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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I, myself, am not angry. I'm surprised but the low amount of people who will get access. Having a freehold is like "having your slice of heaven". Think beyond gameplay. It's something you can show, you can use, you can chill in.
What about animal husbandry? Can you do that anywhere? What if you wanted to farm tomatoes and chill in your tavern?
We're talking about less than 10% of population having these freeholds. Are only these 10% the most involved?
But then we have the family system overlaid on top of that. Assuming that each individual with a freehold has a full family, then we have ~15,000 people will freehold access on a server. I imagine it will be less than that of course, but it will still be significant.
Thank you. I agree with everything this person said, especially the trade-offs part. You should link this post to the feedback thread.
If you can give access per group, that would be best. A guild member would want to give acess to their entire guild.
On the other hand if family allows summoning, then if you're in a guild all your family members must be in the same guild to exploit that.
I love that nowdays people call doing anything efficiently an exploit
Let me attempt to explain.
Freehold buildings are kind of broken down in to three groups. There are homestead buildings, there are artisan buildings and there are business buildings.
What we understand of both apartments and in node housing is that they provide the player with the function of homestead buildings.
What this means is that even if every player has access to an apartment, it is still only those with freeholds that have access to the gameplay that comes with business and artisan buildings.
In order to fulfil what it is I am saying, a player should be able to use an apartment as a business, or have artisan features. It may well be that an apartment could only be a sawmill (used on purpose to illustrate how rediculous it would be), and nothing else while a freehold could have a sawmill, tavern, stable, crop field, fishing pond and forge all at once. This still gives players with a freehold a clear advantage, and guilds would still rather freeholds as it means everything is closer together.
My hope is that this is what is done with the smaller freeholds that I have predicted will happen, rather than apartments. This is simply because it doesn't make sense for apartments to be able to fulfil this role.
How is a player supposed to outbid an entire zerge guild that chooses to gather all their resources together to purchase all the freeholds?
Also, you suggesting that players just gotta siege a few nodes and outbid the original nodes is illogical, large guilds will pay other guilds to fake sieges in their territory in order to make sure other can't actually threaten their precious little territory control, that's the reality when it comes to all these large guilds, they cheat the system so they can stay in control. So, how can you siege a node when you have such guilds with an infinite supply of resources protecting themselves?
Also, once again you suggest outbidding the old owners, yet if those old owners are guild members of large guilds they once again retain control over the freehold since they have far more resources available to them than a small group of people or a single individual.
Also Steven did say whoever wants a freehold will be able to have one. With the new bidding system they introduce though, that will no longer be the case though, will it? Of course not! How can you outbid an entire guild? You can't.
>proceeds to talk about game trade offs
>lists none
Hahahaha, why is it everyone defending this is just throwing out words words words without actually addressing the real issue here, which is a small percentage of the player base controlling how much it costs players to have access to progressing their artisan skills, how much it will cost to craft gear and equipment for those that aren't part of those guilds, and how players are being locked out of farming and husbandry?
I swear, everyone defending this cannot for the life of them actually address these fundamental problems that come up when you introduce a bidding system, it's almost like they want to have this control over the majority of players because they get off on it.
There are other housing options like stated before and not everyone want to get freehold. Freeholds also come with bigger risk with node sieges. Also if best crafting is done in node instead of freehold there might be bonuses on in node houses for it like there are for processing in freeholds. Then there are gatherers who most likely are biggest group of players and with most money at start. Gatherers might want to be more nomadic and want to use inns and such to move more freely and change citizenship.
Also as freeholds get online on node level 3 with what we know of node levels once node gets to level 4 and 5 more level 3s become available opening markets for new freeholds. These might not be as desirable for big guilds if they want to be citizens of the big node.
And if the sieging system does what its designed to do and node levels fluxuate freeholds get destroyed and new ones become available when nodes level up and delevel.
I know you're Brazilian, so just to be clear: exploit means:
-make full use of and derive benefit from (a resource).
I'm not saying it's an exploit (noun).
It's one of the acceptable definitions. I do apologize for using words that have double meaning though, that's on my end.
A freehold can be used by up to 9 people from one family.
That doesn't mean it can be used by 9 people, and that doesn't mean one freehold is enough for 9 people.
What you will find top guilds do is having perhaps 2 or 3 people in the guild per family, setting up a freehold for a specific purpose, and then having guild members that want to participate in a given profession join that family.
