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PvE Players tell me why you follow Ashes of Creation

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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited July 2023
    NiKr wrote: »
    This is also a reason why pvp inclined people get kinda butthurt when pvers ask for pve servers. Because in that case they'd be getting higher reward for less risk.

    Also, if Intrepid make a system that tracks player interactions (mainly pvp encounters) and then showcase that during the server choice, your server with less pvp might attract more people. Which might then lead to more pvp, because there'd be more competition. And Dolyem's server might lose some people to your server or just to other games (would depend on how good AoC is as a game).

    So the risk/reward equation of both servers would balance out in the long run.
    It's all backwards, though...
    Because PvP was not really a thing in TT RPGs. PvP occurred less than .5% of the time.
    I've encountered PvP twice in the 40+ years of playing D&D.
    Gamers who crave competition want to take what they love from their favorite games and glob it onto other genres - which is how we got UO.
    Of course, then we got EQ. And PvPers complain that it always seems like an after-thought - as if the MMORPGs are designed for PvE first and PvP later. Which makes total sense because RPGs are foundationally PvE first.
    But, the PvPers want to make it out as if PvE-ers are ruining their game genre.

    So, yes, if you are adding PvP to every aspect of PvE - making PvP an integral part of all PvE, that is actually an obsessive amount of PvP for an RPG.
    Of course, now we've had 20+ years of UO, L2, EvE Online and AA... We have a whole generation of gamers who think that MMORPGs should be a PvP/PvX game and that it's the PvEers who are ruining their gameplay.

    (People who play on PvE-Only servers typically ask for PvE-Only servers the first couple of days after they discover Ashes. We tell them that's not going to happen. Explain Corruption and most of them leave to wait until Corruption can be tested.)
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    NiKrNiKr Member
    Dygz wrote: »
    Of course, now we've had 20+ years of UO, L2, EvE Online and AA... We have a whole generation of gamers who think that MMORPGs should be a PvP/PvX game and that it's the PvEers who are ruining their gameplay.
    But mmos have existed for pretty much that long. And pvpers had great experiences in those old pvp mmos, so they want at least 1 or 2 new ones to try and reexperience it all again (obviously won't happen, but people will always hope).

    PvE mmos always make more money so any logical company would of course go down the route of "let's listen to the pvers, because that's where the money is at". Which is why pvpers then feel like the entire genre hates them. And it just turns into a vicious cycle of arguments and namecalling.
    Dygz wrote: »
    (People who play on PvE-Only servers typically ask for PvE-Only servers the first couple of days after they discover Ashes. We tell them that's not going to happen. Explain Corruption and most of them leave to wait until Corruption can be tested.)
    And I do hope that corruption is balanced well enough to keep those players w/o also alienating the pvpers.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited July 2023
    NiKr wrote: »
    But mmos have existed for pretty much that long. And pvpers had great experiences in those old pvp mmos, so they want at least 1 or 2 new ones to try and reexperience it all again (obviously won't happen, but people will always hope).
    The first MMORPG is UO.
    So... I dunno what you're trying to say.


    NiKr wrote: »
    PvE mmos always make more money so any logical company would of course go down the route of "let's listen to the pvers, because that's where the money is at". Which is why pvpers then feel like the entire genre hates them. And it just turns into a vicious cycle of arguments and namecalling.
    But... again, this is backwards when you have EQNext announce no PvE-Only servers and when asked why the answer is: We don't want to split the playerbase. And the playerbase is already split.

    Same for when the main Lead devs for Ashes are from SOE/Daybreak/EQ/EQ2 and the Ashes game design is basically a simplified version of the EQNext game design. Obviously the EQ fans who play on PvE-Only servers are going to be asking about PvE-Only servers.

    It's not like the Lead devs came from UO, EvE Online and L2.

    And then we have Steven saying that Ashes is not a PvP game and it's not a PvE game. It's PvX.
    And that Corruption should minimize griefing enough that only players who want 0 PvP should feel comfortable playing.
    So then you have players, like me, who enjoy PvP sometimes thinking we might be in the target audience.
    Especially, since EQ devs should want to retain EQ fans Especially if they enjoy some PvP - since the Ashes PvP is supposed to be Meanigful Conflict.

