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Ground Targeted AOEs are not skillshots.

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Comments

  • Solvryn wrote: »
    NiKr wrote: »
    Solvryn wrote: »
    Aye. It’s about it not being a missile or an object in 3d space. If it’s a skillshot, you can block it, dodge it, or it can get hung up in the environment.
    You should've just said so from the very start then. We completely agree that abilities should be blockable. Hell, I want literally every negative ability in the game to be blockable in some way, because that will literally be my job as a tank.

    GTAoE is still dodgeable though, because it has a delayed effect, so it still requires some skill to properly land it. But yes, I would prefer if these things could be blocked.

    You communicative accuracy gets lost in the semantics of "what is a shot". Others don't really care about what you call a thing. They care what that thing does and what can be done about it.

    It’s gotta be a missile to fit in with missile/spell collision first.

    GTAoEs are avoidable, we have no idea if we can over a GTAoE.

    Shot implies a trajectory, most people don’t know what any of that means.

    Just like most people won’t take the time to learn how developers code things in 3d space. They don’t care to know, but some of us do, we want this hybrid combat.

    Aiming is placing B)
  • DepravedDepraved Member, Alpha Two
    maybe the ground aoes arent skill shots, but you still have to aim them...
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Depraved wrote: »
    maybe the ground aoes arent skill shots, but you still have to aim them...

    They would be aimed if they had a trajectory from a reticle.

    Alas, they are not.
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Solvryn wrote: »
    NiKr wrote: »
    Solvryn wrote: »
    It's actually not a semantic debate, a skillshot is something you aim not place.
    lotnhl5ixd6l.png

    Literally a semantic debate that's been going on for years. You thinking that it's not, while me thinking that it is IS in fact a debate and it's about semantics. Which makes this whole discussion an argument about semantics :)

    3wgbsbwakunz.png

    Show me where the fuck do you aim that ability? Placing an ability is not the same as aiming, no matter how many people want to argue.

    They can all be wrong too. Aiming is aiming, placing is placing.

    Can you aim at the ground?

    Yes, I have pointed firearms at the ground on many occasions to clear a barrel.
  • Solvryn wrote: »
    Depraved wrote: »
    maybe the ground aoes arent skill shots, but you still have to aim them...

    They would be aimed if they had a trajectory from a reticle.

    Alas, they are not.

    actual aim B)
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Chonkers wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    maybe the ground aoes arent skill shots, but you still have to aim them...

    They would be aimed if they had a trajectory from a reticle.

    Alas, they are not.

    actual aim B)

    Chonkers, you don’t make cents. If you were a better Tulnar could make some gold though.
  • DepravedDepraved Member, Alpha Two
    Solvryn wrote: »
    Depraved wrote: »
    maybe the ground aoes arent skill shots, but you still have to aim them...

    They would be aimed if they had a trajectory from a reticle.

    Alas, they are not.

    how do you place them on the ground? you either put the reticle where you want the aoe, then press the skill button, or you press the button then you aim moving your mouse and click...

    the game doesnt read your mind
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Depraved wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    maybe the ground aoes arent skill shots, but you still have to aim them...

    They would be aimed if they had a trajectory from a reticle.

    Alas, they are not.

    how do you place them on the ground? you either put the reticle where you want the aoe, then press the skill button, or you press the button then you aim moving your mouse and click...

    the game doesnt read your mind

    the game is built a certain way in 3d space, a skill shot is something like Fuse's knucklecluster or ultimate from Apex.

    They're both AoEs, but they're aimed and subject to collision.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited August 2023
    I think you point a mouse? You don’t aim a mouse.
    You aim a reticle. Typically telegraph AoEs do not use a reticle.

    A telegraph AoE is similar to a rug.
    You place rug on the ground or on a wall.
    If you’re moving something (large) like that across a surface, you are placing it.
    If you’re aiming a rug, that means you plan to toss or shoot it through the air.

    Aim is typically for targeting something that’s going to travel a trajectory through the air, rather than for placing something across a surface.
  • DepravedDepraved Member, Alpha Two
    Solvryn wrote: »
    Depraved wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    maybe the ground aoes arent skill shots, but you still have to aim them...

