verra. That has been the focus of all of my interview time with Steven because that is what I have always wanted to do with my time.

    What did you think would happen to your freehold after a node war? Did forget you could lose it?

    I would get to keep it or earn it back.

    How does that have anything to do with what you quoted?
    q1nu38cjgq3j.png

  • NiKr wrote: »
    I literally cannot understand how big guilds that will be the first ones to lvl50, the first ones to do the prerequisite quests and the firsts ones to prevent literally anyone else from doing the quest (you just put PKers at the final npc of the quest) - would not be the entirety of "the first that come".

    And I'm not saying that it's gonna be just a single guild across the entire server. I mean every big guild that has enough citizens in each node to completely "buy" out all of the freeholds.

    You seem to be hung up on the 'first' part, which is fine, but most players know that the very first ones with this type of system will be large guilds, what I'm looking as is the long term, not the short term. What matters in the beginning of the server when it comes to how things first start out won't have a big impact on those that don't sweat their way to the top in less than a month. What matters to those people, who take their time, is having the opportunity to actually thrive once they get to the end, where they have a system in place that also gives them the chance to be competitive. A bidding system doesn't give those players such an opportunity.

  • DepravedDepraved Member, Alpha Two
    things might get change long term. also, long term, guilds can also complete the quests etc before you do you, and they can even block you from doing so, unless you start by talking to an npc in town and it teleports you to a place where you are alone and do the quest. also guilds with geared characters will probs finish the quest faster if you have to kill things?
  • CROW3CROW3 Member, Alpha Two
    Not sure if we discussed population distribution in those initial estimates for # of Freeholds. That may be another factor when it comes to scarcity. If the world ends up like Australia (extreme example) where 95% of the population lives in 5% of the landmass, that could get interesting real quick.
    AoC+Dwarf+750v3.png
  • LudulluLudullu Member, Alpha Two
    edited July 2023
    DrDefault wrote: »
    You seem to be hung up on the 'first' part, which is fine, but most players know that the very first ones with this type of system will be large guilds, what I'm looking as is the long term, not the short term. What matters in the beginning of the server when it comes to how things first start out won't have a big impact on those that don't sweat their way to the top in less than a month. What matters to those people, who take their time, is having the opportunity to actually thrive once they get to the end, where they have a system in place that also gives them the chance to be competitive. A bidding system doesn't give those players such an opportunity.
    Ok. So all the first freeholds get bought up by the guilds. Then somewhere along the line there might be some nofe sieges that remove a few freeholds from the game. The nodes around the fallen one will have a chance to go up in lvl and get their own new freeholds. Those nodes would be predetermined and the time of when they can lvl up will most likely be predetermined too (when the system counts the decay points on the server).

    So the guilds who still have members w/o freeholds would just go to those nodes as soon as they learn about a successful siege (most likely they'd go there even before the siege happens). If they see that some random solo players were also smart and came to those nodes - we're back to PKing for freeholds and/or clickers to be the first who claims the new freehold.

    So yet again, I don't see how this system would be any different from bidding.
  • PherPhurPherPhur Member
    edited July 2023
    Liniker wrote: »

    You ever seen Indonesian gold farming groups play an MMO?

    Bro, I'm from Brazil you don't need to tell me about RMT in MMOs :D

    This is irrelevant for the conversation, if you don't believe intrepid can prevent RMT's impact on the game that's fine.

    But this freehold discussion has nothing to do with that, if RMT turns out to be a big thing in Ashes, freehold are the last thing to worry about for the reasons I explained above lol you can buy literal power directly with gold.
    Liniker wrote: »
    You should meet one of my friends from Indonesia who is a farmer and their large team. Dedication doesn't matter to them, they're so far beyond dedication. It's do that or live out in the jungle m8.

    Didn't you just put out a thread saying intrepid should remove player to player trade and bind freeholds to stop RMT?

    Sorry I am probably going to disagree with 100% of whatever you have to say.

    Free economy is literally one of the best parts of AoC. Also, your post makes me thing you lack the knowledge if you think RMY for freeholds is an issue to be considered.

    RMT is a discussion of its own and if you think intrepid can't deal with RMT because of freehold well, I have bad news for you.

    In AoC you can literally buy the best gear in the game, flying mount eggs, mounts, battle pets, literally Everything with gold, you can buy power directly you don't need to buy a freehold to get power.


