Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Because PvP was not really a thing in TT RPGs. PvP occurred less than .5% of the time.
I've encountered PvP twice in the 40+ years of playing D&D.
Gamers who crave competition want to take what they love from their favorite games and glob it onto other genres - which is how we got UO.
Of course, then we got EQ. And PvPers complain that it always seems like an after-thought - as if the MMORPGs are designed for PvE first and PvP later. Which makes total sense because RPGs are foundationally PvE first.
But, the PvPers want to make it out as if PvE-ers are ruining their game genre.
So, yes, if you are adding PvP to every aspect of PvE - making PvP an integral part of all PvE, that is actually an obsessive amount of PvP for an RPG.
Of course, now we've had 20+ years of UO, L2, EvE Online and AA... We have a whole generation of gamers who think that MMORPGs should be a PvP/PvX game and that it's the PvEers who are ruining their gameplay.
(People who play on PvE-Only servers typically ask for PvE-Only servers the first couple of days after they discover Ashes. We tell them that's not going to happen. Explain Corruption and most of them leave to wait until Corruption can be tested.)
PvE mmos always make more money so any logical company would of course go down the route of "let's listen to the pvers, because that's where the money is at". Which is why pvpers then feel like the entire genre hates them. And it just turns into a vicious cycle of arguments and namecalling.
And I do hope that corruption is balanced well enough to keep those players w/o also alienating the pvpers.
So... I dunno what you're trying to say.
But... again, this is backwards when you have EQNext announce no PvE-Only servers and when asked why the answer is: We don't want to split the playerbase. And the playerbase is already split.
Same for when the main Lead devs for Ashes are from SOE/Daybreak/EQ/EQ2 and the Ashes game design is basically a simplified version of the EQNext game design. Obviously the EQ fans who play on PvE-Only servers are going to be asking about PvE-Only servers.
It's not like the Lead devs came from UO, EvE Online and L2.
And then we have Steven saying that Ashes is not a PvP game and it's not a PvE game. It's PvX.
And that Corruption should minimize griefing enough that only players who want 0 PvP should feel comfortable playing.
So then you have players, like me, who enjoy PvP sometimes thinking we might be in the target audience.
Especially, since EQ devs should want to retain EQ fans Especially if they enjoy some PvP - since the Ashes PvP is supposed to be Meanigful Conflict.
I notice, though, that the Open Seas and the obsession with Risk v Reward were revealed after the EQ Leads were no longer working at IS.
We'll see.
There is now more PvP that is Corruption-free.
And the Risk v Reward obsession is out of control.
When I'm playing D&D or any RPG - I do not really want to have to be thinking about economic warfare every time I leave the house to pick some flowers.
I want to pick some flowers and there's cake smeared all over the outside of the bag and cake crumbs inside the bag...
🙄
Yeah, it does seem that way. We have Bill now though, so maybe there's gonna be a swing back? We'll have to see.
Yall are so damn hungry with these food analogies
D&D seems to be a way more cooperational game than mmos usually are. Obviously there's mmos that lean more towards that kind of design, but from the mmos I've seen there's always at least several parts of the game that are really competitive. Hell, even Palia's dev showcase stream mentioned "p2w avoidance". And p2w only applies if there's a competition "2 WIN". So if they're trying to avoid that feature, I'd assume there's some form of competition in a game that's supposed to be the coziest mmo to ever cozy.
So how you and your party performed in previous bosses will either increase the difficulty for the next boss (increasing rewards etc)
As someone who has mainly focused on PvP in games I’ve played
Even I’m excited to give these dungeons and raids including the open world ones a go
This game has a lot of things that have never been attempted before so keen to see it play out
I said PvE only players
My guild killing a specific encounter on our server directly caused a guild on a different server to disolve, which then set off a chain of events that many guilds merge, split and disolve across a number of servers. By the time the dust had settled, it impacted every server in some manner other than the RP server.
That is just one example that I was directly involved in, but there are many, many such stories like that throughout the games history.
PvP is not a requirement for any of what you are talking about, but conflict of some form is *probably* a requirement.
80% of raids and dungeons are open world. With 20% being instanced story content. Subject to change.
Excited for that too
I'd rather they keep forging ahead. I would like the game to release some time.
Hahaha!
Gamers will try to make games as competitive as they can - sure.
P2W is kinda generalized - it can include pay to convenience.
I can't think of anything to win or any competition in Palia.
Name 2 competitive things we can win in Palia.
Bro, I mean I wasn't referring to servers. I was literally talking about PvE-only players.
Then what's isn't relevant or valid?
Same as the PvPers who find Corruption to be too restrictive.
So, these two playstyles are moot from jump.
My point is most PVE only players don't put up with any PvP, while most PVP only players will put up with PvE if the PvP is good enough.
PvP-Only players will not put up with PvE. It's inherent in the definition.
So again, absurd. Not a logically coherent concept. And moot.
If they need to do it for gear they will
If they are willing to do some PvE - they cannot be PvP-Only players.
Kinda small minded being one or the other considering this game is PvX
Alot of PvP players in the earliest expansion of WoW for example went and participated in the raids til they got half set PvE
This was to get bigger advantage on the players running PvP gear only and use these PvE gear in the Arena
My point being hardcore PvP players will farm where they have to, to get that advantage in PvP
Hell the entire concept of Twinking is based around running characters through PvE content repeatedly to JUST PvP.
Did you happen to come from WoW too?
Many MMOs but I did indeed play quite a bit of WoW. I was actually super big on RBGs in Legion but back in the glory days and in classic I was all about PvP and twinking
I think Dygz is just talking about the purest of pure "pvpers" who hate pve to such an extent that they wouldn't even want to level up if it required pve. Those are, imo, as small of a minority as the truest of true pvers, but there probably are people like that out there.
I don't think there's anything such as that in the MMORPG genre. That's like, fortnite. No PVE content, just players against players. But not even an MMO or RPG.
By definition.
Yes.