    I notice, though, that the Open Seas and the obsession with Risk v Reward were revealed after the EQ Leads were no longer working at IS.



    NiKr wrote: »
    And I do hope that corruption is balanced well enough to keep those players w/o also alienating the pvpers.
    We'll see.
    There is now more PvP that is Corruption-free.
    And the Risk v Reward obsession is out of control.
    When I'm playing D&D or any RPG - I do not really want to have to be thinking about economic warfare every time I leave the house to pick some flowers.
    I want to pick some flowers and there's cake smeared all over the outside of the bag and cake crumbs inside the bag...
    🙄
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    NiKrNiKr Member
    Dygz wrote: »
    The first MMORPG is UO.
    So... I dunno what you're trying to say.
    Iirc that term was simply coined at UO, but the general feel/design of what an mmo is existed before UO. Maybe I just need to rewatch the "history of mmos" video again.
    Dygz wrote: »
    I notice, though, that the Open Seas and the obsession with Risk v Reward were revealed after the EQ Leads were no longer working at IS.
    Yeah, it does seem that way. We have Bill now though, so maybe there's gonna be a swing back? We'll have to see.
    Dygz wrote: »
    I want to pick some flowers and there's cake smeared all over the outside of the bag and cake crumbs inside the bag...
    Yall are so damn hungry with these food analogies :D

    D&D seems to be a way more cooperational game than mmos usually are. Obviously there's mmos that lean more towards that kind of design, but from the mmos I've seen there's always at least several parts of the game that are really competitive. Hell, even Palia's dev showcase stream mentioned "p2w avoidance". And p2w only applies if there's a competition "2 WIN". So if they're trying to avoid that feature, I'd assume there's some form of competition in a game that's supposed to be the coziest mmo to ever cozy.
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    I think the whole dungeon system is interesting
    So how you and your party performed in previous bosses will either increase the difficulty for the next boss (increasing rewards etc)

    As someone who has mainly focused on PvP in games I’ve played
    Even I’m excited to give these dungeons and raids including the open world ones a go

    This game has a lot of things that have never been attempted before so keen to see it play out
    rvid9f6vp7vl.png
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    DolyemDolyem Member
    Dygz wrote: »
    Dolyem wrote: »
    The problem for PvE-only players is they want absolutely nothing to do with PvP, so even a PvX game which is perfectly balanced in utilizing both PvE and PvP sounds abhorrent to them, while a majority of the PvP players will be happy to play the full experience.
    At least 30% of the players on PvE-Only servers enjoy some PvP.

    I said PvE only players
    GJjUGHx.gif
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    KoopasuKoopasu Member, Alpha One, Adventurer
    Crafting and Fishing, and potentially play like an NPC with goodies to spare.
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    NoaaniNoaani Member, Intrepid Pack
    edited July 2023
    One more thing. NONE of that has happened in any mmo without owpvp.
    Happened in EQ2, my dude.

    My guild killing a specific encounter on our server directly caused a guild on a different server to disolve, which then set off a chain of events that many guilds merge, split and disolve across a number of servers. By the time the dust had settled, it impacted every server in some manner other than the RP server.

    That is just one example that I was directly involved in, but there are many, many such stories like that throughout the games history.

    PvP is not a requirement for any of what you are talking about, but conflict of some form is *probably* a requirement.
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    VyrilVyril Member
    Pyrolol wrote: »
    I think the whole dungeon system is interesting
    So how you and your party performed in previous bosses will either increase the difficulty for the next boss (increasing rewards etc)

    As someone who has mainly focused on PvP in games I’ve played
    Even I’m excited to give these dungeons and raids including the open world ones a go

    This game has a lot of things that have never been attempted before so keen to see it play out

    80% of raids and dungeons are open world. With 20% being instanced story content. Subject to change.
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    Vyril wrote: »
    Pyrolol wrote: »
    I think the whole dungeon system is interesting
    So how you and your party performed in previous bosses will either increase the difficulty for the next boss (increasing rewards etc)

    As someone who has mainly focused on PvP in games I’ve played
    Even I’m excited to give these dungeons and raids including the open world ones a go

    This game has a lot of things that have never been attempted before so keen to see it play out

    80% of raids and dungeons are open world. With 20% being instanced story content. Subject to change.