    I didn't know you were from Brazil but I can tell you're not a westerner, English is apparently not your first language. Either that or you're reading someone elses replies and thinking it's me. Despite the fact you are quoting other words of mine...

    You can't stop RMT in regards to systems that are directly tied to player trading, and no I did not just say to remove trading to stop RMT.

    All of this is relevant to the topic of freehold acquisition. Freeholds are the most susceptible to RMT because it's limited, probably more desired than anything(more than power) but a dragon, and bought by bidding. And dragons aren't initially acquired by bidding.

    You know what anyone talking about freeholds and RMT in the AoC community on Youtube is saying? They hate the bidding system, it's going to be ruined by RMT, and they need to do initial acquisition by reputation points. Points gained from tasks or repeatable quests that you can spend, with your family if you want, to bid on a freehold.

    I like mimicking the mayoral system better for initial freehold acquisition but the rep point system works fine too. Either way, with either one of them, RMT solved.

    5lntw0unofqp.gif
  • BlackBronyBlackBrony Member, Alpha Two
    CROW3 wrote: »
    Not sure if we discussed population distribution in those initial estimates for # of Freeholds. That may be another factor when it comes to scarcity. If the world ends up like Australia (extreme example) where 95% of the population lives in 5% of the landmass, that could get interesting real quick.

    Unlikely. Citizenship prices goes up the more people in the node. Large guilds might be able to afford it, casuals and small guild with just leave to the edges of the world

  • NiKr wrote: »
    DrDefault wrote: »
    You seem to be hung up on the 'first' part, which is fine, but most players know that the very first ones with this type of system will be large guilds, what I'm looking as is the long term, not the short term. What matters in the beginning of the server when it comes to how things first start out won't have a big impact on those that don't sweat their way to the top in less than a month. What matters to those people, who take their time, is having the opportunity to actually thrive once they get to the end, where they have a system in place that also gives them the chance to be competitive. A bidding system doesn't give those players such an opportunity.
    Ok. So all the first freeholds get bought up by the guilds. Then somewhere along the line there might be some ndoe sieges that remove a few freeholds from the game. The nodes around the fallen one will have a chance to go up in lvl and get their own new freeholds. Those nodes would be predetermined and the time of when they can lvl up will most likely be predetermined too (when the system counts the decay points on the server).

    So the guilds who still have members w/o freeholds would just go to those nodes as soon as they learn about a successful siege (most likely they'd go there even before the siege happens). If they see that some random solo players were also smart and came to those nodes - we're back to PKing for freeholds and/or clickers to be the first who claims the new freehold.

    So yet again, I don't see how this system would be any different from bidding.

    Sounds far better than bidding to me. I’d rather have to fight to obtain a freehold than just sit and bid on one. It is a pvp centric game, so why not tie pvp into the mix.

    If you like the bidding system so much then that’s fine, but this constant back and forth between us is going nowhere.
  • LudulluLudullu Member, Alpha Two
    DrDefault wrote: »
    Sounds far better than bidding to me. I’d rather have to fight to obtain a freehold than just sit and bid on one. It is a pvp centric game, so why not tie pvp into the mix.

    If you like the bidding system so much then that’s fine, but this constant back and forth between us is going nowhere.
    My point is just "guilds will always win, no matter the system". People are complaining about the bidding system because they somehow just now realized that they will lose against guilds, even though that was always the case. Some people have suggested tying freeholds acquisition methods to node ones, but even those would most likely be controlled by nodes.

    I just find it silly that people have only now realized this.
  • Mag7spyMag7spy Member, Alpha Two
    NiKr wrote: »
    DrDefault wrote: »
    Sounds far better than bidding to me. I’d rather have to fight to obtain a freehold than just sit and bid on one. It is a pvp centric game, so why not tie pvp into the mix.

    If you like the bidding system so much then that’s fine, but this constant back and forth between us is going nowhere.
    My point is just "guilds will always win, no matter the system". People are complaining about the bidding system because they somehow just now realized that they will lose against guilds, even though that was always the case. Some people have suggested tying freeholds acquisition methods to node ones, but even those would most likely be controlled by nodes.

    I just find it silly that people have only now realized this.

    There will be some people that know how to control the market and can outbid people / guilds easily. Not a lot but there is bound to be a good amount around with that skill set.

