NiKr wrote: » You concentrate on the shot part and I'd concentrate on the skill part. If the ability requires skill (particularly mechanical) - it's a skillshot. So on top of the size that Azherae mentioned, timing of the skill (delayed effects and all that) could require skill as well.
Solvryn wrote: » Ground Target AoEs are not hard. Its not a skill shot because there no aiming component required.
Solvryn wrote: » NiKr wrote: » You concentrate on the shot part and I'd concentrate on the skill part. If the ability requires skill (particularly mechanical) - it's a skillshot. So on top of the size that Azherae mentioned, timing of the skill (delayed effects and all that) could require skill as well. Ground Target AoEs are not hard. Its not a skill shot because there no aiming component required.
NiKr wrote: » Solvryn wrote: » Ground Target AoEs are not hard. Its not a skill shot because there no aiming component required. That only applies to huge aoes. A small aoe would be difficult to catch someone in. And even with a single second delay on the effect would immediately make it more difficult than any shot that has a much higher speed of application. And if you're talking about hitting stunned/CCed characters - the same is true for "skillshots" as well. Also, quite often those aoes don't have a huge single hit dmg application and instead are either DoTs or a one-time application of the debuff/effect if an enemy enters the ground aoe at any point of its duration. Also also, not all action abilities have to be skillshots. And Steven is usually talking about general action abilities rather than skillshots, so I'm not really sure what this thread is even about.
Azherae wrote: » Their latest tweet about how Divine Flare is an AoE skillshot heal. I'd say it's a good feedback thread for that.
NiKr wrote: » Azherae wrote: » Their latest tweet about how Divine Flare is an AoE skillshot heal. I'd say it's a good feedback thread for that. Ahh, right, I don't pay attention to that part of the page. I gueeeess it applies then, though with it being a delayed effect I'd still say that it qualifies as a skillshot. But this is just yet another semantic debate, which I'm kinda tired of already, so whatever
Solvryn wrote: » It's actually not a semantic debate, a skillshot is something you aim not place.
NiKr wrote: » Solvryn wrote: » It's actually not a semantic debate, a skillshot is something you aim not place. Literally a semantic debate that's been going on for years. You thinking that it's not, while me thinking that it is IS in fact a debate and it's about semantics. Which makes this whole discussion an argument about semantics
Solvryn wrote: » Show me where the fuck do you aim that ability? Placing an ability is not the same as aiming, no matter how many people want to argue. They can all be wrong too. Aiming is aiming, placing is placing.
NiKr wrote: » Solvryn wrote: » Show me where the fuck do you aim that ability? Placing an ability is not the same as aiming, no matter how many people want to argue. They can all be wrong too. Aiming is aiming, placing is placing. I'll entertain you one more time and then I'm out. What is aiming? Is it not the movement of your mouse across the screen to find your target and use your ability in their direction? What do you do when you want to place the ability on the ground? You fucking move your mouse across the screen to find your target and use your ability in their direction. And as both my and your screenshots point out - it also requires timing. You know what you'll need to hit someone with a placeable delayed aoe? FUCKING TIMING. Semantic bullshit all day every day ffs
Dolyem wrote: » An example of an AoE skillshot in its most basic form I can remember is timing and placing a blizzard as a mage immediately against a rogue that just vanished in WoW.
NiKr wrote: » Guess you don't move your mouse at all then huh. Guess that scene in the twit doesn't have Steven moving the aoe all over the damn screen and ground. I'm out. Fuck this.
Solvryn wrote: » NiKr wrote: » Solvryn wrote: » Show me where the fuck do you aim that ability? Placing an ability is not the same as aiming, no matter how many people want to argue. They can all be wrong too. Aiming is aiming, placing is placing. I'll entertain you one more time and then I'm out. What is aiming? Is it not the movement of your mouse across the screen to find your target and use your ability in their direction? What do you do when you want to place the ability on the ground? You fucking move your mouse across the screen to find your target and use your ability in their direction. And as both my and your screenshots point out - it also requires timing. You know what you'll need to hit someone with a placeable delayed aoe? FUCKING TIMING. Semantic bullshit all day every day ffs You don’t aim placed AoEs.
Solvryn wrote: » You don't shoot Divine Flare, you place it on the ground. Skills shots, require that you shoot them.
Solvryn wrote: » Dolyem wrote: » An example of an AoE skillshot in its most basic form I can remember is timing and placing a blizzard as a mage immediately against a rogue that just vanished in WoW. Placing and Aiming are not the same.
Dolyem wrote: » Solvryn wrote: » Dolyem wrote: » An example of an AoE skillshot in its most basic form I can remember is timing and placing a blizzard as a mage immediately against a rogue that just vanished in WoW. Placing and Aiming are not the same. You point, you click. It's the same thing. I think your real argument is types of skill shots which could be by how they are delivered
Fiddlez wrote: » Solvryn wrote: » You don't shoot Divine Flare, you place it on the ground. Skills shots, require that you shoot them. Kind of feel like we are getting a little particular here. I don't mind them but I prefer autocast features on AoE target skills. Demon hunter in WoW does it decently. Either way I just kind of find them a pain in the ass. Doesn't feel good for me.
Korela wrote: » I do not like sight-focused aim mechanics. This is the main reason I do not play FPS games a lot. "Ground" skills are fine compromise for me because it requires to place it in 2D and do not gives me 3D-aim-related sickness.