Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I think one has to be especially careful though when designing this. I'm all for adding any kinds of "options", as long as they don't give significant advantages over the default (default being more visually attractive). When you allow options that make the game worse, but also give advantages to combat, people feel forced to use the less attractive way in order to be competitive.
You never want to design your game in a way where you "force" your gamers to play in the less fun way.
We think similar. I too would also have a good bit of Distance i can zoom out to - in Order to have the best Awareness for my Character and what happens around it.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
This video (timestamped), which contains a lot of cautionary tales for MMO development, mentions an incident where WoW players figured out how to zoom their camera out extremely far using console commands. Blizzard patched it, and created a big controversy because more zoom out is more optimal and apparently that's the most important decision factor that people make. My point is that if you guys even temporarily having the camera allowed to zoom out to RTS levels, there will be an uproar if you later force it to be more zoomed in. I say find a reasonable, immersive zoom range and stick with it for every player.
As for angle, I think WoW and GW2 both have good default angles.
I tend to prefer zooming in, but it's literally not an option for anything even remotely risky or competitive, which covers pretty much every activity in Ashes. If you allow players to have superhuman situational awareness, they'll take it every time and complain if it's removed.
Future Crafting Plans: Herbalism > Alchemy & Scribe or Mining > Metalworking > Jewel cutting (Pending)
Like with horizontal, vertical and distance cap settings. ^^
(Like TESO or BDO)
I don't get what kind of advantages you can get with the full control of your camera setting.
If you set a POV of 120 than this is the cap, you cant go any further, same for horizontal or vertical option how can a shoulder camera give advantage and be more competitive than a head up camera... The pov is always 120.
or whatever. bad enough we already can't have addons
Zooming out also for massive battles is a boon in my book.
I don't like when the PoV is offset though. directly behind my character is the best for MMO's imo.
Having a camera perspective that allows a good distance & width provides players with different situational options and different experiences whether one is competing or just casually exploring!
It breaks the immersion and also kind of reduce the difference and impact that come from visual ability(or say how much information should that class able to read from monitor) between melee and range classes.
To me the visual ability limitations are also a part of fun in games. For example if you can zoom out very far away in Monster Hunter series game will the great sword true charge slash still feels that great and impactful?
I don't disagree with having limits for these options. I also don't want to see wacky stuff. But there's also the argument of the opposite side. Why "force" the competitive gameplay to be limited because of the preference of some that don't want to feel "forced" into using settings?
I understand where you're coming from but If a player doesn't want to adapt for the sake of being competitive, is he really trying to be competitive?
The explanation for what I think would need to be different about the baseline is full of assumptions and phenomenally long. But the overall tl;dr would be that right now, information appears to be more important than adaptation, and therefore a huge camera angle has priority over all other concerns even if CC is Action targeted
So, for my group, the camera options/restrictions are still entirely tied really directly to the game style. The current game style shown/implied seems to fit with the huge zoom out overhead RTS style view, it just isn't necessarily what was originally aspired to. Which is fine, as it was always said that we'd fall back to Tab Target if things didn't work out.
If that's the case, then I don't think anyone I speak for has any issue with it other than aesthetics. It might make the game less appealing to play for the combat experience long term, but that was low on our reasons for playing Ashes already, and retaining the large zoom won't bring it down any.
SunScript would be annoyed if the zoom was limited while keeping the current gameplay style, even though he actually hates the max zoom for immersion, and JustVine has a similar feeling where it's jarring to try to enjoy a world like this moreso because the Art team does not seem to be designing areas around this 'RTS camera style' yet it will invariably be the correct camera setting for Summoners.