    You need skill set or plan, and/or a lot of grinding. People just need to pick something so they can be successful in obtaining one, you won't wait progress by complaining but figure out what you lack so you can have a more competitive edge.
  • Sybil_LanelSybil_Lanel Member, Alpha Two
    Liniker wrote: »
    See, my problem is mainly the gate keeping of professions/crafting.

    Especially things like farming, animal husbandry and the like. If a freeholds is *required to even do that kind of stuff* then AoC is going to lose a lot of players.

    But this is not correct, they are not locking those professions behind owning a freehold. You can do processing without owning a freehold, its just the highest endgame processing. Also, crafting is available in scientific nodes, and btw the best crafting (T4 and T5) is only available at scientific nodes - so do you think this is also gate keeping? because if I want to live in a military node or a divine and have access to content available on those nodes, I can't do end-game crafting.

    Ashes is a game about choices, you can not have everything, you can not be everything, you can do Crafting up to T3 outside scientific nodes - as well as you can do processing up to T3 without owning a freehold, and you can do T4 and T5 processing by being in a family that has access to a freehold, so get your social skills leveled, find a guild, get a family and you will be able to achieve your goals.

    Actually to do Farming or Animal Husbandry you do need a freehold. The other processing professions you don't but still that's 2 professions gated in their entirety by the Freehold system. Also the argument that Steven never explicitly said it isn't a very good one. You can make the argument that the selling of freehold skins is something that Steven shouldn't have done if he knew this was going to be the case. That's one of the reasons people are upset.
  • Sybil_LanelSybil_Lanel Member, Alpha Two
    Liniker wrote: »
    BlackBrony wrote: »

    Who can destroy a node? A large guild.

    Wrong. It takes multiple guilds/alliances to destroy a node.

    Honestly this is rich coming from you someone in a very large guild. Of course you would be ok with a system that benefits large guilds. I just hope you understand is the most "dedicated players" will just Rmt on top of their farming. you will not get a freehold with farming alone if they can't handle rmt. It's straight copium to think you can
  • Sybil_LanelSybil_Lanel Member, Alpha Two
    Liniker wrote: »
    Noaani wrote: »
    You are mistaken.

    A freehold can be used by up to 9 people from one family.

    it's 8 people Noaani...

    and unless you are a RP Guild, there is no point in owning more freeholds than necessary to cover all the processing professions - which is probably around 4 freeholds


    It's 9 because if you marry someone outside of your family that increases the family by 1. Its dumb to write this off as an RP thing people will just marry another character for the extra slot.
  • Sybil_LanelSybil_Lanel Member, Alpha Two
    Abarat wrote: »
    BlackBrony wrote: »

    So, that's it. In 2 months you already know who's gonna rule the server.

    Yes, this... this is exactly the same reason why Blockbuster Video has such a strong and long standing monopoly on the video rental industry.

    And than Netflix happened which is why Blockbuster died. I really hope you can contest this shit against larger guilds tho
  • Mag7spyMag7spy Member, Alpha Two
    Liniker wrote: »
    See, my problem is mainly the gate keeping of professions/crafting.

    Especially things like farming, animal husbandry and the like. If a freeholds is *required to even do that kind of stuff* then AoC is going to lose a lot of players.

    But this is not correct, they are not locking those professions behind owning a freehold. You can do processing without owning a freehold, its just the highest endgame processing. Also, crafting is available in scientific nodes, and btw the best crafting (T4 and T5) is only available at scientific nodes - so do you think this is also gate keeping? because if I want to live in a military node or a divine and have access to content available on those nodes, I can't do end-game crafting.

    Ashes is a game about choices, you can not have everything, you can not be everything, you can do Crafting up to T3 outside scientific nodes - as well as you can do processing up to T3 without owning a freehold, and you can do T4 and T5 processing by being in a family that has access to a freehold, so get your social skills leveled, find a guild, get a family and you will be able to achieve your goals.

    Actually to do Farming or Animal Husbandry you do need a freehold. The other processing professions you don't but still that's 2 professions gated in their entirety by the Freehold system. Also the argument that Steven never explicitly said it isn't a very good one. You can make the argument that the selling of freehold skins is something that Steven shouldn't have done if he knew this was going to be the case. That's one of the reasons people are upset.

