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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Placing is not aiming.
Just like Rangers “Snipe” isn’t a Snipe.
Tab enhanced isn’t a hybrid.
Cherries and Apples are fruit.
But you didn’t get any of it.
Lol, this newb with 800k subs and over 250kk views calls ground decals "skillshots"
https://www.youtube.com/watch?v=evOF8Xm5zBA
He even has to explain how to use those, as if there's any SKILL required to make them land on the target. Pfft
Well a massive GtAoE doesn't require skill, either.
Well an AoE that has a huge radius shouldn’t be in a game IMO.
I agree that smaller AoEs can be harder and more interesting and fun to use. But for me the delayed part makes it easier, not harder. When there's a persistent effect on the ground for a few seconds, it allows friendlies a few seconds to hop into the effect if I missed or if they are in a bad position or ran out, to run back. But when it's instant they need to have good positioning already during gameplay to have enough people caught inside and I need to aim it properly as well (as much as is needed at least depending on skill size). I'd much rather it be instant cast.
I will say though GtAoEs in general are boring, uninteresting, and often too easy. They need limitations such as size and often placement. TERA did both of these well by limiting placement of their AoE heals. There was no freeform mouse placement. Instead they had a set location (small 5m circle at casters feet, 5m circle 10m in front of caster, etc). For context, 10m in TERA was half of max distance for casters so it was mid range.
These were more creative ways to handle circle shaped skills. But I really hope we have more variation in AoEs. Not too many circles. And all the AoE/Telegraphed skills should be smaller than the ones we saw with bigger heals.
Also, looks like several of those skills are actually shot.
Divine Flare is not shot.
In that LoL vid, skillshot appears to be used generically/colloquially, rather than precisely.
Also, attack ground aoes with delay require even more skill because the enemy would most likely move out of them.
Majority of abilities in LoL seem to be ground placed/targeted, yet every time I hear about LoL people say that it has a shitton of skillshots as opposed to Dota, which has "tab" abilities.
It came to that point because Coke, as a product, has become so widespread that it became a general term (at least for some people). The same happened to "skillshot", once other games outside of fps started requiring mechanical skill to do well.
Pepsi and Coke are both Colas but they are not the same product.
But there are some places in the US where if you request a Coke, you will be asked what kind of coke you want: Pepsi, Coca-Cola, Sprite, Fanta...
Though I'm sure that the OP is about to call all those places wrong
I work at a marijuana dispensary. Indica, Hybrid, and Sativas are different; but they’re all marijuana.
Soda is a carbonated beverage and Coke is the cola flavor of the Coca-Cola company.
So yes, those details bloody matter.
I’ve always worked in fields were communicative specificity is imperative. Tuning a vehicle wrong can lead to a catastrophic failure.
Not giving a precise command can lead to a catastrophic mission failure.
Not using the correct welding rod can lead to catastrophic failure.
Not using the right measurements when machining a part can lead to catastrophic failure.
People maybe only smoke indicas, not hybrid or sativas.
Being precise doesn’t deny anyone their lives experiences.
The way you are facing, oriented.
Pointing a weapon such as a firearm, aiming.
There are nuances that matter Nik.
Let me sell you a prime rib when you ordered a steak, after all they’re just bovine meat.
If a shooter has a a throwing knife weapon, with flight times - would you not consider it a "skillshot" to hit a headshot with that knife? Or do you call that skillthrow? Cause I definitely have never heard of that word.
Or is it somehow still a skillshot, even though you throw the knife and not shoot it?
I tend to be outcomes focused. If the last action I took in a duel / battle was a placed aoe that killed another player, you can go through whatever tortured linguistic contortionism you want to feel better, you’re still dead.
So… 🤷♂️
you are an ex military who is also a wielder who also works selling weed in a shop? o-o
True, but in this case I believe that OP is trying to tell us that it is very important to them, that the distinction is made, and we do have a fairly valid reason why (for reference I'd prefer to be discussing that reason, namely that 'hard CC being tied to skillshots' might have an implication to some people that is then subverted if 'huge ground placed AoE' counts as one).
But we'd also need to define 'Hard CC' for that because I personally count Sleep as one, but at the moment/subject to change Mage sleep gives the impression of possibly being 'not a skillshot'.
So while I don't intend to presume why this is so important to Solvryn, it may be that you're able to be 'outcomes focused' because you don't care as much about the gameplay experience in which 'hard CC' are 'mostly skillshots'.
Or I don’t see the need to parse abilities during the flow of combat based on what my opponent may perceive as a ‘skill shot’ or not. I’m going to use everything in my ability arsenal and the environment to win. If that means using an aoe blowback that pushes my opponent off a cliff all the better.
And I get a chuckle.
So you do not know what a shot is?
It's a metal ball that you intend on shooting or putting, depending on what activity you're taking part in. In this case becomes a missile, you aim it. There in lies the key, something you aim, has a fixed trajectory, and travels a distance at a rapid rate.
You understand that Divine Flare is not aimed, it's not an object in 3d space, has no fixed trajectory, does not travel across any distance.
From my perspective, that's more of a 'yes' than an 'or'.
I don't know for certain based on what you said, but I personally can say that when presented with a game in which a really powerful option is also 'easy', I have three things I can do.
Use the Option (what I perceive you would do, but please correct me)
Refuse to use the Option and be disadvantaged
Not play because I don't like games like that.
"Hard CC will be mainly from skillshots" can be construed as removing this concern. If a game says this and then lets people stand behind a tank and use a non-dodgeable long range Tab Target 5 second stun, there are some people who might have an issue with it because they don't consider it fun, regardless of how many 'balanced counters' there are for it.
what if you are shooting (or launching) a grenade? you aim at the ground for example. so according to you, throwing a grenade doesn't count as aiming because it is "placed" on the ground.
As a grenadier my M203 (military grenade launcher) never was aimed at the ground at any time; it was aimed in the air. I launched grenades into the air with some accuracy so it landed in the area of the desired target I wanted to destroy.
You aim something you intend on turning into a missile, like a grenade, shot (little metal balls), an arrow, a knife, a spoon, a rubber duck. Lethality is a discussion the proceeds this one.
You can rig a grenade so it acts like a mine though, because mines, grenades, bombs, hellfire missiles (rockets), are still explosive ordnance.
Option 2 seems like a false choice. Based on our conversations, my guess is that if you were forced to not play your class to it’s full potential in the context of that fight, that Option 3 would be the only reasonable choice.
same difference. you didnt aim it at the player (or person/soldier). but following your logic, aiming only applies when you aim at another player / person.