Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
He never stated it won't work nor did he state it will work 100% so there is a pretty big difference there. We don't have all the info and testing is needed before we come to confusions it won't work 100%.
Ii doesn't mean we can't have our doubts which is fine and you base that off reasoning with your points. Same way things were mentioned in this thread on both sides defending or against and giving other solutions that could be used.
Again though we don't know everything so we need to be a bit fair in our takes. With alpha 2 hopefully we have a lot more people focused on pvp and actively wanting and seeking it out. So IS can get the information they need.
And Azherae never claimed to know it was.
They claimed to have an opinion.
There are two ways to use the word "opinion". The first is in a subjective manner, where for example you have an opinion on art - there is no right or wrong as to if a painting is good or not. This is not the meaning at play here.
The second is that you can have an opinion on a factual matter, if you either don't have all the facts, or can't make sense of all those facts. If you do have all the facts and can make sense of them, then what you have is a certainty on the matter - you know a thing to be true, you don't have an opinion on it.
Thus, in saying that it was their opinion that the corruption system is flawed, there is an inherent understanding that they are aware they do not have all the facts, and indeed may be wrong when those last facts become known to them.
You say you were simply asking them how they knew - their specific statement was that they did not know, they had an opinion.
Please learn the meaning of words.
Steven's got plenty of money.
Ashes will be niche - but unlikely so niche that Steven chooses to shut down all of the servers.
If one is aware they don't know all the facts then the statement shouldn't be it needs to be redone and it is all flawed.
If I'm looking at a puzzle and I don't understand it and am missing the function of A + B + C. It be a pretty heavily opinion to not know very important details and say it doesn't work scrap it all. Hence its fair to mention a crystal ball as we have not played it ourselves.
No one is saying they can't have an opinion but there is a clear difference in I feel doubt because of this and I'm unsure if this information will change that because of this. To saying this won't work at all and needs to be redone as an opinion.
What needs to be redone is someone quoting someone else that is saying they have an opinion on a matter, and then asking how they know.
If Azherae ever said they know the system won't work and so should be scrapped, I'd agree with the two of you. However, stating that their opinion was that it won't work and so should be scrapped is inherently stating that they are aware that there is information they are missing, and that this information could alter their opinion.
All of those details are contained within that word "opinion".
That is what an opinion does - it changes as you gain more information on the matter. Right now, their opinion is that the system won't work.
Well hopefully we can vet out a lot of the issues. It needs to be focused testing though, I think. We def won't see them by just playing the game.
For example if I want to test out some of the concerns in this thread I can only test it for a short time before I have no choice but to stop and recover from all the corruption. So by default it will be challenging to drill things down.
I'm sure they have plans for this, but I would suggest in A2 having a sort of planned "Gank Week". For a week or so put Npcs in place that can instantly reset corruption so we can do repetitive tests.
Doing things like this still won't show all the kinks that millions of players will discover, but it will help.
Edit: Also, if it's just the devs doing this on their own I think a lot will be missed. Hundreds of devs won't get close to what tens of thousands of testers can discover.
Alpha and beta can test that the system itself functions as it is intended.
Since players aren't actually playing the game for real though, you cant actually test how players will react to it, or interact with it.
Testing phases cant test social aspects of the game.
Still the best idea so far.
+ Make HP bars of your guild members visible
+ (Maybe) Make HP bars of players from your alliance visible
This is mainly my own preference but id rather they be stronger but on a higher cooldown to balance out not knowing the hp and being more reliable for dpsing down a player almost dead.
Scenario:
With a minimalist health bar attackers would know how much potential damage to unleash, giving the target a chance to attack back or type "/sit".
This is not a exploit, the point is to kill the player be it you do it with one attack or multiple.
If you see someone resting and are trying to kill them than you will do so in one shot if they are almost dead.
If the point is to not kill them and attack them constantly to leave thme almost dead so they can't rest and kill mobs or do content and they die. Again that is the system working as intended as you don't know their HP. Making it so less people are likely to do that knowing the effectives.
