Noaani wrote: » Edit to add; also, if Steven was so thrilled about having a CoD developers on staff, why isn't CoD in the list of games they claim to have worked on?
ChipsAhoy007 wrote: » Noaani wrote: » Edit to add; also, if Steven was so thrilled about having a CoD developers on staff, why isn't CoD in the list of games they claim to have worked on? A CEO fresh into the industry who has funded his own project would probably be stoked to have a dev competent enough to work on CoD work for him, but the public... If it was Activision CoD.. I wouldn't tell a soul, hold tight onto my holy water and just hope he didn't bring the spirit of Activision with him.
Dygz wrote: » They probably picked the few that they liked working on most and seemed most relevant to MMORPGs. Like, other MMOs.
Shabooey wrote: » Maybe as it was a kickstarter video trying to get people excited/back the game/trust him, when he's not made a game of his own before you might be more inclined to do that if you know some of the Dev team have worked on big successful games before. Don't think it's got anything to do with the PvP.
Boneshatter wrote: » Mentioning CoD would be purely for name recognition. An upstart needs all the traction it can get and most people aren't going to realize that the two types are unrelated. They will just smile and nod when they hear the name of a game that they liked.
Dolyem wrote: » What PVE am I looking forward to the most? I think world bosses will be fun. But it's hard to say anything will be strictly PVE in this game, since it's focus is PvX. I am mostly looking forward to seeing how well PvP will be incorporated into PvE content and vice versa across all aspects of the game to achieve the best PvX experience.
Vyril wrote: » Dolyem wrote: » What PVE am I looking forward to the most? I think world bosses will be fun. But it's hard to say anything will be strictly PVE in this game, since it's focus is PvX. I am mostly looking forward to seeing how well PvP will be incorporated into PvE content and vice versa across all aspects of the game to achieve the best PvX experience. Would you say as somebody looking forward to PvX you enjoy having PvE with risk vs reward? Is the current implementation of risk vs reward appealing to you?
Noaani wrote: » Vyril wrote: » Dolyem wrote: » What PVE am I looking forward to the most? I think world bosses will be fun. But it's hard to say anything will be strictly PVE in this game, since it's focus is PvX. I am mostly looking forward to seeing how well PvP will be incorporated into PvE content and vice versa across all aspects of the game to achieve the best PvX experience. Would you say as somebody looking forward to PvX you enjoy having PvE with risk vs reward? Is the current implementation of risk vs reward appealing to you? I find it funny when people call PvP "risk vs reward".
George_Black wrote: » Noaani wrote: » Vyril wrote: » Dolyem wrote: » What PVE am I looking forward to the most? I think world bosses will be fun. But it's hard to say anything will be strictly PVE in this game, since it's focus is PvX. I am mostly looking forward to seeing how well PvP will be incorporated into PvE content and vice versa across all aspects of the game to achieve the best PvX experience. Would you say as somebody looking forward to PvX you enjoy having PvE with risk vs reward? Is the current implementation of risk vs reward appealing to you? I find it funny when people call PvP "risk vs reward". I find it funny that you still dont realize that the risk is "losing a pvp encounter, gaining xp debt, dropping raw mats, spawning back to the nearest village far away, lose morale, lose the raid and perhaps hear the guild complains" and the reward is "you won the pvp encounter, you get the raid, you get to keep leveling grinding getting closer to lv cap/better gear, you become a guild/server legend" over and over again in the owpvp mmo.
Noaani wrote: » George_Black wrote: » Noaani wrote: » Vyril wrote: » Dolyem wrote: » What PVE am I looking forward to the most? I think world bosses will be fun. But it's hard to say anything will be strictly PVE in this game, since it's focus is PvX. I am mostly looking forward to seeing how well PvP will be incorporated into PvE content and vice versa across all aspects of the game to achieve the best PvX experience. Would you say as somebody looking forward to PvX you enjoy having PvE with risk vs reward? Is the current implementation of risk vs reward appealing to you? I find it funny when people call PvP "risk vs reward". I find it funny that you still dont realize that the risk is "losing a pvp encounter, gaining xp debt, dropping raw mats, spawning back to the nearest village far away, lose morale, lose the raid and perhaps hear the guild complains" and the reward is "you won the pvp encounter, you get the raid, you get to keep leveling grinding getting closer to lv cap/better gear, you become a guild/server legend" over and over again in the owpvp mmo. I find it funny that you think any of this is true. If the risk component of risk vs reward comes from PvP in the most part, then that risk is at best inconsistent - yet the rewards will be the same. In my experience, that PvP presence can range from literally no one attacking you the entire pull (had this on Kraken and Red Dragon in Archeage, both for different reasons), or can make it so the encounter is literally impossible to kill (EQ2 PvP servers - hardest PvP content of any game, literally unkillable). Clearly, there are many points in between these two points - but the real point is the inconsistent nature of the "risk" while the rewards remain the same.
George_Black wrote: » I find it funny that you still dont realize that the risk is "losing a pvp encounter, gaining xp debt, dropping raw mats, spawning back to the nearest village far away, lose morale, lose the raid and perhaps hear the guild complains" and the reward is "you won the pvp encounter, you get the raid, you get to keep leveling grinding getting closer to lv cap/better gear, you become a guild/server legend" over and over again in the owpvp mmo.
Dolyem wrote: » I already know this is going to open a big steaming pile of semantics but risk is to incur the CHANCE of unfortunate consequences by engaging in (an action). It's not meant to always be consistent. Sometimes you can get away with it, sometimes you can't. Predictability is the staple of NPCs, while players tend to be much harder to predict.
I find it funny that you think any of this is true. If the risk component of risk vs reward comes from PvP in the most part, then that risk is at best inconsistent - yet the rewards will be the same. In my experience, that PvP presence can range from literally no one attacking you the entire pull (had this on Kraken and Red Dragon in Archeage, both for different reasons), or can make it so the encounter is literally impossible to kill (EQ2 PvP servers - hardest PvP content of any game, literally unkillable). Clearly, there are many points in between these two points - but the real point is the inconsistent nature of the "risk" while the rewards remain the same.