    They would be aimed if they had a trajectory from a reticle.

    Alas, they are not.

    how do you place them on the ground? you either put the reticle where you want the aoe, then press the skill button, or you press the button then you aim moving your mouse and click...

    the game doesnt read your mind

    the game is built a certain way in 3d space, a skill shot is something like Fuse's knucklecluster or ultimate from Apex.

    They're both AoEs, but they're aimed and subject to collision.

    2d or 3d doesnt matter. also collision is irrelevant because all skills have it...unless by collision you mean someone standing in the way and blocking it or something.
    Dygz wrote: »
    I think you point a mouse? You don’t aim a mouse.
    You aim a reticle. Typically telegraph AoEs do not use a reticle.

    A telegraph AoE is similar to a rug.
    You place rug on the ground or on a wall.
    If you’re moving something (large) like that across a surface, you are placing it.
    If you’re aiming a rug, that means you plan to toss or shoot it through the air.

    Aim is typically for targeting something that’s going to travel a trajectory through the air, rather than for placing something across a surface.

    like i said, you can aim with your reticle, then press the skill button and the skill can be casted without any mouse clicks to place it on the ground. or you can press the skill, then aim with your mouse where you want to place the aoe.

    aiming has nothing to do with the trajectory of a projectile. for example, you can aim a camera at someone or at something. you can aim a lens. you can aim a telescope. you arent shooting anything.

    aiming is what you do before shooting. you might aim and dont shoot. aiming is closer to pointing than it is to shooting.
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    edited August 2023
    Depraved wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    maybe the ground aoes arent skill shots, but you still have to aim them...

    They would be aimed if they had a trajectory from a reticle.

    Alas, they are not.

    how do you place them on the ground? you either put the reticle where you want the aoe, then press the skill button, or you press the button then you aim moving your mouse and click...

    the game doesnt read your mind

    the game is built a certain way in 3d space, a skill shot is something like Fuse's knucklecluster or ultimate from Apex.

    They're both AoEs, but they're aimed and subject to collision.

    2d or 3d doesnt matter. also collision is irrelevant because all skills have it...unless by collision you mean someone standing in the way and blocking it or something.
    Dygz wrote: »
    I think you point a mouse? You don’t aim a mouse.
    You aim a reticle. Typically telegraph AoEs do not use a reticle.

    A telegraph AoE is similar to a rug.
    You place rug on the ground or on a wall.
    If you’re moving something (large) like that across a surface, you are placing it.
    If you’re aiming a rug, that means you plan to toss or shoot it through the air.

    Aim is typically for targeting something that’s going to travel a trajectory through the air, rather than for placing something across a surface.

    like i said, you can aim with your reticle, then press the skill button and the skill can be casted without any mouse clicks to place it on the ground. or you can press the skill, then aim with your mouse where you want to place the aoe.

    aiming has nothing to do with the trajectory of a projectile. for example, you can aim a camera at someone or at something. you can aim a lens. you can aim a telescope. you arent shooting anything.

    aiming is what you do before shooting. you might aim and dont shoot. aiming is closer to pointing than it is to shooting.

    There is spell and missile collision in Ashes of Creation, meaning you can stand in front of a missile or object moving in 3d space and block it, obstruct it, etc.

    You're factually incorrect, aiming has everything to do with the trajectory of a projectile. The only exception to this is a guided missile system.

    That translates to target systems like tab and ground targets.


  • DepravedDepraved Member, Alpha Two
    Solvryn wrote: »
    Depraved wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    maybe the ground aoes arent skill shots, but you still have to aim them...

    They would be aimed if they had a trajectory from a reticle.

    Alas, they are not.

    how do you place them on the ground? you either put the reticle where you want the aoe, then press the skill button, or you press the button then you aim moving your mouse and click...

    the game doesnt read your mind

    the game is built a certain way in 3d space, a skill shot is something like Fuse's knucklecluster or ultimate from Apex.

    They're both AoEs, but they're aimed and subject to collision.

