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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
That said, I appreciate a 3rd-person camera perspective that's traditional in MMO's, that isn't (or doesn't allow me to) zoomed out so far I can't even make out the details on my character. A closer perspective that doesn't lose sight of the character is critical for immersion, so allowing a reasonable distance of 15-20yds would be a fair compromise (other MMO's let you zoom 50+ yds out).
Additionally, since this is a tab/action-hybrid combat system, some form of 3rd-person-over-the-shoulder camera would be necessary for aiming in ways that feel more intuitive, though perspective shifting for specific abilities (i.e. hit the "snipe" ability and it goes from your active zoomed-out perspective to a quick over-the-shoulder just to aim and shoot, then returns to zoomed-out) could work.
Whatever you do, please limit the max zoom distance to not handicap those players who don't wish to sweat-max and have omniscience on the battlefield.
p.s. - I also love unlocking or disabling the auto-follow so I can freely look and move independently.
Cordially,
For shotcallers and raid leaders, having a clear vision of the battlefield would be highly beneficial. While I understand that many players dislike this due to the potential for breaking immersion, it's important to consider that if an extended zoom-out feature isn't available, hardcore PvPers will find a way to implement it, leaving casual players at a disadvantage. It's always preferable for developers to provide these options.
Even if the maximum zoom-out is quite extensive, not many players will use it because they would miss important details, such as crowd control effects on the ground or nearby enemy animations.
A good compromise could be a special camera mode that offers an eagle-eye view from about 100 meters above, but with the limitation that you cannot move your character while using it.
I appreciate the flexibility of camera perspectives in games. Being able to zoom out for a better overview of my surroundings is crucial, especially in crowded cities with lots of NPCs or when I'm farming for materials. It's also essential during raids with big bosses to get a comprehensive view of the fight. On the other hand, I love being able to zoom in to see my character's face or armor, whether it's for enjoying the detailed design or focusing during chats and interactions with NPCs and other players. Additionally, I prefer when the camera angle is more sideways, like in the Witcher or Horizon series, rather than directly above the character. However, I agree that the zoom-out distance shouldn't be too far to avoid breaking the game's immersion.
As far as angle goes, I'll generally have it facing forwards so that I can see what I'm running into, but I like to have the option to change it whilst still keeping my movement direction constant.
Additionally, I really like being able to toggle the UI off so that I can appreciate a view or get a decent screenshot without all the UI bits getting in the way. Would be nice to be able to bind the toggle to a hot-key.
Camera should follow character from the back and you can rotate when running standard MMO camera.
One thing I'd love the option to have is adjusting the height of the camera too for situations where I'm shot calling. This gives a little more of an overhead battlefield view.
Then for shotcallers and raid leaders having a vision of the battlefield would be quite nice even if i can understand a lot of people dislike it because it breaks immersion. The problem is that if this bigger zoom out isn't available at all, hardcore pvpers will find a way to get one while more casuals won't. Always better to have the devs give us the maximum options.
Even if the max zoom out is quite far not a lot of players will use it because they'd miss out on important details like CC on the ground or seeing the close ennemies animations.
A good middle ground would be to have a special camera mode to see the area above us (like 100m) as an eagle eye but you are unable to move your character then.
Just to reiterate, the difference in feeling and immersion in A1 when playing with max zoom out versus a more zoomed in camera like we see in other MMORPGs was absolutely massive. Like almost two different games in feel. I found it to be a huge issue actually, and reported on it back then too. If you want player retention, don't let us zoom out as much.
I find zoomed in style of play more immersive and agree with earlier posts that mention 'immersion'.
That being said I find access to a couple of zoom levels useful. Short term zoom out for quick overall perspective, or when travelling, then returning to a more 'reactive ready' state generally.
Camera positioning wrt character is not as important, unless a shooter game where peek advantage can come into play (eg: right hand peak).
LFG: Open World, tight knit coordination, multiple roles, will travel.
I prefer first person.
I know AoC is 3rd person therefore a close camera is preferable for me.
I do NOT like to be able to zoom out a lot. That would make me want to play some other kind of games. So better restrict zoom out distance and ask again during Alpha 2, when I might actually change my mind.
Immersion and Practicality: Having a good amount of distance when zooming out is mandatory for situational awareness, especially during intense battles. However, this distance shouldn't be excessive, as it could break immersion. The balance is crucial: maintain enough zoom to appreciate the game's beauty and detail while ensuring practical gameplay. Also, I think that it’s important that the camera doesn't clip through models or terrain to preserve the visual integrity of the world.
Role-Playing Enhancements: For the dedicated role-players, I would love to see an option to experience the world through different camera perspectives. Imagine having a "cameraman" mode where you can record your surroundings without your character appearing on screen. This would be perfect for creating immersive stories, capturing the environment's beauty, and sharing unique in-game moments without the distraction of your character being in the frame.
Advanced Recording Features: Another feature that would be fantastic is a robust recording system, akin to what Lineage2 had. The ability to replay recordings as if you were experiencing them live again opens up a world of possibilities. Such a system would be invaluable for encounter analysis, creating cinematic content, and sharing gameplay highlights. A free-floating camera in these replays would allow players to navigate and explore the recorded events from various angles within a limited area, providing a comprehensive tool for content creators and strategists alike.
Ultimately, the more options players have, the richer our experience will be.
Not even hard deciding for this.
Advantages of zoomed in for AoC:
Even tough I love playing games zoomed out, I think in AoC the game will be more epic, more enjoyabe and will be easier to soft lock with a zoomed in perspective
- Add vertical FOV slider (enabling it to go down to 0 would make it similar to first person, could be cool for some screenshots, not sure about technical viability);
- Allow for zooming out for enough distance to view a raid of 15-20 people, more than could be considered a competitive advantage and lose detail;
- Allow zooming in for roleplay/detail moments.
Optional QOL:
- Allow optional camera focusing on a party member / enemy / mob. As a healer, it could help me keep track of my priority target to heal, or focus on an enemy assassin trying to get closer to me.
- Add a reset zoom keybinding to quickly go back to the default distance if needed.
Personally, I am against the zoom-out meta. Zooming out to the stratosphere is undoubtedly the most advantageous strategy, but I don't like it. I'll do it if I have to, since it's a disadvantage if everyone else does it in PVP and you don't.
I do want there to be a hard cap for how much you can zoom out.
Whats more important to me is camera moving with your mouse movement. Holding right click to rotate your camera is so archaic.
The only time I zoom out is when I have no choice but to due to game design. This typically occurs in dungeons or raids and PvP.
I don't ever expect this, but the First Person that ESO has is also something I love.