    You are making an assumption as to what has and hasn't changed. The current info is you can do up to T3 to a large degree.
  • BlackBronyBlackBrony Member, Alpha Two
    Mag7spy wrote: »
    Liniker wrote: »
    See, my problem is mainly the gate keeping of professions/crafting.

    Especially things like farming, animal husbandry and the like. If a freeholds is *required to even do that kind of stuff* then AoC is going to lose a lot of players.

    But this is not correct, they are not locking those professions behind owning a freehold. You can do processing without owning a freehold, its just the highest endgame processing. Also, crafting is available in scientific nodes, and btw the best crafting (T4 and T5) is only available at scientific nodes - so do you think this is also gate keeping? because if I want to live in a military node or a divine and have access to content available on those nodes, I can't do end-game crafting.

    Ashes is a game about choices, you can not have everything, you can not be everything, you can do Crafting up to T3 outside scientific nodes - as well as you can do processing up to T3 without owning a freehold, and you can do T4 and T5 processing by being in a family that has access to a freehold, so get your social skills leveled, find a guild, get a family and you will be able to achieve your goals.

    Actually to do Farming or Animal Husbandry you do need a freehold. The other processing professions you don't but still that's 2 professions gated in their entirety by the Freehold system. Also the argument that Steven never explicitly said it isn't a very good one. You can make the argument that the selling of freehold skins is something that Steven shouldn't have done if he knew this was going to be the case. That's one of the reasons people are upset.

    You are making an assumption as to what has and hasn't changed. The current info is you can do up to T3 to a large degree.

    That's the current info we have. You can't dismiss current info. sigh
  • Mag7spyMag7spy Member, Alpha Two
    BlackBrony wrote: »
    Mag7spy wrote: »
    Liniker wrote: »
    See, my problem is mainly the gate keeping of professions/crafting.

    Especially things like farming, animal husbandry and the like. If a freeholds is *required to even do that kind of stuff* then AoC is going to lose a lot of players.

    But this is not correct, they are not locking those professions behind owning a freehold. You can do processing without owning a freehold, its just the highest endgame processing. Also, crafting is available in scientific nodes, and btw the best crafting (T4 and T5) is only available at scientific nodes - so do you think this is also gate keeping? because if I want to live in a military node or a divine and have access to content available on those nodes, I can't do end-game crafting.

    Ashes is a game about choices, you can not have everything, you can not be everything, you can do Crafting up to T3 outside scientific nodes - as well as you can do processing up to T3 without owning a freehold, and you can do T4 and T5 processing by being in a family that has access to a freehold, so get your social skills leveled, find a guild, get a family and you will be able to achieve your goals.

    Actually to do Farming or Animal Husbandry you do need a freehold. The other processing professions you don't but still that's 2 professions gated in their entirety by the Freehold system. Also the argument that Steven never explicitly said it isn't a very good one. You can make the argument that the selling of freehold skins is something that Steven shouldn't have done if he knew this was going to be the case. That's one of the reasons people are upset.

    You are making an assumption as to what has and hasn't changed. The current info is you can do up to T3 to a large degree.

    That's the current info we have. You can't dismiss current info. sigh

    Current info is what is said " you can do up to T3 to a large degree." Why are you assuming old information is now relevant over current information?
  • AbaratAbarat Member, Alpha One, Alpha Two, Early Alpha Two
    Abarat wrote: »
    BlackBrony wrote: »

    So, that's it. In 2 months you already know who's gonna rule the server.

    Yes, this... this is exactly the same reason why Blockbuster Video has such a strong and long standing monopoly on the video rental industry.

    And than Netflix happened which is why Blockbuster died. I really hope you can contest this shit against larger guilds tho

    how large is a "larger" guild?
  • LudulluLudullu Member, Alpha Two
    edited July 2023
    Steven mentioned communal farms, but it still sounded that access would be limited and based on money, rather than an instanced thing that everyone can access.

    Apartments will have pots that you can use to grow some plants in.

    Don't think he said anything about husbandry in a node.

    This is from the AshenForge q&a btw
  • Mag7spyMag7spy Member, Alpha Two
    NiKr wrote: »
    Steven mentioned communal farms, but it still sounded that access would be limited and based on money, rather than an instanced thing that everyone can access.

    Apartments will have pots that you can use to grow some plants in.

    Don't think he said anything about husbandry in a node.