    2d or 3d doesnt matter. also collision is irrelevant because all skills have it...unless by collision you mean someone standing in the way and blocking it or something.
    Dygz wrote: »
    I think you point a mouse? You don’t aim a mouse.
    You aim a reticle. Typically telegraph AoEs do not use a reticle.

    A telegraph AoE is similar to a rug.
    You place rug on the ground or on a wall.
    If you’re moving something (large) like that across a surface, you are placing it.
    If you’re aiming a rug, that means you plan to toss or shoot it through the air.

    Aim is typically for targeting something that’s going to travel a trajectory through the air, rather than for placing something across a surface.

    like i said, you can aim with your reticle, then press the skill button and the skill can be casted without any mouse clicks to place it on the ground. or you can press the skill, then aim with your mouse where you want to place the aoe.

    aiming has nothing to do with the trajectory of a projectile. for example, you can aim a camera at someone or at something. you can aim a lens. you can aim a telescope. you arent shooting anything.

    aiming is what you do before shooting. you might aim and dont shoot. aiming is closer to pointing than it is to shooting.

    There is spell and missile collision in Ashes of Creation, meaning you can stand in front of a missile or object moving in 3d space and block it, obstruct it, etc.

    You're factually incorrect, aiming has everything to do with the trajectory of a projectile. The only exception to this is a guided missile system.

    That translates to target systems like tab and ground targets.


    how do you aim a camera then? where is the projectile?
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    edited August 2023
    Depraved wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    maybe the ground aoes arent skill shots, but you still have to aim them...

    They would be aimed if they had a trajectory from a reticle.

    Alas, they are not.

    how do you place them on the ground? you either put the reticle where you want the aoe, then press the skill button, or you press the button then you aim moving your mouse and click...

    the game doesnt read your mind

    the game is built a certain way in 3d space, a skill shot is something like Fuse's knucklecluster or ultimate from Apex.

    They're both AoEs, but they're aimed and subject to collision.

    2d or 3d doesnt matter. also collision is irrelevant because all skills have it...unless by collision you mean someone standing in the way and blocking it or something.
    Dygz wrote: »
    I think you point a mouse? You don’t aim a mouse.
    You aim a reticle. Typically telegraph AoEs do not use a reticle.

    A telegraph AoE is similar to a rug.
    You place rug on the ground or on a wall.
    If you’re moving something (large) like that across a surface, you are placing it.
    If you’re aiming a rug, that means you plan to toss or shoot it through the air.

    Aim is typically for targeting something that’s going to travel a trajectory through the air, rather than for placing something across a surface.

    like i said, you can aim with your reticle, then press the skill button and the skill can be casted without any mouse clicks to place it on the ground. or you can press the skill, then aim with your mouse where you want to place the aoe.

    aiming has nothing to do with the trajectory of a projectile. for example, you can aim a camera at someone or at something. you can aim a lens. you can aim a telescope. you arent shooting anything.

    aiming is what you do before shooting. you might aim and dont shoot. aiming is closer to pointing than it is to shooting.

    There is spell and missile collision in Ashes of Creation, meaning you can stand in front of a missile or object moving in 3d space and block it, obstruct it, etc.

    You're factually incorrect, aiming has everything to do with the trajectory of a projectile. The only exception to this is a guided missile system.

    That translates to target systems like tab and ground targets.


    how do you aim a camera then? where is the projectile?

    We're talking about the trajectory of a projectile,

    In order for a projectile to have a trajectory you would first have to aim the weapon from which you shot/launched/fired the projectile from.

    robj85dbm3a7.png

    https://www.dictionary.com/browse/trajectory

    The only time that isn't true is in a guided missile system.

    And technically, you don't aim a camera you orient the camera lense in the direction of where you want to record light being refracted off an object.
  • DepravedDepraved Member, Alpha Two
    Solvryn wrote: »
    Depraved wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    maybe the ground aoes arent skill shots, but you still have to aim them...

    They would be aimed if they had a trajectory from a reticle.

    Alas, they are not.

    how do you place them on the ground? you either put the reticle where you want the aoe, then press the skill button, or you press the button then you aim moving your mouse and click...

    the game doesnt read your mind

    the game is built a certain way in 3d space, a skill shot is something like Fuse's knucklecluster or ultimate from Apex.

