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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I think the prejudice the average party **already** has against coordinating and cooperating with people who aren't part of their guild or party tend to be strictly negative for achieving common goals in larger groups. I don't think the game needs to incentivise this bias further.
I mean, this is a pretty good compromise
Just to go into detail for this
Is it corrupted players you see 100% health bar and non corrupted you see the current quarterly health bar?
Depends on what kind "non corrupt" state the player has.
Green (non combatant) = HP invisible
Purple (combatant) = HP visible
The important thing is for the corruption system to stand on it's own two feet. If something about it doesn't work, then the system itself gets changed, not the entire game.
Uhm...? How is the corruption system affected by that?
I'm fairly certain he doesn't agree with Azherae suggestion and feels you should see heath bars.
Yeah i knew this bit
My question I was asking was a (Corrupted) player will have 100% percentages & information shown?
And a non corrupted would show the quarterly?
I'm saying if the HP bars on or off are part of the flagging system only. And on by default in all other pvp and pve scenarios then thats a start.
But im with Pyrolol and would favor segmented while flagged instead of no bars at all.
Edit: I'm not sure they'll do multiple hp bar systems but if they do wonderful
your not talking about Arena or Battlegrounds) I feel will encourage a lot of people to just “tap and run” trying to guess what HP the enemy, and this can lead to long drawn out PvP fights of people running away. I’m getting too old to chase people for hours on end 😂
A legitimate rationale for concealing health bars would be to enhance the overall enjoyment of the game!
Simply hide the health bars of non-party members, and only reveal them when you're within a certain proximity to the target. If someone in your party gets within, let's say, 4 feet of the target, then the target's health bar gets displayed for the entire party to see!
People will be constantly alert, changing targets quickly, calling new shots, will be making split-second decisions and shouting in coms. Battles will be thrilling and intense, with every individual fully engaged in the fight
Show the health bar only after a person fully commits to the fight and is within arm's reach. That should work just fine
bad idea
but the green player will be able to see the purple player hp...in many cases where the green player would fight back, now he wont for the reasons i mentioned before...so problem not solved. still less pvp.
also, just because you try to kill someone using mobs, doesnt mean you are in the wrong. you dont know the full story. tis possible that the person being attacked tried to do the same thing on the attacker first, or maybe ganked or zergued him before and now tis the attackers turn to fight back.
But it does solve the OPs original complaint of using HP to grief. In your example the attacker is still the aggressor. A revenge gank is still a gank, he should fall under the same rule set.
I'm not a huge fan of it either, I think they should both see HP bars, but if we have a scenerio where we simply must hide info, this at least is something I can choose to, or not to, engage with.
With this one my reply didn't make sence because I was doing it on my phone and meant to reply to something different.
My mistake Mag for making the mess of posts more confusing.
Oh it's flying in all directions lol
This is what I meant when I said that feedback could influence Steven. Obviously majority of normal people would see the topic of this thread as harassment, because the attacker is simply there to try and NOT kill the victim themselves, but get them killed still. And quite a lot of such griefers get off on the fact that they prevent their victim from gameplay (exactly the "harassment" as stated by Steven). But the current system allows for this, and imo visible hp even encourages it.
So the feedback from that majority of normal players is "ay, this system seems to encourage harassment! Change it", and in this context this would definitely be a valid piece of feedback, which is why I think that Steven might listen to it and try "fixing" the system.
But I do agree with Azherae's super fucking obvious solution that none of us, for some dumb reason, hadn't come up with before. Invisible green hp solves my issue, so that's now my main feedback for Intrepid.
Again, I've known people that did precisely that, for the intrinsic purpose of "I'm just gonna mess with people during my off time". And they spend weeks both preparing that char and then participating in their preferred gameplay (and resolving the accidental consequences of it). I think you're just not that kind of person, which is why it seems so alien to you that someone would "waste" their time doing this just to mess with people.
This is precisely what I've been saying from the start I'm fine with those who put in the effort and have the understanding/knowledge to pull of this exploit with invisible hp.
So like I said above, Azherae's solution would be completely fine with me, even though it obviously doesn't prevent the people you described here from doing this exploit. It will simply take some effort and skill to execute. Obviously this lvl of skill seems super basic and obvious to you, but don't forget that you're way more skilled than majority of people, so your pov is skewed towards seeing most mechanics as simplistic and see people who find them hard lowskill.
I think Azherae's solution is as best as we'll get as a compromise for both sides.
The thing with these people is that they will always take the easiest path to mess with people.
What you are talking about is absolutely not the easiest path. But that is less effort. You don't need to build your character specifically to do it - at least in part.
I mentioned making a separate character because that's usually the way to avoid being super obvious about who you are. Server rep and all that. If you're known to be a weakling harasser - you won't be liked on your server.
Well, again, in my experience.
The reputation side of it will likely depend on the server you choose I think. That type of thing is celebrated in many areas of Eve, for example.
When people ask to be protected while they PvE I assume they are PvE players and any PvP is griefing to them. They ask for more protection by game mechanics and you are on their side. Is like willing to override Steven's wish because you think you know better than him how many players and what kind of audience the game should receive.
The game must allow the PvPers to tempt the PvEers into fight. Azherae's solution is the slightest change toward this and will actually not prevent them being attacked. PvE players will still have to get out of fight and move somewhere else. Which eventually make them choose to play other mmos better suited for them.
Also, you do need to be stronger than that player - significantly so. You need to sacrifice some of your strength in order to have a sub-optimal build with abilities that do less damage, and also to get the 1/6 or 1/8 health bubbles. That won't happen without some sacrifice somewhere else. In order to pull this off, you need to take that hit to your strength, yet still appear so much stronger to your "victim" that they don't consider attacking you even though you are a combatant and so they won't gain corruption for doing so.
Either that, or you need to wait for an opportunity where your "victim" has overdone it with them mobs they have taken on, while knowing that you are near by (or you need to observe a player for potentially hours on end without them noticing - I think this one is unrealistic enough to not discuss).
You are literally talking about such a specific set of circumstances here that this ma happen once to one player on one server in the games first few years.
So the attacker in your scenario is building a new character specifically to do this, yet you are claiming that it is "easy"?
Again, if someone wants to go to the effort to roll up a new character, level it up, gear it up and then use it to sometimes harass players in a way where they sometimes don't get corruption, I consider that a non-issue.