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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Please stop making assumptions and half truths in post these are not arguments, you are speaking misinformation at this point.
Yes a solo player can get it but it is going to be more work and time of saving money.
This is why I'm saying 50% of the time you start saying wild bs on the forums to try to get people to agree with you and use them.
Stop being toxic, and using toxic arguments, you are going to be the most hated person on the server with social skills like this if you plan to be in any lead position on a guild.
Thanks!
Yep, they are crying due to intrepid not delivering on what they Thought the game was supposed to be, due to their own false expectations of these systems.
It will happen again when we talk about legendary gear, Crafting only available in scientific nodes, castle sieges benefits and so on, you can wait for it.
Can't wait for the next stream when Steven says again that while they know there are some people unhappy about the changes, they are not trying to make a game that appeals to everyone, like he did with the PvP thing, will be fun to watch.
So far what it ends up being has aligned with what I want. It might still change to not what I want, but I'll only know that when that time comes.
Then there's no entry lvl content for that feature, at which point I'd argue that those who want it gotta work harder/better to achieve it. Business freeholds will most likely be the most profitable ones (outside of the very few top lvl guild ones that process the best mats in the game, but those are invaluable), so it makes sense that they'd be the most expensive thing available.
Do you have an idea for an entry lvl business feature? We don't quite know how taverns will be controlled at a gameplay lvl, so waiting tables might be your exact day-to-day gameplay. And general upgrades and paying taxes is the overhead gameplay. And if that's true - my idea would fit perfectly. And if it's not true and all you do at a tavern as an owner is "just exist, while the money flows in" - high cost is the way to go.
I will invite you to my family so you can smell the air of my freehold Noaani, you don't need to be this emotionally invested to start making personal attacks ahaha
stay strong brother
Not in any way that makes it reasonable to say they can.
Why you ask?
Because of inflation.
In order for a solo person to get a freehold, they need to outbid people that are not solo. These people have exponentially more earning potential than a solo person. Thus, if a solo player misses out on freeholds at the start of the game and says "I'll save up and buy one in a year", in a year they will be going up against groups of players that have been collectively saving up for that same year.
Now, I would actually argue that this is a perfectly acceptable situation for a top tier of freeholds - but only if there was a second tier of freeholds for solo players. It would be fine because more people, more work, more better.
However, more people and more work should give you more. It shouldn't get you through an exclusivity gate.
If this is your idea of fun, then yeah, the game will be great.
Yup that is his motto, something he doesn't like if you argue with him he attacks and insults ya, - than insults IS - than insults steven, rinse and repeat with more indirect insults.
He will never acknowledge this though.
I will make you a recommendation, fun game where you can build all the freeholds you want:
If you took looking in that mirror as an attack, that's on you - brother.
If that is how you took it, maybe consider making some changes?
I found it funny lol what does that have to say about my person?
You don't know how their bidding system works, good solo players that know how to play the market and are successful can use inflation. Bidding prices will go up and down based on how things are in the game and access of things that are needed as we learn more about development and they explain things.
No one is saying you need to agree or not raise concerns, but imagine if you saw more of the full game and brought up a stronger argument at that point. You are yelling in every thread, (plus direct and indirect insults) with your information based off a incomplete game with a incomplete showcase, and also incomplete knowledge of the other systems in the game. Since a lot of things work together it is important to know the bigger picture with how they impact each other.
well, soon will come the day were we will no longer have the time to be reading through his BS because we will be busy working for our freeholds and objectives in-game, while others may remain in the forums crying about it
So needing a group for everything works everywhere but for this point exactly you can "yolo and solo it" ?? How strange!
In this case, that multi-player bid has access to inflated item prices just as the solo player does, so this doesn't give that solo player an advantage at all.
All I did was hold up a mirror.
You are the one that labeled it a personal attack. I'm not saying what it says about you - it's just a mirror, you will see what you will see.
The only thing I will say about it is what I said above - I am glad that is not what I see in a mirror.
I know a good number of people that work there. Why would I insult them?
In terms of insulting a poster on these forums, it literally only happens if they are the kind of person that refuses to read, but insists on continuing to argue.
There have only been three posters on these forums where that has been the case, and Liniker is not one of them.
brother, just stop no one thinks you are cool for saying stupid shit like that ahah tf you on about with holding a mirror this is just a conversation about a video game, it's not that deep, chill.
plus, I told you I will let you sniff the air on my freehold, don't worry about it.
Have you not seen my posts? It should be quite obvious that I really don't.
That picture you posted further up this thread - that shows a lot of the issue you seem to have here.
If I am playing this game, I'll have a guild that is at the very least competing for top spot on the server (the only way we won't be competing is if no one is good enough to compete against us). The problem is, in that pisture, you have two people. One has content and appears happy. The other has scraps for content and appears unhappy.
For some reason, you seem to have the same thoughts about this that Steven has - that both players will stay in that bus.
The thing is, I know perfectly well that they will not. That person that isn't happy about the content available to them isn't going to stay in a game that isn't entertaining them. They will leave - they have thousands of other entertainment options.
What that would then mean is that I would be alone in that bus. The thing is, I know that is how it would play out, and so I would simply not get in that bus in the first place. At least, not unless there was a reason for that casual player to also stay in the bus.
You seem happy to get in that bus either way. How long will it be before you notice you are in there by yourself?
Rarely? You still do it regardless.
This you saying they are stupid for what they are doing and back handed insult on steven (he also has other designers it isn't just him).