    Excited for that too
    rvid9f6vp7vl.png
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    KrakhunKrakhun Member, Intrepid Pack
    edited July 2023
    I like this question. I am 50+ years old and I still get nervous when fighting other players. lol But, in my opinion UO ruined the game when they created separate pve/pvp servers. When it was a game with both player types there was more danger, more excitement, more community in the world. There were pk guilds and anti pk guilds that would help and look after new players. After splitting the servers the game became boring and mundane. The only times I died after that, was if I did something dumb. The reason I didn't just go to the pvp server was because I sucked at it. lol
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    NiKr wrote: »
    Yeah, it does seem that way. We have Bill now though, so maybe there's gonna be a swing back? We'll have to see.
    I dunno that we need a swing back.
    I'd rather they keep forging ahead. I would like the game to release some time.


    NiKr wrote: »
    Yall are so damn hungry with these food analogies :D
    Hahaha!


    NiKr wrote: »
    D&D seems to be a way more cooperational game than mmos usually are. Obviously there's mmos that lean more towards that kind of design, but from the mmos I've seen there's always at least several parts of the game that are really competitive.
    Gamers will try to make games as competitive as they can - sure.


    NiKr wrote: »
    Hell, even Palia's dev showcase stream mentioned "p2w avoidance". And p2w only applies if there's a competition "2 WIN". So if they're trying to avoid that feature, I'd assume there's some form of competition in a game that's supposed to be the coziest mmo to ever cozy.
    P2W is kinda generalized - it can include pay to convenience.
    I can't think of anything to win or any competition in Palia.
    Name 2 competitive things we can win in Palia.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited July 2023
    Dolyem wrote: »
    I said PvE only players
    Just because you say something doesn't mean it's relevant or valid.
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    DolyemDolyem Member
    Dygz wrote: »
    Dolyem wrote: »
    I said PvE only players
    Just because you say something doesn't mean it's relevant or valid.

    Bro, I mean I wasn't referring to servers. I was literally talking about PvE-only players.
    GJjUGHx.gif
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    I know what you meant.
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    DolyemDolyem Member
    Dygz wrote: »
    I know what you meant.

    Then what's isn't relevant or valid?
    GJjUGHx.gif
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited July 2023
    PvE-Only players are going to find servers with PvP to be abhorrent, so they are not going to want to play Ashes anyway.
    Same as the PvPers who find Corruption to be too restrictive.

    So, these two playstyles are moot from jump.
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    DolyemDolyem Member
    Dygz wrote: »
    PvE-Only players are going to find servers with PvP to be abhorrent, so they are not going to want to play Ashes anyway.
    Same as the PvPers who find Corruption to be too restrictive.

    So, these two playstyles are moot from jump.

    My point is most PVE only players don't put up with any PvP, while most PVP only players will put up with PvE if the PvP is good enough.
    GJjUGHx.gif
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    LMAO
    PvP-Only players will not put up with PvE. It's inherent in the definition.
    So again, absurd. Not a logically coherent concept. And moot.
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    Dygz wrote: »
    LMAO
    PvP-Only players will not put up with PvE. It's inherent in the definition.
    So again, absurd. Not a logically coherent concept. And moot.

    If they need to do it for gear they will

    rvid9f6vp7vl.png
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited July 2023
    They just won't play. Same as PvE-Only players.
    If they are willing to do some PvE - they cannot be PvP-Only players.
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    Dygz wrote: »
    They just won't play. Same as PvE-Only players.
    If they are willing to do some PvE - they cannot be PvP-Only players.

    Kinda small minded being one or the other considering this game is PvX
    Alot of PvP players in the earliest expansion of WoW for example went and participated in the raids til they got half set PvE

    This was to get bigger advantage on the players running PvP gear only and use these PvE gear in the Arena

    My point being hardcore PvP players will farm where they have to, to get that advantage in PvP

    rvid9f6vp7vl.png
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    DolyemDolyem Member
    I literally only ran end game pve content to gain gear for PvP in several MMORPGs... I know entire Rated PvP guilds who only ran PvE content when it had BiS gear for PvP. PvPers will almost always deal with the PvE content if it means them getting better at PvP. Other way around? Not so much.