Essentially, top end guilds will have as many freeholds as it makes sense for them to have in order to be able to cover everything.
it's 8 people Noaani...
and unless you are a RP Guild, there is no point in owning more freeholds than necessary to cover all the processing professions - which is probably around 4 freeholds
Of course it's worth owning more than you need.
You get three buildings on your freehold, outside your House. That means you can only do three things.
You have two freeholds, you can now do six things.
Every member of your family has a freehold, your 8 plus your spouse, you have 9 freeholds and so can do twenty-seven things.
And even if you don't want to use them all, you're keeping them until they rise in value enough that you can sell them for an ENORMOUS profit and then go and buy more in new T3 nodes that open up. Much like private landlords do with their rental properties.
And if you're not looking to sell the freeholds, you're simply stopping others from getting them, which means less competition for your Master Processing business. That means more money for you.
There are plenty of reasons to own more freeholds than you need.
Sure, but that's not how guilds work. There will be multiple, multiple ways for guilds to snowball - it depends on what your goal is
If I'm going for the naval castle I'm not spending gold and investing resources to play Monopoly with freeholds,
theres a lot of endgame content in the game that guilds gonna be rushing to get.
@Liniker
Questions?
For me, this post from Fantmx explains exactly the reasons behind people not liking the new changes.
After years of being repeatedly told that, yes you can live out your freehold dreams in Ashes, there's just been a huge U-Turn and now, no you won't be able to.
Feels like a trusted friend has walked up and kicked you in the nuts.
And yes, the game is still in development and is always subject to change, but this is a rather major change that will affect a lot of players, and the full reasoning behind the change doesn't appear to have been given to explain why.
I think we all know there aren't enough of them to do that.
All it takes is 5 or 6 guilds per server to do this. That in itself could take up 50% of the available freeholds.
With the lack of actual top ned content Ashes seems to have so far (a few bosses on a predictable weekly spawn timer is the best to hope for right now), top end guilds are likely to do things like this just to pass the time.
https://youtu.be/K-OyTa9pgQk?t=5055
Of course instanced bosses can reset each week if there are any.
Freeholding for the top-quality high-end gear will be part of winning and keeping the naval castle.
I'm not going to be arguing with you anyway. You know exactly what the problem here is. You're just in the very tiny minority of players that is going to be massively benefitting from this change, which is why you're pushing to defend it so vehemently. You're well aware of the impact on the rest of the playerbase, you just don't care cos you'll be sitting pretty.
Let's not pretend your arguments For are anything other than what they are.
My assumption is you attempted to put a timestamp in at 84 minutes 25 seconds, but that is just Steven reiterating that permissions for freeholds can be handed out to anyone in your family - which has a cap of 9 players (8 standard, one additional through marrage).
If that isn't what you are trying to say, then perhaps type it out yourself.
If that is what you are trying to say, then, umm, what?
This is either naive or misdirecting on purpose. A guild that can hold freeholds will do it. All the best things come from freeholds. Even if you just do PvP, you need gold, materials.
timestamp didn't work? it's correct on my end
the quote is
"Can married couples co-own a freehold?
- No the Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that"
It sounds like a change since there was no mention of marriage being included in the family system, that marriage quote was all the way from when Jeff was working at intrepid, and a lot has changed since then - I'm not sure tho
> Complains about game feature when being a solo player means they cannot access certain content
The truth is that there is still a lot we do not know. I see many people saying that farming and animal husbandry are locked behind freehold access. We do not know this; and I do not recall Steven saying that during the recent livestream (please post link for me if I missed it).
Co ownership wasn't the question. You can still have 9 freeholds if you are married.
They are both in the Processing artisan tree.
Freeholds will be the only place where high-end Processing can be done.
High-end Processing will be the only "meaningful" processing, once players hit high levels. Cos, why would you want crappy stuff when you can have good stuff.
So, this is a case of you not actually reading once again. You really need to work on that. Like, really need to work on it.
I'll go over it again, in smaller factual pieces so you understand. No offense, but this seems to be the best way to get information over to you.
A person owns a freehold. That is it. That never changed.
That person can set permissions to anyone in their family. That never changes.
A family is set to a default number of 8 people in total.
If someone in a family gets married in game, that family size increases to 9.
Thus, the family cap is actually 9 players.
Now, with a basic understanding of the family and marrage systems, all of the above information is contained in the following quote;
So, once again, do you have any questions?