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Comments
It’s different from a bidding system because the requirements to acquire a freehold won’t be based off of whoever has the most money but by whoever gets the freehold first, it’s entirely different from a bidding system since a bidding system will simply kick you out for not having enough gold to acquire a freehold, whereas the first come first serve system is simply that. There’s no favoritism nor advantage one has over the other in that type of system.
The only system that can prevent massive guilds from owning all the freeholds is to create a first come first serve system because ashes already has a system to deal with massive guilds which is node wars. Both balance each other.
If you weren’t first to obtain a freehold you have option b, node wars. But node wars wouldn’t work with a bidding system, because it doesn’t deal with the root problem, the bidding system.
There would be no auction in this type of system, if you simply completed the prerequisites first and got to buy the freehold before anyone else then you’d own the freehold. There would be no auction nor a bidding war, just first come first serve.
They could create a freehold system that requires citizenship of the node that ties into a set amount of reputation associated with the node and it’s influence. Which unlocks a quest that allows you the chance to acquire a freehold, but doesn’t mean you will gain a freehold. It would depend on if there’s any freeholds that are available, if not then you have three options: 1. start a node war to reset the nodes in an attempt to acquire a freehold. 2. Buy the freehold from the current owner. 3. Ask if you can join their family/pay to use their freehold.
And I'm not saying that it's gonna be just a single guild across the entire server. I mean every big guild that has enough citizens in each node to completely "buy" out all of the freeholds.
The only way this could work is if instead of a lvl50 requirement and a quest requirement there'd be a completely randomized timer for the entire server. And when that timer finishes, a freehold becomes available. This can happen at any time of the day/week/month and in any node (that apply).
I guess that could be a solution, but I'd be veeeery interested in seeing the people's response to that kind of system.
Just to clarify to anyone else reading, the system for this is not node wars but node sieges.
So even this would drastically lean towards guilds getting the freeholds.
I would get to keep it or earn it back.
How does that have anything to do with what you quoted?
You seem to be hung up on the 'first' part, which is fine, but most players know that the very first ones with this type of system will be large guilds, what I'm looking as is the long term, not the short term. What matters in the beginning of the server when it comes to how things first start out won't have a big impact on those that don't sweat their way to the top in less than a month. What matters to those people, who take their time, is having the opportunity to actually thrive once they get to the end, where they have a system in place that also gives them the chance to be competitive. A bidding system doesn't give those players such an opportunity.
So the guilds who still have members w/o freeholds would just go to those nodes as soon as they learn about a successful siege (most likely they'd go there even before the siege happens). If they see that some random solo players were also smart and came to those nodes - we're back to PKing for freeholds and/or clickers to be the first who claims the new freehold.
So yet again, I don't see how this system would be any different from bidding.
I didn't know you were from Brazil but I can tell you're not a westerner, English is apparently not your first language. Either that or you're reading someone elses replies and thinking it's me. Despite the fact you are quoting other words of mine...
You can't stop RMT in regards to systems that are directly tied to player trading, and no I did not just say to remove trading to stop RMT.
All of this is relevant to the topic of freehold acquisition. Freeholds are the most susceptible to RMT because it's limited, probably more desired than anything(more than power) but a dragon, and bought by bidding. And dragons aren't initially acquired by bidding.
You know what anyone talking about freeholds and RMT in the AoC community on Youtube is saying? They hate the bidding system, it's going to be ruined by RMT, and they need to do initial acquisition by reputation points. Points gained from tasks or repeatable quests that you can spend, with your family if you want, to bid on a freehold.
I like mimicking the mayoral system better for initial freehold acquisition but the rep point system works fine too. Either way, with either one of them, RMT solved.
Unlikely. Citizenship prices goes up the more people in the node. Large guilds might be able to afford it, casuals and small guild with just leave to the edges of the world
Sounds far better than bidding to me. I’d rather have to fight to obtain a freehold than just sit and bid on one. It is a pvp centric game, so why not tie pvp into the mix.