    They're both AoEs, but they're aimed and subject to collision.

    2d or 3d doesnt matter. also collision is irrelevant because all skills have it...unless by collision you mean someone standing in the way and blocking it or something.
    Dygz wrote: »
    I think you point a mouse? You don’t aim a mouse.
    You aim a reticle. Typically telegraph AoEs do not use a reticle.

    A telegraph AoE is similar to a rug.
    You place rug on the ground or on a wall.
    If you’re moving something (large) like that across a surface, you are placing it.
    If you’re aiming a rug, that means you plan to toss or shoot it through the air.

    Aim is typically for targeting something that’s going to travel a trajectory through the air, rather than for placing something across a surface.

    like i said, you can aim with your reticle, then press the skill button and the skill can be casted without any mouse clicks to place it on the ground. or you can press the skill, then aim with your mouse where you want to place the aoe.

    aiming has nothing to do with the trajectory of a projectile. for example, you can aim a camera at someone or at something. you can aim a lens. you can aim a telescope. you arent shooting anything.

    aiming is what you do before shooting. you might aim and dont shoot. aiming is closer to pointing than it is to shooting.

    There is spell and missile collision in Ashes of Creation, meaning you can stand in front of a missile or object moving in 3d space and block it, obstruct it, etc.

    You're factually incorrect, aiming has everything to do with the trajectory of a projectile. The only exception to this is a guided missile system.

    That translates to target systems like tab and ground targets.


    how do you aim a camera then? where is the projectile?



    And technically, you don't aim a camera you orient the camera lense in the direction of where you want to record light being refracted off an object.

    aka aiming xD

    you can say that ground aoes dont have a trajectory and that they arent skill shots, but you still have to aim o.o
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Depraved wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    Solvryn wrote: »
    Depraved wrote: »
    maybe the ground aoes arent skill shots, but you still have to aim them...

    They would be aimed if they had a trajectory from a reticle.

    Alas, they are not.

    how do you place them on the ground? you either put the reticle where you want the aoe, then press the skill button, or you press the button then you aim moving your mouse and click...

    the game doesnt read your mind

    the game is built a certain way in 3d space, a skill shot is something like Fuse's knucklecluster or ultimate from Apex.

    They're both AoEs, but they're aimed and subject to collision.

    2d or 3d doesnt matter. also collision is irrelevant because all skills have it...unless by collision you mean someone standing in the way and blocking it or something.
    Dygz wrote: »
    I think you point a mouse? You don’t aim a mouse.
    You aim a reticle. Typically telegraph AoEs do not use a reticle.

    A telegraph AoE is similar to a rug.
    You place rug on the ground or on a wall.
    If you’re moving something (large) like that across a surface, you are placing it.
    If you’re aiming a rug, that means you plan to toss or shoot it through the air.

    Aim is typically for targeting something that’s going to travel a trajectory through the air, rather than for placing something across a surface.

    like i said, you can aim with your reticle, then press the skill button and the skill can be casted without any mouse clicks to place it on the ground. or you can press the skill, then aim with your mouse where you want to place the aoe.

    aiming has nothing to do with the trajectory of a projectile. for example, you can aim a camera at someone or at something. you can aim a lens. you can aim a telescope. you arent shooting anything.

    aiming is what you do before shooting. you might aim and dont shoot. aiming is closer to pointing than it is to shooting.

    There is spell and missile collision in Ashes of Creation, meaning you can stand in front of a missile or object moving in 3d space and block it, obstruct it, etc.

    You're factually incorrect, aiming has everything to do with the trajectory of a projectile. The only exception to this is a guided missile system.

    That translates to target systems like tab and ground targets.


    how do you aim a camera then? where is the projectile?



    And technically, you don't aim a camera you orient the camera lense in the direction of where you want to record light being refracted off an object.

    aka aiming xD

    you can say that ground aoes dont have a trajectory and that they arent skill shots, but you still have to aim o.o

    Targeting systems are not aiming systems. I’ve already explained it.