You are literarily trying to make a argument for things stopping you from trying to keep someone almost dead....
Granted I don't see you defending this take because it is so bad,again it sounds like this is someone you want to do to people. Keep them below 10% hp and you want to make sure you see all their hp when you are doing so.
People out here with this take like "If i can't see their hp I can't keep them almost dead because i don't know if ill go corrupted or not."
Everyone else
But even if there are abilities that do that - the attacker deserves the corruption, cause you're only starting the fight with that kind of ability if you don't care for any kind of fair fight or if you're simply trying to PK a person.
Any potential attacker should be given some indication on how much damage to initially unleash to avoid such a player keeping themselves at <25% health.
Yep, yep. Can see some players use a low damage attack in an excuse-me,-are-you-interested-in-pvp style. Similar to dropping a flag in WoW.
Others will understand the corruption system down to the granular level and calculate the risk-reward to maximize gains while minimizing downtime caused by corruption. How does a minimalist health bar play in this? Does such a player need to see a health bar to make an informed decision?
I'm guessing you have not played any PvP games so you don't understand the point of what we are talking about. We are talking about how plays can avoid being CORRUPTED and still use the PvP system.
If im a pvper not trying to be corrupted and i can use mobs pulls to kill players, a player that is at 25% life is a perfect target for me to do this against. This is why I need to see HP so i can attack a player until i see them on the red line zone where mobs can kill them in 1 or two hits.
The point is to have a fear that the person is almost dead so you are trying to avoid corruption and not trying to finish them off. By making it so you don't see heath bars tied the with heavy corruption system that fear becomes a general feeling when you look at all players.
If you are almost dead you are not going to be running around mobs as they should be killing you quickly. If the point is to kill someone with mobs and they are "faking" resting which doesn't even make sense cause you would just full heal anyway. You drag a train of mobs onto the players resting to get them killed.
This is the issue when people lack actual owpvp experience and don't understand how players act. What you are saying again isn't benefiting anyone and you lack any sound argument on why a person wanting to avoid corruption doesn't seem someone at low hp as a easy target to be killed by mobs.
Others should become corrupted and suffer for being low skill or not touch people if they're not sure that their target is at full hp.
I seriously doubt you are innocent.
Re-reading thru the thread and seeing health bars and griefing be intertwined, should the following scenario be tested in Alpha 2?
Scenario - No Health Bars:
Scenario - With Health Bars:
(skip step two above)
Quick aside - Helps makes the point that a "No Health Bar Ever" out of combat system (excepting party members, of course) could reduce griefing.
PlayerB pulling packs of mobs to PlayerA falls under a similar scenario.
Possible outcomes to ponder:
Can understand how the No Health Bar Ever scenario allows/forces(?) PlayerA to keep their head on a swivel and watch out for other players loitering nearby. Party members can see each others health bars and assist, of course.
Others have suggested that once combat has been initiated minimalistic health bars (no exact numbers) for attackers are shown to all. But only after combat starts, never before. This would seem to help the griefer out should it happen once the first attack happens and not after a retaliation from the defender.
Not sold on health bars during large scale PvP events as allies should be quick to call out healers and other high value targets. If targets are not being called out and marked then health bars won't matter, visible or not.
Players drop loot regardless of who killed them. The only thing that changes is the amount of that loot. A random person could simply die to a mob w/o any external player action, and then a random passerby can pick up that player's loot.
An indicator.. Hm, what could that be? What about a health bar?
I can only think of one Reason why People should have a Health Bar visible.
It allows Players to quickly choose the easiest Target with the lowest HP to kill first in a hectic Mass Battle.
But how would Players know ? Characters will not be bleeding and hurt like People would be in Reallife, when they are badly hurt.
Then again, if a Person is almost halfdead, they wouldn't be able to move around quickly anymore. ^.^;"
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)