Solvryn wrote: » You don't shoot Divine Flare, you place it on the ground. Skills shots, require that you shoot them.
Solvryn wrote: » Dolyem wrote: » An example of an AoE skillshot in its most basic form I can remember is timing and placing a blizzard as a mage immediately against a rogue that just vanished in WoW. Placing and Aiming are not the same.
Dolyem wrote: » An example of an AoE skillshot in its most basic form I can remember is timing and placing a blizzard as a mage immediately against a rogue that just vanished in WoW.
Dolyem wrote: » Solvryn wrote: » Dolyem wrote: » An example of an AoE skillshot in its most basic form I can remember is timing and placing a blizzard as a mage immediately against a rogue that just vanished in WoW. Placing and Aiming are not the same. You point, you click. It's the same thing. I think your real argument is types of skill shots which could be by how they are delivered
Fiddlez wrote: » Solvryn wrote: » You don't shoot Divine Flare, you place it on the ground. Skills shots, require that you shoot them. Kind of feel like we are getting a little particular here. I don't mind them but I prefer autocast features on AoE target skills. Demon hunter in WoW does it decently. Either way I just kind of find them a pain in the ass. Doesn't feel good for me.
Korela wrote: » I do not like sight-focused aim mechanics. This is the main reason I do not play FPS games a lot. "Ground" skills are fine compromise for me because it requires to place it in 2D and do not gives me 3D-aim-related sickness.
Sylvanar wrote: » If it is an active spell i.e. just clicking the icon doesn't cast it then it is a skillshot. By OP logic if you activate a ground target spell, turn around and place it somewhere far away, it should still hit the enemy cuz it is not a skillshot and you placed it on the ground thereby satisfying all the conditions for the spell to hit. Skill ceiling has nothing to do with a spell being a skillshot or not. Apple or cherry doesn't matter here. Facts are facts.
Leiloni wrote: » Solvryn wrote: » You don't shoot Divine Flare, you place it on the ground. Skills shots, require that you shoot them. Well a massive GtAoE doesn't require skill, either.
NiKr wrote: » Azherae wrote: » Their latest tweet about how Divine Flare is an AoE skillshot heal. I'd say it's a good feedback thread for that. Ahh, right, I don't pay attention to that part of the page. I gueeeess it applies then, though with it being a delayed effect I'd still say that it qualifies as a skillshot. But this is just yet another semantic debate, which I'm kinda tired of already, so whatever
Azherae wrote: » Their latest tweet about how Divine Flare is an AoE skillshot heal. I'd say it's a good feedback thread for that.
Leiloni wrote: » I agree that smaller AoEs can be harder and more interesting and fun to use. But for me the delayed part makes it easier, not harder. When there's a persistent effect on the ground for a few seconds, it allows friendlies a few seconds to hop into the effect if I missed or if they are in a bad position or ran out, to run back. But when it's instant they need to have good positioning already during gameplay to have enough people caught inside and I need to aim it properly as well (as much as is needed at least depending on skill size). I'd much rather it be instant cast.
Dygz wrote: » In that LoL vid, skillshot appears to be used generically/colloquially, rather than precisely.