  • DepravedDepraved Member, Alpha Two
    i give up
  • VeeshanVeeshan Member, Alpha Two
    Depraved wrote: »
    i give up

    the funny thing is they could just make it shoot a fast projectile or a instant ray from crosshair that spawns the ground circle/aoe instead of "placing" it via cursor tbh

    Funny thing is people being it not a skill shot cause u dont aim it with a crosshair type thing but a cross hair is aimed by the mouse sooooo is it not the same you just get a slightly different camera angle.
  • VeeshanVeeshan Member, Alpha Two
    Dygz wrote: »
    I think you point a mouse? You don’t aim a mouse.
    You aim a reticle. Typically telegraph AoEs do not use a reticle.

    A telegraph AoE is similar to a rug.
    You place rug on the ground or on a wall.
    If you’re moving something (large) like that across a surface, you are placing it.
    If you’re aiming a rug, that means you plan to toss or shoot it through the air.

    Aim is typically for targeting something that’s going to travel a trajectory through the air, rather than for placing something across a surface.

    I think you point a mouse? You don’t aim a mouse.
    You aim a reticle. Typically telegraph AoEs do not use a reticle.

    Ummm but you aim a recticle by pointing the mouse. So is it not the exact same thing the only difference is you get a different camera angle.

    I do however think there should be 2 different types of AoE one you aiom via cross hair and other you place via cursor (there both skill shots however different perspective) Crosshair aiming should however be stronger than mouse since you sacrifice higher camera angle for height which make it harder to land so sacrafic for reward. Could make Ground aoe 2 options to pick one.
  • 234Graph234Graph Member
    edited August 2023
    Solvryn wrote: »
    _I_ wrote: »
    Well you keep saying that aiming and placing are different...but you have to AIM your reticle to PLACE the AoE. So...you are doing both. Which would, in your own words, be a skillshot. Since you are aiming. Hope this clears things up for you! :)

    Negative, you do not aim Divine Flare. You place it, it has zero trajectory.

    The little decal isn’t a reticle, a reticle is a fixed point.


    I dont know how it's so hard for some of these people to get this. Aiming entails directing your skill towards a target in motion or from a far, a skill which can be blocked or dodge.

    Placing an Aoe on the ground in hopes of a target moving towards that section of the ground is totally different thing.

    That Divine skill ain't a skillshot and will genuinely confuse ppl
  • DepravedDepraved Member, Alpha Two
    Veeshan wrote: »
    Depraved wrote: »
    i give up

    the funny thing is they could just make it shoot a fast projectile or a instant ray from crosshair that spawns the ground circle/aoe instead of "placing" it via cursor tbh

    Funny thing is people being it not a skill shot cause u dont aim it with a crosshair type thing but a cross hair is aimed by the mouse sooooo is it not the same you just get a slightly different camera angle.

    exactly. the aoe doesnt spawn from nowhere, but i didnt wanna get into that since thats more of an implementation discussion. from the player's perspective the aoe just spawns wherever you aimed at (but it can also be implemented that way)
  • SengardenSengarden Member, Alpha Two
    I understand the desire to divide these skills based on their mechanical function more thoroughly so that when people ask for more or less of something, Intrepid knows what they're talking about, or that when Intrepid says, "We're actively working on adding more x, y, z type skills into the game," then we know what they're actually working on.

    Aiming involves fixing a reticle on an active target. Yes, that target can be standing still, but the existence of impactful aimed skillshots tends to discourage that sort of behavior, keeping combat more mobile, and those aimed skillshots, well, skillful.

    Placed abilities are also somewhat skill based, because they require the player to figure out the best area to place them on and when to place them. However, you're not aiming at anything specifically when you place the ability. Aiming requires the potential to miss your target and have zero effect. You can't miss the ground. You might say, "Well, I'm aiming at the feet of Jon Smith over there, and he might move out of the way," but placed abilities aren't about hitting an active target. You were never aiming at the feet of Jon Smith, you were placing the AoE on the ground underneath the feet of Jon Smith, exactly where the ground decal said it would be, and the ability landed exactly where you wanted it to and did everything the ability does. Whether or not Jon Smith rolled out of the decal before the ability went off is irrelevant to the fact that you placed a huge decal on the ground and the ability worked exactly as intended whether or not it had the effect you were hoping for.