    This is from the AshenForge q&a btw

    You can do husbandry without a freehold. As he said before you can do things to a large degree.
  • LudulluLudullu Member, Alpha Two
    Mag7spy wrote: »
    You can do husbandry without a freehold. As he said before you can do things to a large degree.
    Yeah, I'm talking about the immediate newest clarifications on this stuff, which was asked on the stream. I'm still not quite sure how they'll do husbandry in a node where anyone would be able to do it.
  • Mag7spyMag7spy Member, Alpha Two
    NiKr wrote: »
    Mag7spy wrote: »
    You can do husbandry without a freehold. As he said before you can do things to a large degree.
    Yeah, I'm talking about the immediate newest clarifications on this stuff, which was asked on the stream. I'm still not quite sure how they'll do husbandry in a node where anyone would be able to do it.

    I don't see any issues, its like going into a shop / inventory that you manage. You interact with the ui / system to do what you need to do there.
  • LudulluLudullu Member, Alpha Two
    Mag7spy wrote: »
    I don't see any issues, its like going into a shop / inventory that you manage. You interact with the ui / system to do what you need to do there.
    Freehold had cows, pigs and chickens. I'd assume that managing them in some way is a part of the husbandry system and will give you artisan xp. If you don't need a physical space to keep those animals in - why would you even need a freehold for it?

    I assume that it's the other way around. You need a freehold to have a space to keep them in, where you can then interact with them in some meaningful gameplay way. But if you need a space for them - how do non-freehold people do it.

    I wish one of the guys on the q&a pushed Steven to talk about husbandry too during that question, but it is what it is.
  • Mag7spyMag7spy Member, Alpha Two
    NiKr wrote: »
    Mag7spy wrote: »
    I don't see any issues, its like going into a shop / inventory that you manage. You interact with the ui / system to do what you need to do there.
    Freehold had cows, pigs and chickens. I'd assume that managing them in some way is a part of the husbandry system and will give you artisan xp. If you don't need a physical space to keep those animals in - why would you even need a freehold for it?

    I assume that it's the other way around. You need a freehold to have a space to keep them in, where you can then interact with them in some meaningful gameplay way. But if you need a space for them - how do non-freehold people do it.

    I wish one of the guys on the q&a pushed Steven to talk about husbandry too during that question, but it is what it is.

    That i don't really have answers for how that will work exactly. I don't know their goals for gathering in the world will be like, if you need skin i feel it be easier to gather it from a bunch of wolves over than just at a freehold. Unsure about how raising that will work or what will be the point as well. It might be more binary and you don't actually breed them, I'm just unsure on too many thing in life skilling at that aspect.

    Mainly what I was talking about was the stable part and raising your mounts with players having access to that. That is the most important thing for people.

    That being said bdo allowed you to set up a fence int he world and you could raise some crops and such, same thing can be applied to animals. Maybe you can't just take the hide from all animals in the game but that would be a weird approach from normal.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    In regards to animal husbandry, breed and crossbreeding has been one of the often-touted aspects of the profession. There are pets, mounts, livestock and beasts of burden that all fall in to this.

    As NiKr said, we have no idea at all what the recent alterations to our understanding of freeholds means to this. None at all.

    Even if you aren't breeding to get improved stats or what ever, it is unlikely livestock in Ashes would have a permanant lifespan. You would need to breed young to replace old, and without space to do this, it would seem like it may as well be instanced (not a fan of that).

    Also, with livestock, there is more to it than skin. Looking at Archeage as an example, milk, eggs, honey and royal jelly were all products of animal husbandry that required the animal stay alive, and wool is another product that greatly benefited from it.

    Other products that we could potentially see with animal husbandry that require the animal in question to stay alive (or are best server by that) include;

    Snake venom
    Keratin (antler)
    Musk
    Urine (orignially used to make explosives)
    Guano
    Manure
    Civet oil
    Snail mucin
    Silk
    Feathers (quills, etc)
    Beeswax

    There are more, these are just some I can think of off the top of my head.

    Point is, there is scope here.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    I wish one of the guys on the q&a pushed Steven to talk about husbandry too during that question, but it is what it is.
    Ha! The chat was yelling at us to stop asking about Freehold stuff.
    We were like: "Uh... is that question too closely related to Freeholds? Which other questions can I ask?!?"

    What did you want us to ask about Animal Husbandry?
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