If you like the bidding system so much then that’s fine, but this constant back and forth between us is going nowhere.
I just find it silly that people have only now realized this.
There will be some people that know how to control the market and can outbid people / guilds easily. Not a lot but there is bound to be a good amount around with that skill set.
You need skill set or plan, and/or a lot of grinding. People just need to pick something so they can be successful in obtaining one, you won't wait progress by complaining but figure out what you lack so you can have a more competitive edge.
Actually to do Farming or Animal Husbandry you do need a freehold. The other processing professions you don't but still that's 2 professions gated in their entirety by the Freehold system. Also the argument that Steven never explicitly said it isn't a very good one. You can make the argument that the selling of freehold skins is something that Steven shouldn't have done if he knew this was going to be the case. That's one of the reasons people are upset.
Honestly this is rich coming from you someone in a very large guild. Of course you would be ok with a system that benefits large guilds. I just hope you understand is the most "dedicated players" will just Rmt on top of their farming. you will not get a freehold with farming alone if they can't handle rmt. It's straight copium to think you can
It's 9 because if you marry someone outside of your family that increases the family by 1. Its dumb to write this off as an RP thing people will just marry another character for the extra slot.
And than Netflix happened which is why Blockbuster died. I really hope you can contest this shit against larger guilds tho
You are making an assumption as to what has and hasn't changed. The current info is you can do up to T3 to a large degree.
That's the current info we have. You can't dismiss current info. sigh
Current info is what is said " you can do up to T3 to a large degree." Why are you assuming old information is now relevant over current information?
how large is a "larger" guild?
Apartments will have pots that you can use to grow some plants in.
Don't think he said anything about husbandry in a node.
This is from the AshenForge q&a btw
You can do husbandry without a freehold. As he said before you can do things to a large degree.
I don't see any issues, its like going into a shop / inventory that you manage. You interact with the ui / system to do what you need to do there.
I assume that it's the other way around. You need a freehold to have a space to keep them in, where you can then interact with them in some meaningful gameplay way. But if you need a space for them - how do non-freehold people do it.
I wish one of the guys on the q&a pushed Steven to talk about husbandry too during that question, but it is what it is.
That i don't really have answers for how that will work exactly. I don't know their goals for gathering in the world will be like, if you need skin i feel it be easier to gather it from a bunch of wolves over than just at a freehold. Unsure about how raising that will work or what will be the point as well. It might be more binary and you don't actually breed them, I'm just unsure on too many thing in life skilling at that aspect.
Mainly what I was talking about was the stable part and raising your mounts with players having access to that. That is the most important thing for people.
That being said bdo allowed you to set up a fence int he world and you could raise some crops and such, same thing can be applied to animals. Maybe you can't just take the hide from all animals in the game but that would be a weird approach from normal.
As NiKr said, we have no idea at all what the recent alterations to our understanding of freeholds means to this. None at all.
Even if you aren't breeding to get improved stats or what ever, it is unlikely livestock in Ashes would have a permanant lifespan. You would need to breed young to replace old, and without space to do this, it would seem like it may as well be instanced (not a fan of that).
Also, with livestock, there is more to it than skin. Looking at Archeage as an example, milk, eggs, honey and royal jelly were all products of animal husbandry that required the animal stay alive, and wool is another product that greatly benefited from it.
Other products that we could potentially see with animal husbandry that require the animal in question to stay alive (or are best server by that) include;
Snake venom
Keratin (antler)
Musk
Urine (orignially used to make explosives)
Guano
Manure
Civet oil
Snail mucin
Silk
Feathers (quills, etc)
Beeswax
There are more, these are just some I can think of off the top of my head.
Point is, there is scope here.
We were like: "Uh... is that question too closely related to Freeholds? Which other questions can I ask?!?"
What did you want us to ask about Animal Husbandry?