    Both aimed skillshots and ground-targeted abilities involve a degree of skill, but it's absolutely no question that aimed skillshots are on the higher end of required skill to use effectively.

    Here's the problem - you can't have a tab-action hybrid game and still include true aimed skillshots, because if someone chooses to play in tab only, they'll never get to use those reticle based abilities, or will outright denounce the game for forcing them to use them after saying for years that you'll have the option between the two. There are a huge number of people following this game who won't play if aimed skillshots become a requirement for peak combat effectiveness, and it's fairly clear that this point that aimed skillshots aren't the direction that the team is heading in. If you haven't watched the basic ranged attacks showcase they put out last year, go take a look. It's basically GW2 style ranged combat with soft-tab selection, hitboxes aren't even really a part of it. Something tells me they won't be shifting away from that.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited August 2023
    Yeah... it's not an issue of skill.
    The issue is whether a large, placed telegraph AoE is aimed or a shot.
    Divine Flare is definitely an Active Skill. Divine Flare is not shot at a target.
  • DepravedDepraved Member, Alpha Two
    Sengarden wrote: »
    I understand the desire to divide these skills based on their mechanical function more thoroughly so that when people ask for more or less of something, Intrepid knows what they're talking about, or that when Intrepid says, "We're actively working on adding more x, y, z type skills into the game," then we know what they're actually working on.


    Placed abilities are also somewhat skill based, because they require the player to figure out the best area to place them on and when to place them. However, you're not aiming at anything specifically when you place the ability. Aiming requires the potential to miss your target and have zero effect. You can't miss the ground. You might say, "Well, I'm aiming at the feet of Jon Smith over there, and he might move out of the way," but placed abilities aren't about hitting an active target. You were never aiming at the feet of Jon Smith, you were placing the AoE on the ground underneath the feet of Jon Smith, exactly where the ground decal said it would be, and the ability landed exactly where you wanted it to and did everything the ability does. Whether or not Jon Smith rolled out of the decal before the ability went off is irrelevant to the fact that you placed a huge decal on the ground and the ability worked exactly as intended whether or not it had the effect you were hoping for.

    how do you aim a camera?

    you can miss the ground, at least the exact point where you tried to place the aoe.
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    edited August 2023
    234Graph wrote: »
    Solvryn wrote: »
    _I_ wrote: »
    Well you keep saying that aiming and placing are different...but you have to AIM your reticle to PLACE the AoE. So...you are doing both. Which would, in your own words, be a skillshot. Since you are aiming. Hope this clears things up for you! :)

    Negative, you do not aim Divine Flare. You place it, it has zero trajectory.

    The little decal isn’t a reticle, a reticle is a fixed point.


    I dont know how it's so hard for some of these people to get this. Aiming entails directing your skill towards a target in motion or from a far, a skill which can be blocked or dodge.

    Placing an Aoe on the ground in hopes of a target moving towards that section of the ground is totally different thing.

    That Divine skill ain't a skillshot and will genuinely confuse ppl

    Ah well, some people want to try to debate everything and mistook my statement for an argument.



  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    edited August 2023
    Sengarden wrote: »

    Here's the problem - you can't have a tab-action hybrid game and still include true aimed skillshots, because if someone chooses to play in tab only, they'll never get to use those reticle based abilities, or will outright denounce the game for forcing them to use them after saying for years that you'll have the option between the two. There are a huge number of people following this game who won't play if aimed skillshots become a requirement for peak combat effectiveness, and it's fairly clear that this point that aimed skillshots aren't the direction that the team is heading in. If you haven't watched the basic ranged attacks showcase they put out last year, go take a look. It's basically GW2 style ranged combat with soft-tab selection, hitboxes aren't even really a part of it. Something tells me they won't be shifting away from that.

    If its GW2 combat, then market it as tab enhanced.

    Don’t try to market it as something it’s not.

    The thing about it is if it’s going to be a hybrid, then it requires damn near equal parts action combat.