    Hell the entire concept of Twinking is based around running characters through PvE content repeatedly to JUST PvP.
    GJjUGHx.gif
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    Dolyem wrote: »
    I literally only ran end game pve content to gain gear for PvP in several MMORPGs... I know entire Rated PvP guilds who only ran PvE content when it had BiS gear for PvP. PvPers will almost always deal with the PvE content if it means them getting better at PvP. Other way around? Not so much.

    Hell the entire concept of Twinking is based around running characters through PvE content repeatedly to JUST PvP.

    Did you happen to come from WoW too?


    rvid9f6vp7vl.png
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    DolyemDolyem Member
    Pyrolol wrote: »
    Dolyem wrote: »
    I literally only ran end game pve content to gain gear for PvP in several MMORPGs... I know entire Rated PvP guilds who only ran PvE content when it had BiS gear for PvP. PvPers will almost always deal with the PvE content if it means them getting better at PvP. Other way around? Not so much.

    Hell the entire concept of Twinking is based around running characters through PvE content repeatedly to JUST PvP.

    Did you happen to come from WoW too?


    Many MMOs but I did indeed play quite a bit of WoW. I was actually super big on RBGs in Legion but back in the glory days and in classic I was all about PvP and twinking
    GJjUGHx.gif
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    NiKrNiKr Member
    Dolyem wrote: »
    I literally only ran end game pve content to gain gear for PvP in several MMORPGs... I know entire Rated PvP guilds who only ran PvE content when it had BiS gear for PvP. PvPers will almost always deal with the PvE content if it means them getting better at PvP. Other way around? Not so much.

    Hell the entire concept of Twinking is based around running characters through PvE content repeatedly to JUST PvP.
    This describes the entirety of L2 (and most likely majority of other "pvp-centric" mmos). You pve so that you can pvp better.

    I think Dygz is just talking about the purest of pure "pvpers" who hate pve to such an extent that they wouldn't even want to level up if it required pve. Those are, imo, as small of a minority as the truest of true pvers, but there probably are people like that out there.
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    DolyemDolyem Member
    NiKr wrote: »
    Dolyem wrote: »
    I literally only ran end game pve content to gain gear for PvP in several MMORPGs... I know entire Rated PvP guilds who only ran PvE content when it had BiS gear for PvP. PvPers will almost always deal with the PvE content if it means them getting better at PvP. Other way around? Not so much.

    Hell the entire concept of Twinking is based around running characters through PvE content repeatedly to JUST PvP.
    This describes the entirety of L2 (and most likely majority of other "pvp-centric" mmos). You pve so that you can pvp better.

    I think Dygz is just talking about the purest of pure "pvpers" who hate pve to such an extent that they wouldn't even want to level up if it required pve. Those are, imo, as small of a minority as the truest of true pvers, but there probably are people like that out there.

    I don't think there's anything such as that in the MMORPG genre. That's like, fortnite. No PVE content, just players against players. But not even an MMO or RPG.
    GJjUGHx.gif
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    NiKrNiKr Member
    Dolyem wrote: »
    I don't think there's anything such as that in the MMORPG genre. That's like, fortnite. No PVE content, just players against players. But not even an MMO or RPG.
    Yeah, which is why I consider the whole division of "pve" and "pvp" a silly thing. Because there's always games that have pure pve progression ways, but never mmos that have pure pvp ways. But Dygz counters that with "rpgs were never really meant to be pvp" and that's where the opinion wars would begin, which I'm kinda getting tired of so whatever :)
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    NiKr wrote: »
    I think Dygz is just talking about the purest of pure "pvpers" who hate pve to such an extent that they wouldn't even want to level up if it required pve. Those are, imo, as small of a minority as the truest of true pvers, but there probably are people like that out there.
    PvP-Only and PvE-Only
    By definition.
    Yes.
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    Over time, i have started to care less and less about the game. I was interested in how you could build your character. That race just became a skin, i think killed it a little for me. I do get why they do it. So people can play the race they want. But you could also apply that to class
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