I'm done with you and I will ignore everything you said but this part because I want to make this statement and ping you later next year:
Literally no one, in any Alpha 2 server will know you or your "guild" you won't be testing castles for sure and you will not play in any of the "pvp" servers where all the best guilds, including mine (NA East server 1) will be playing.
You will be on a low pop server saying "oh its just alpha I'm here for testing will be different at launch" and then at launch no one will ever hear from you again.
I've seen this happen over and over during the past 2 decades.
@Noaani You just were called out, are you going to be on this server? I might bring my guild as well lol, I'm sure your guild is down for you making a bunch of enemies on a pvp game before launch.
I am serious, idk if that will be the server we would have to bring the conversation up again. I think my guild would get behind hunting him though, but I still have to consider the servers we will want to be on, one wants to fight bdo people. Though they most likely would be on the pvp focused server.
yea it's just a way to call a server where competitive guilds are planning on going, but usually never works out bc people end up just dodging to different servers lol
@Mag7spy we will be sorting this out in the future, btw there's a discord server made by Shaze with over 100 different AoC guild leaders / officers on it from all regions, not sure if you are aware, will try to arrange these things there when A2 is close I'll leave the discord link:
https://discord.gg/m46nmEn9Rv
lol my bad for the off-topic I guess
All of it makes as much sense as the classic "who do you think you are? I am!" meme.
https://www.youtube.com/watch?v=gKQOXYB2cd8
Except at least that dude is a champ, while yall are here just measuring ego-dicks.
this is honestly a ridiculous argument. NO ONE has seen these systems in place. Intrepid has not explained how any of it works. Bidding, everyone is freaking out.. let's hear (and more importantly, feel in game) how that works before we condemn the entire game.
When you did the kickstarter, or purchased a early access package, did you really think there would be ZERO changes and compromises in taking one of the most complex theoretical games on paper and making one of the most complex games in a real game engine? These are not things Intrepid is doing to hurt the game, they are trying to fit their theoretical game into the real world.
There are people who have not even bought in yet complaining they have been 'lied' to... really? I think some of us need to get a grip.
Steven has design pillars... those will never (hopefully) change. Everything else is on the table, with fun and longevity as the deciding factors.
Why didnt you give feedback when it was the time? People ARE giving feedback right now with the info available. That's what they should do.
If we know nothing about nodes, it ain't our fault. There has been radio silence for ages in regards to that. We give feedback on what we know.
I am semi hardcore, at least in playing time. What I don't have in skill/knowledge I make it up with time and joining a guild.
What are the benefits to a small guilds when a bid it's all a numbers game? Doesn't matter how good you are, if you have 10x more players, you have 10x more gold, and 10x more freeholds. There's no special situation or need to see the game to know how a system will work.
So far all I see is that large guilds will get the most benefits.
If you want to dominate a game you deny resources to your foes. Who is your foe? Any guild that is not associated with you.
ok lets unpack that.
solo player bidding vs family vs 30 players guild vs 300 players guild. i wont take alliances into consideration since they can have an irregular number of players (300 + 30 for example) but the more people in one ally, the less people bidding outside that ally.
there are also other factors. very big guidls arent formed by the same group of people all the time. they still recruit players. you wont have 2000 players who have been playing together for the past 10 years joining aoc. thats very rare, and if it happens, we wont see many of those. 2000 players in one ally usually means hthere wa s lots of random recruiting going on, and that means lots of people dont want to give their money to someone they just met so that their guild leader can get a fh and forget about them. they will pool their money together with their friends.
a server has 10,000 players. if we dont split them, aka solo players, you have 10,000. thats 10000 bids.
if you split them between families you have 10000 / 8 = 1250. thats 1250 bids at the same time.
if you split them between guilds of 30 players thats 100000 / 30 = 333.33... thats 333 bids at the same time.
if you split them between guilds of 300 players thats 1000 / 300 = 33.33... thats 33 bids at the same time.
now heres the kicker, assuming everybody hits level 50 at the same time, when guild A with 300 players is bidding for a fh00 against guild B with 300 players, then guild C of 30 players is bidding against guild D of 30 players for fh01. doesnt make sense that you try to outbid a guild of 300.
then family E will be bidding against family F for fh02, since it doesnt make sense to go against a guild of 300 or a guild of 30 unles ur uber rich.
then player bob will be bidding against john for fh03.
etc etc
guild A wins the action, now guild A is removed from bidding for a while since their members pooled their money together, otherwise, guild B would have won. guild A cant immediately bid on another fh right away (at the beginning of the server ofc). at some point every guild guild will have won a fh, but no matter what, they are less than 33. That leaves a thousand fh to be grabbed. guilds cant immediately bid, they need to farm, and they cant split their bids much, or other big guilds will snatch the fh.
the point is, while guilds are fighting each other ina bid war for a fh, solo players, which are considerably more than big guilds, will have an opportunity to grab a fh against other solo players. i will most likely be about who gets to 50 first and not who has the most money.
as the server progresses and guilds become rich, ofc they will be able to bid for multiple fh at the same time, but not every fh, and as a solo player, you will probably have a family or a guild by then. you might not be the owner of an fh, but you still have access to one.
also remember that not everybody will hit 50 at the same time. you can have a big guild with 300 players, but maybe only 2 hit 50 quickly..that limits the amount of fh you can have, since a player cant own more than 1. so solo players have a chance to get a fh by getting to 50 before more guild members hit 50.