    A tab players lack of ability doesn’t constitute improperly labeling their combat system, if a tab player feels so entitled that they’ll act weak and powerless throwing a shit fit then, bye! Oh well man community is better off.

    A hybrid is a hybrid. It’s not a tab leaning hybrid, it’s not an action leaning hybrid. It’s not tab enhanced, it’s not action diminished. It’s not tab nor action.

    The words matter.
  • LudulluLudullu Member, Alpha Two
    edited August 2023
    Sengarden wrote: »
    You were never aiming at the feet of Jon Smith, you were placing the AoE on the ground underneath the feet of Jon Smith, exactly where the ground decal said it would be, and the ability landed exactly where you wanted it to and did everything the ability does. Whether or not Jon Smith rolled out of the decal before the ability went off is irrelevant to the fact that you placed a huge decal on the ground and the ability worked exactly as intended whether or not it had the effect you were hoping for.
    One question for you. When you're leading a target in an fps: do you aim at the air in front of the target's direction of running or do you aim at the target itself?
    Solvryn wrote: »
    The words matter.
    Is there a universally accepted definition for "hybrid combat" in mmos?

    Cause "it's a shooter" doesn't quite seem like the accepted definition. Everyone seems to call BDO an "action-combat mmo", yet afaik it has soft lock for archers and majority of skills are aoe.

    So it seems that "action combat" usually means "you can use a skill w/o having a tab target" and not "you shoot a projectile for every single skill".
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Sengarden wrote: »
    You were never aiming at the feet of Jon Smith, you were placing the AoE on the ground underneath the feet of Jon Smith, exactly where the ground decal said it would be, and the ability landed exactly where you wanted it to and did everything the ability does. Whether or not Jon Smith rolled out of the decal before the ability went off is irrelevant to the fact that you placed a huge decal on the ground and the ability worked exactly as intended whether or not it had the effect you were hoping for.
    One question for you. When you're leading a target in an fps: do you aim at the air in front of the target's direction of running or do you aim at the target itself?
    Solvryn wrote: »
    The words matter.
    Is there a universally accepted definition for "hybrid combat" in mmos?

    Cause "it's a shooter" doesn't quite seem like the accepted definition. Everyone seems to call BDO an "action-combat mmo", yet afaik it has soft lock for archers and majority of skills are aoe.

    So it seems that "action combat" usually means "you can use a skill w/o having a tab target" and not "you shoot a projectile for every single skill".

    Conquerors Blade, Darkfall, Darkfall Unholy Wars, Valheim doesn’t have soft lock and has complete free-aim.

    More than likely most people have not played many of the action combat titles and only can formulate an opinion based off of the narrow amount of titles they have experienced.

    I have never had combat discussions with anyone who’s ever said either of those statements, ever.
  • SengardenSengarden Member, Alpha Two
    NiKr wrote: »
    One question for you. When you're leading a target in an fps: do you aim at the air in front of the target's direction of running or do you aim at the target itself?

    Depends on the game I'm playing. If it's a good one, I'm leading the target. I'm assuming the point you're trying to make is that leading a target with a precisely aimed skillshot is equatable to placing a ground decal beneath someone's feet or where you think they're going to be.

    This same sort of thought did cross my mind while I was typing that comment. True, at any given point in time, pointing the camera at something could be considered "aiming", but aiming usually requires a degree of precision. When you're shooting arrows, for instance you have to stabilize your bow arm, consider wind speed and direction if you're out in the open, and aim high enough above your target to account for gravity given the distance they are from you.

    And yes, aiming at a particular spot on the ground is still technically aiming, but what if your bow had a magic light that beamed an absolute perfect map onto the ground of where your arrow will land? You can see it perfectly without even staring down the sightline of the arrow. You could completely detach your eyes from what's happening and just line up the marker on the ground exactly where you want it, and boom, it's there. Oh, and the person you were aiming at? Yeah, if they're anywhere within a 2m radius of the arrow, you still landed it.

    Now tell me there's not a difference there.
  • LudulluLudullu Member, Alpha Two
    Solvryn wrote: »
    Conquerors Blade, Darkfall, Darkfall Unholy Wars, Valheim doesn’t have soft lock and has complete free-aim.
    And iirc Steven said in the range showcase that there is free aim and that your arrow can hit a target that you weren't aiming at, if it runs into the arrow before the point of impact. And melee showcase was pretty much all action iirc.

    Also, how popular are those games? Especially the first 3. Yes, Valheim has free-aim, but it's also not an mmo and its multiplayer is 10 people at most (or at least a quick google says so).

    What I'm trying to say is this. Majority of mmo players don't want to play a shooter in their fantasy mmos. They have mmo shooters and normal multiplayer shooters for that.
    Sengarden wrote: »
    And yes, aiming at a particular spot on the ground is still technically aiming, but what if your bow had a magic light that beamed an absolute perfect map onto the ground of where your arrow will land? You can see it perfectly without even staring down the sightline of the arrow. You could completely detach your eyes from what's happening and just line up the marker on the ground exactly where you want it, and boom, it's there. Oh, and the person you were aiming at? Yeah, if they're anywhere within a 2m radius of the arrow, you still landed it.

    Now tell me there's not a difference there.
    Yet we have the example of a grenade launcher which also has a big aoe at the impact. It still requires skill to hit a moving target with it, but it might be a bit less skill than hitting it with an arrow (though it's mainly just different skills overall).

    My point is that it's silly to limit the term "skillshot" to only the things that shoot projectiles and instead just keep it to things that require skill. And delayed-effect abilities require skill to land, so imo they fit the definition of a skillshot.
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Solvryn wrote: »
    Conquerors Blade, Darkfall, Darkfall Unholy Wars, Valheim doesn’t have soft lock and has complete free-aim.
    And iirc Steven said in the range showcase that there is free aim and that your arrow can hit a target that you weren't aiming at, if it runs into the arrow before the point of impact. And melee showcase was pretty much all action iirc.

    Also, how popular are those games? Especially the first 3. Yes, Valheim has free-aim, but it's also not an mmo and its multiplayer is 10 people at most (or at least a quick google says so).

    What I'm trying to say is this. Majority of mmo players don't want to play a shooter in their fantasy mmos. They have mmo shooters and normal multiplayer shooters for that.
    Sengarden wrote: »
    And yes, aiming at a particular spot on the ground is still technically aiming, but what if your bow had a magic light that beamed an absolute perfect map onto the ground of where your arrow will land? You can see it perfectly without even staring down the sightline of the arrow. You could completely detach your eyes from what's happening and just line up the marker on the ground exactly where you want it, and boom, it's there. Oh, and the person you were aiming at? Yeah, if they're anywhere within a 2m radius of the arrow, you still landed it.

    Now tell me there's not a difference there.
    Yet we have the example of a grenade launcher which also has a big aoe at the impact. It still requires skill to hit a moving target with it, but it might be a bit less skill than hitting it with an arrow (though it's mainly just different skills overall).

    My point is that it's silly to limit the term "skillshot" to only the things that shoot projectiles and instead just keep it to things that require skill. And delayed-effect abilities require skill to land, so imo they fit the definition of a skillshot.

    It's really strange to call skillshot something based off of emotions rather than based on the word itself. Shot implies a projectile, why be so abject?

    Why are we comparing the difficulty of an arrow and grenade launcher? Why? What does that have to do with aiming and targeting? Projectile vs non projectile?

    Do a majority of players also scramble to the forums to discuss skill difficulty? That seems like it would be a thing someone would do if they're afraid of being either outskilled or left behind.

    Its crazy to think that in this whole thread, while we were discussing something related to science and math, some were relating it to difficulty level. Why be worried about this?

    I don't give a shit of how popular a game is. Doesn't stop me from finding out if its good or not, people who have only played the popular games have that narrow experience gap to choose another game from, where as people who greater experience probably have a better understanding of the genre.

    Now theres an issue, what Steven said and what actually happened on the screen is not the same. You can go back and look at it. Now remember, some of us have a greater experience to pull insight from, what some people might see as normal might be the limits of their experience.

    Where as it was not free aim to me, someone who plays game with free aim.



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